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Returning 35 results for 'before beneath deciding caused rival'.
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before breath deciding called rivals
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before breath deciding closed rivals
before beneath deciding called rivals
before breath deciding called ritual
Monsters
Forgotten Realms: Adventures in Faerûn
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
a bulky, humpbacked spider with two short arms beneath its head. An aranea can shape-shift into a humanoid form or into a multiarmed humanoid-spider hybrid. Araneas live in insular communities, such
Monsters
Forgotten Realms: Adventures in Faerûn
rival and an equal. The Zlan Liches table gives a brief description of each component.
Zlan Liches
Name
History
Argent Black
Emerged from the Negative Plane, fed on hate and
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Giant Wolf Spider
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
this way.Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.
Monsters
Vecna: Eve of Ruin
ignores movement restrictions caused by webbing.Multiattack. The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Bite
sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
Backgrounds
Guildmasters’ Guide to Ravnica
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters might learn that Zargon, the one-eyed creature that caused Cynidicea’s fall, still dwells beneath the monument. The party might even discover an entrance to the surviving Cynidiceans
rival groups. As the characters explore the ziggurat, they slowly uncover clues of the tragedy that befell Cynidicea and its people. While braving clever traps, evil cultists, and restless Undead, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
1 A feud with a rival clan has gotten out of hand, and it’s best that you leave the Holds for a few decades.
2 You’re in a large family and there’s no room for you to shine in your hold
vendetta with a personal rival. Are you seeking to defeat them in battle or in business?
5 You’re searching for a legendary dwarven artifact, removed from the Mror Holds centuries ago by a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Mage Tower Affront. The characters beat the Rival at Mage Tower in chapter 4, or the characters’ efforts caused the Rival to lose a bet. So Special. The Rival just can’t stand the characters. Now’s the
and challenge them. Who Are the Rivals? Determine who issues the challenge. If one or more of the characters have Rivals, pick a Rival to be the challenger. The challenger leads a group the same size
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, then flying off as they emerge. 2 The surge of necromantic energy caused by the skeletons’ awakening draws 4d10 zombies of slain pirates out of the waters and toward the beach. 3 3d6 swarms of quippers
keelboat with a full crew and carrying five rival treasure hunters (LE human veterans) arrives at the island. The group scouted the beach earlier and now plans on luring the skeletons out of the dunes and
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
, green, black, and white. Ages ago, metallic dragons imprisoned a rampaging red dragon beneath the ocean floor. But the red dragon’s fury caused the undersea volcanic activity that formed Stormwreck
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presence in its homeland. The house has expanded Zarash’ak dramatically over the last decade and is working on transforming other towns into cities. This has caused tension with a number of tribes
. And House Tharashk’s mining operations and its urban expansion always run the risk of disrupting Gatekeeper seals and unleashing ancient evils bound beneath the Marches.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
duration. Complications. Relaxation rarely comes with complications. If you want to make life complicated for the characters, introduce an action or an event connected to a rival.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
natures are then confirmed by the agents themselves. Any injury dealt to Lynx Creatlach shows the unnatural construction of her undead flesh and the rune-scribed skeleton beneath it. Any injury dealt to Sir
their rival. (The machine has all its normal functions except its wish ability, which will require additional programming.) If confronted by the characters, the agent turns the Infernal Machine against
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal approaches the characters and requests their aid. The minions of a rival dragon (creatures from the Giant Kin Encounters table in chapter 3) seek to destroy the crystal. The rival, a young black
Crystal to reveal the swamp hidden beneath the magical forest. Then they must battle creatures from the Giant Necropolis Encounters table (see chapter 3) under the command of a mummy lord to claim the cure
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Fate d4 Fate
1 Azalin was destroyed—slain by a failed magical experiment, a rival, or the Dark Powers.
2 Azalin escaped the Domains of Dread and returned to his home world of Oerth
.
3 Azalin caused an ongoing conjunction that allows him to walk free so long as Darkon is collapsing.
4 Azalin escaped into his past or drew multiple versions of himself into the present
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) When a complication occurs during a downtime or franchise activity, the DM determines whether and how that complication connects to a rival. Certain complications might be caused by rivals, as when
, and how the franchise’s enemies — or potential enemies — might get caught up in those complications. When a complication or a rival comes into play during downtime or franchise activities, the DM
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eternal honor directly caused the destruction of Manivarsha. Having lived a cursed life as a pride-obsessed fiend in the depths of the swamps for centuries, Jijibisha has recently heard of a rival that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas. Leaving the Mror Holds d8 Reason for Leaving 1 A feud with a rival clan
vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 You’re searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Wolf Spider Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris. Giant Wolf Spider
Medium
the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage
Orc
Legacy
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
until the woman’s villainy was exposed. She was hanged for her crime, but the lingering magic of her foul ritual caused the carrion birds that feasted on her corpse to transform into the first
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, legend says, caused the undersea volcanic activity that formed Stormwreck Isle. In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still
Sword Coast. Three metallic dragons joined forces to battle Sharruth and imprisoned her beneath the ocean floor, believing seawater would quench her fire and keep her bound forever. But Sharruth’s fury
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the land in a terrible cataclysm at the same time that it caused the distant isle of Evermeet to rise from beneath the sea. Then came the Crown Wars, a series of conflicts between the great elven
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane of the Eye beneath the Sumber Hills. Each prophet began to gather like-minded followers. Strangers trickled into the Dessarin Valley in ones or twos. Some were already cultists of Elemental Evil
many malefactors has caused a spate of banditry, kidnappings, murders, and raids. The cultists have also upset the weather in the region. All of these occurrences continue to worsen over the course of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
, the ancient Chaos echo buried deep beneath the mountains of Abanasinia. These four seekers became the elemental prophets. Wielding the power of the elemental weapons, the four prophets recruited






