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Returning 35 results for 'before bird demons creature reflected'.
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Magic Items
Dungeon Master’s Guide
;t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Bird (Rare). You can take a Magic action to toss the token 5 feet into
the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can’t attack. It obeys your simple commands and can carry up to 500
Monsters
Monster Manual
target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.PoisonCold, Fire, LightningDrone. Constitution Saving Throw: DC 12, each creature in a 30-foot
Emanation originating from the chasme (demons automatically succeed on this save). Failure: The target has the Unconscious condition and repeats the save at the end of each of its turns. The target
Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
Species
Player’s Handbook
abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
Chthonic
Tieflings who have the
to devils.
Tiefling Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Monster Manual
Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Stunning Screech (1/Day). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from
Magic Items
Dungeon Master’s Guide
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DM’s control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
Monsters
Stranger Things: Welcome to the Hellfire Club
Breath"}. Dexterity Saving Throw: DC 13, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Acid Breath", "rollDamageType
":"Acid"} Acid damage. Success: Half damage.Terrifying Two-Headed Abomination
Once the prized pet of Demogorgon, Prince of Demons, the demodragon now resides in the Nine Hells, where it serves as the
Axe Beak
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Beak","rollDamageType":"slashing"} slashing damage.An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.
Feather Token
Legacy
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Magic Items
Basic Rules (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Cockatrice
Legacy
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Monsters
Basic Rules (2014)
turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
Quaal's Feather Token
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Feather Token
01-20
Feather Token (Anchor);Anchor
21-35
Feather Token (Bird);Bird
36-50
Feather Token (Fan);Fan
51-65
Feather Token (Swan Boat);Swan Boat
66-90
Feather
moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Feather Token (Bird);Bird. You can use an action to toss the token 5 feet into
Medusa
Legacy
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Monsters
Basic Rules (2014)
Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn
’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is
Monsters
Acquisitions Incorporated
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to
Monsters
Acquisitions Incorporated
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
almost any creature. Their preferred attack is a snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey
Chasme (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an
Magic Items
Waterdeep: Dragon Heist
This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native to the Underdark. If you use an action to speak the command word and
feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird.
When the diatryma reverts to feather form, the magic of the feather can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Disgorge (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Disgorge"}. The demon vomits in a 15-foot cube. Each creature
the spew.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the
Monsters
Baldur’s Gate: Descent into Avernus
one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Withering Gaze
himself to fighting the ever-present threat of demons.
Gideon slowly gave up his sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to
Magic Items
Waterdeep: Dragon Heist
After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature’s name, the parchment magically folds into a Tiny paper bird and flies to the recipient
whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight.
The bird is an object that has 1 hit point, an Armor Class of
Chasme
Legacy
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Monsters
Monster Manual (2014)
Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Immobilizing Fear. When a creature that isn’t a demon starts its turn within 30 feet of one or more rutterkins, that creature must make a DC 11 Wisdom saving throw. The creature has
disadvantage on the save if it’s within 30 feet of six or more rutterkins. On a failed save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is
Monsters
Vecna: Eve of Ruin
All-Around Vision. The vlazok can’t be surprise;surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Magic
target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage, and if the target is a Large or smaller creature, it has the
Monsters
Baldur’s Gate: Descent into Avernus
Allies"} dretch;dretches, or 1d3;{"diceNotation":"1d3","rollType":"roll","rollAction":"Disgorge Allies"} vrock;vrocks. Each creature it disgorges appears in an unoccupied space within 30 feet of
can hold smaller demons in its gullet and disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek'toeck is often used to transport smaller demons (and
Hezrou (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14
Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.Multiattack. The hezrou makes three
Monsters
Mythic Odysseys of Theros
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Hopelessness"}. The eater of hope exhales a miasma of Underworld winds in a 30-foot cone. Each creature in that area must make a DC 14
of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours
Monsters
Quests from the Infinite Staircase
another creature’s space and vice versa, and the swarm can move through any opening large enough to accommodate a Small gibberling. The swarm can’t regain hit points or gain temporary hit
than a nuisance—a babbling, hairy creature that darts about, attacking whatever it can find. Unfortunately, gibberlings are rarely encountered alone. They rampage in dense swarms, crawling and
Monsters
Vecna: Eve of Ruin
creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Blood Barrage", "rollDamageType":"necrotic"} necrotic damage on
Demon Lord Pazuzu
Avian demons called hazvongels haunt the windswept skies of Pandemonium, preying on lost and weary travelers. Hazvongels resemble enormous, crimson crows with tattered feathers and
Monsters
Quests from the Infinite Staircase
", "rollDamageType":"piercing"} piercing damage.A single gibberling is little more than a nuisance—a babbling, hairy creature that darts about, attacking whatever it can find. Unfortunately, gibberlings are
in the jungles of the Gaping Maw, a layer of the Abyss ruled by the demon lord Demogorgon. The Prince of Demons’ influence instilled in gibberlings a hive-mind-like nature, protecting them from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet of the bulezau, that creature must succeed on a DC 13 Constitution saving throw or take 3 (1d6
is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up
Magic Items
Dragonlance: Shadow of the Dragon Queen
, the creature is immune to this mirror’s effect for the next 24 hours.
While paralyzed by the mirror, the creature sees events from their past reflected in the mirror’s glass. These
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Monsters
Lost Laboratory of Kwalish
until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a
Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
which it gains a number of Hit Dice ((d8s);{"diceNotation":"1d8","rollType":"heal","rollAction":"Devour Soul"}) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the
Nalfeshnee (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Horror Nimbus"}. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light
must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a
Glabrezu (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
"} bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9
appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its
Monsters
Vecna: Eve of Ruin
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn
’t observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn’t the creature’s own reflection






