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Returning 35 results for 'before beyond dreaming curious refer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons.
Chokers tend to set their ambushes alone, rather than working in concert, but where one
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
points for each head regrown this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While
, it’s never long before a hungry or curious creature arrives to investigate, leaping into battle with the hydra’s foes while the hydra makes an opportune exit.
Monsters
Acquisitions Incorporated
restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of
establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless
races
The snowborn are a young species, and have existed for less than fifty years. They first appeared during a notably long and cold winter, which snowborn commonly refer to as “The First Flurry
”. Beyond that, little is known about their creation, though elemental magic was clearly involved. New snowborn have appeared and vanished over the years since their origin, yet the pattern of
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Icewind Dale: Rime of the Frostmaiden
. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original cultist’s personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However much they might desire to enter and dominate the Material Plane, the
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Backgrounds
Sword Coast Adventurer's Guide
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
existence, including what celestial navigators refer to as Wildspace. When you stand on a Material Plane world and look up at the night sky, what you’re seeing is Wildspace and, beyond that, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people through their dreams, while others claim they have psychic agents hidden across Khorvaire. Beyond the enigmatic daelkyr and the Dreaming Dark, other threats have arisen in the past century
tales, the Dreaming Dark is an alliance of nightmare spirits from the plane of Dal Quor, fiends that feed on mortal fear and manipulate through dreams. Some stories say the Dreaming Dark can possess
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Keeping Time from Day to Day Most people don’t keep track of the time of day beyond notions such as “mid-morning” or “nigh sunset.” If people plan to meet at a particular time, they tend to base
time. If a local temple or civic structure has a clock that tolls out the passing of the hours, people refer to hours as “bells,” as in “I’ll meet you at seven bells.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Many campaigns begin with a published adventure and then develop organically as the characters explore beyond the scope of the adventure. If you’re creating your own adventure for the start of your
campaign, refer to the advice in chapter 4. Keep the first adventure relatively short and simple, allowing plenty of time for the characters to get to know each other as the players roleplay. What’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
disappearance, or malicious force can be blamed on the Mists, and those who interact with the Mists or who come from beyond them are met with suspicion. The Mists confound travel between domains, whether
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds. However much they might desire to enter and dominate the Material Plane, the Elder Evils
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
age of Galifar, few humans bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Q’barra in search of a new home far from
civilizations humans know nothing about: the lizardfolk of the Cold Sun Federation, the dragonborn of Ka’rhashan, and the confederacy of the Poison Dusk lizardfolk. Most settlers refer to them collectively
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of Galifar, no human ever bothered to cross the Endworld Mountains to explore the vast jungle beyond. When the Last War broke out, a fleet of settlers came to Q’barra in search of a new home far from
collectively refer to them as “scales.” King Sebastes ir’Kesslan of Newthrone has established a treaty with the Cold Sun Federation, but communication has always been difficult. The prospectors of Hope
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
front of the ship, the trap is triggered. When that occurs, refer to the “Olhydra’s Gambit” sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
sun itself on the beaches during the day. Chultans refer to the beast as King Toba. Residual magic from the Spellplague has crystallized parts of its shell. The shell’s magic grants King Toba
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
Eberron. Are you a githyanki scout gathering information for a future incursion… or a rebel who wants to protect the world from such a fate? Are you here to hunt mind flayers or to oppose the schemes of the daelkyr? Or are you just a curious explorer?
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to
perfect order. Absolute Law and Order. Under the direction of their leader, Primus, modrons increase order in the multiverse in accordance with laws beyond the comprehension of mortal minds. Their own
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keepers of the Feather When asked about the origins of their society, the members of the Keepers of the Feather speak of their traditions originating long ago and beyond the Mists. This is true, but
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Snowborn The snowborn are a young species, and have existed for less than fifty years. They first appeared during a notably long and cold winter, which snowborn commonly refer to as ’The First
Flurry’. Beyond that, little is known about their creation, though elemental magic was clearly involved. New snowborn have appeared and vanished over the years since their origin, yet the pattern of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of place, both attracting curious stares and expressing plenty of curiosity of their own about the strange ways of Khorvaire’s cities and towns. As you make a Talenta halfling character, give some
. You could be an official envoy of your tribe seeking allies in the world, or simply sent to learn more about the lands beyond the plains. Also, consider your relationship to the dinosaurs that play a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach. When a target presents itself, the choker’s
deep inside the crevice where it hides, beyond the reach of most normal weapons. Chokers tend to set their ambushes alone, rather than working in concert, but where one choker is found, others are
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Eldraine, it’s never long before a hungry or curious creature arrives to investigate, leaping into battle with the hydra’s foes while the hydra makes an opportune exit. Snapping Hydra Huge Monstrosity
since its last turn. The hydra regains 10 hit points for each head regrown this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for






