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Returning 35 results for 'before binding draining creatures reforming'.
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Monsters
Monster Manual
itself. After 24 hours, the seeds become creatures under the blight’s control. Roll 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Blight Seeds"} for each seed to determine the
Life-Draining Root.
Slam. Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage
Monsters
Eberron: Rising from the Last War
All-Around Vision. The quori can't be surprised while it isn't incapacitated.
Incorporeal Movement. The quori can move through other creatures and objects as if they were difficult terrain. It takes
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
Monsters
Planescape: Adventures in the Multiverse
-Draining Vines (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Life-Draining Vines"}. Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12
Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Life-Draining Vines", "rollDamageType":"slashing"} slashing damage on failed save, or half as much damage
Monsters
Bigby Presents: Glory of the Giants
frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Van Richten’s Guide to Ravenloft
the gremishka’s initiative.Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with
gave them life as they infest the walls of spellcasters’ homes or the surrounding lands.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of
Monsters
Van Richten’s Guide to Ravenloft
by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of magic—particularly spellbooks, spell components
.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of whimpering children or wounded animals to coax victims into tight quarters. While they favor
Monsters
Spelljammer: Adventures in Space
":"damage","rollAction":"Bite (poison)","rollDamageType":"poison"} poison damage.
Life Drain. The megapede magically drains life energy from other creatures nearby. Each creature within 15 feet of
superior predator. It can exude an invisible aura of life-draining energy, or it can fix its gaze on one creature and implant a psychic bomb in that creature’s mind.
After a megapede lays eggs
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
Monsters
Strixhaven: A Curriculum of Chaos
using harmful magic while on campus.
University officials believe Murgaxor began his illicit experiments with life-draining magic shortly after he enrolled as a student.
In his third year
, Murgaxor was expelled for using life-draining magic when it resulted in another student’s death. Murgaxor fled before he could be handed over to authorities.
For a few years after his expulsion
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless
Imprisonment
Legacy
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Spells
Basic Rules (2014)
other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Monsters
Curse of Strahd
, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Deathly Choir
to put Tatyana out of his mind, Strahd lured more women to the castle, taking several of them as brides before draining their lives and turning them into vampire spawn. Rahadin would see to it that
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
unfamiliar underground passageways and caverns of the Underdark, but entire demiplanes teeming with monstrous creatures. Neither can one deny that the expanses of Khyber serve as a prison for
fiendish overlords, daelkyr, and other powerful evils. These coils also harbor sealed portals connecting to these creatures’ native realms. Expeditions into the depths of Khyber often incorporate elements of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Appendix A: Diabolical Deals A hallmark of devils is their delight in striking deals with mortals. These deals are more than mere agreements; they are cosmically binding exchanges in which a devil
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
story of their creation; the first of their kind was a tree that grew from the stake piercing the heart of the vampire Gulthias. These blights consider all creatures either servants or fertilizer for
unoccupied spaces on the ground within 30 feet of itself. After 24 hours, the seeds become creatures under the blight’s control. Roll 1d8 for each seed to determine the creature it becomes: on 1–4,Twig
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Graveyard. Cult members have been kidnapping city residents who carry significant secrets, draining their knowledge and their souls in a fell ritual and passing the collected secrets to Vecna as he
gathers power for his Ritual of Remaking. (See the introduction for more information about Vecna’s plot.) In the process, the kidnap victims become creatures robbed of their knowledge and volition.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Stirges Swarms of stirges sometimes form in swamps and Underdark caverns, draining livestock and any other creatures that can’t escape them. Swarm of Stirges Medium Swarm of Tiny
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stirge This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the floor of the misty basin. Colorful birds glide overhead.
A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten
, with ferns, orchids, and moss spilling over the edges. Every 100 feet or so, a gargoyle perches on the brink of the precipice. When a character gets a good look at one of these creatures, read: A vine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
carried into this chamber. The shrine of binding takes up a large portion of this black marble chamber.
Creatures. Six shadows lurk here. Poisoned Shadows. Whenever a non-undead creature in this area
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragon Lairs Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most comfortable
subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Features Dyson Logos Map 4.4: Endless Rockslide The Endless Rockslide plunges down the mountainside with tremendous force and thunderous sound. Creatures within 100 feet of the
portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
life-draining touch of a wraith, so only creatures that have Immunity to Necrotic damage can survive there for long. In some locations on the Negative Plane, the intensity of the plane is so great
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Invaders are using the Shroud to disguise their assault.
4 The priests of Osybus (see chapter 5) are draining life from Darkon to empower the imprisoned vestige of a wicked deity.
Azalin’s
.
THE SHROUD
During the day, the Mists surrounding Darkon can be traversed as normal, allowing creatures to travel between domains or regions of Darkon itself. At night, though, the Mists
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its next meal.
Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and decay. Its traditional name comes from the prominence of vampires within the college, whose conceptions of draining life through the vein have long proven an important counterweight to the growth
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gremishka Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of
walls of spellcasters’ homes or the surrounding lands. Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of whimpering children or wounded animals to coax
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Furygale Repository When the characters arrive at the Furygale Repository, they find a warehouse-like structure with walls that slowly change shape and color, as if melting and reforming. Floating
break down magic without damaging creatures. See “Duels in the Repository” for details on the site’s protective magic. The site’s magic restores hit points to creatures within the structure, whether






