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Returning 35 results for 'before black during contested run'.
Sphere of Annihilation
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
The sphere obliterates all matter it passes through and all matter
attempt to control a sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, twisting tunnels open up within it. One of these passageways serves as the lair’s only entrance, and a large central chamber serves as the meenlocks’ den. Inside the warren, black moss
its prey or run away when outmatched. Meenlocks also project a supernatural aura that instills terror in those nearby.
Telepathic Torment
Up to four meenlocks can telepathically torment one
Monsters
Keys from the Golden Vault
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Grell Hideout At the end of a long hall is a 50-foot-square room with five pillars made of mortared humanoid bones, painted black. Two grells float in separate alcoves to the north and the east
. The floors of the alcoves are littered with the gnawed bones of past meals (mostly goblins and gricks). The deep alcoves and black pillars provide cover for the grells. As the characters move into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
setting, from the backstabbing politics of the Nine Hells to the contested succession of Cormyrean royalty.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Artum Gresit-Hughes Tiefling, Male, 48 (Commoner) The event organiser is run off his feet, supervising staff in the banquet hall, kitchen and stables. "The lilac-skinned tiefling has a long green quill tucked behind one ear. He’s wearing a black apron over a navy velvet evening jacket."
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Mysterious Leadership The staff members of Rat’s Run include retired sailors as well as those working off debts to various overlords. The staff members report to a manager, who runs the establishment
and is loyal to its mysterious owner. Reigra Clawcroft For the past two hundred years, a Rakshasa named Reigra Clawcroft has owned Rat’s Run. Reigra was once a fearsome pirate captain who took the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y2. Berserker Cairns Dirt trails run along two concentric rings of cairns that encircle the hillside. Each cairn is a ten-foot-high mound of slimy black rocks. These burial mounds predate the arrival
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
follow Droki into this chamber, they see him sneaking carefully along the eastern path. They can attempt to follow him with a group Dexterity (Stealth) check contested by the water weird’s passive
Wisdom (Perception) score. If more than half the characters fail the check, the water weird notices them and attacks. If the characters are attacked by the water weird while following Droki, the wily derro realizes he’s being shadowed and makes a run for it.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the east wall, and three arrow slits are cut into the wall across from it. Cracks in the black marble floor run the length of the hall. The cracks in the floor were made by the golem in area X10. The arrow slits are 5 inches wide, 2½ feet tall, and 1 foot thick. They look down on the temple (area X5).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Intrigue Though the village is small and unassuming overall, it’s also the site of a smuggling operation run out of Uskarn’s large port district. Several of Merrick’s deputies are in the pocket of
Griff Talsin (CE male human bandit captain), ostensibly a maritime merchant who trades in fine cloth and dry goods. Talsin is actually a black-hearted privateer who gets most of his wares from illegal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
by it, taking 4d10 force damage. If you attempt to control a sphere that is under another creature’s control, you make an Intelligence (Arcana) check contested by the other creature’s Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
) sleep and play here. Qurrok has hollowed out several large rocks for the young bears to run through and climb on.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sphere of Annihilation Wondrous item, legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
by it, taking 4d10 force damage. If you attempt to control a sphere that is under another creature’s control, you make an Intelligence (Arcana) check contested by the other creature’s Intelligence
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters a chance to succeed.
It’s okay if the characters circumvent combat and talk their way past castle defenders. Both the Cragmaw tribe and the Redbrands work for the Black Spider, so the goblinoids
aren’t likely to attack the party if they claim to be working in the Black Spider’s interest.
If the characters try to perpetrate a deception as a group, have them each make a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
taverns are called Stones, Even Keel, the River’s Mouth, the Grumpy Moose, and the Black-Bearded Brother. The taverns are old and poorly maintained. Characters who hang out in the taverns are likely to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Faeries Known for their mischief, faeries resemble insects with humanoid features. Their size and shape may vary, but all have antennae, black eyes, chitinous skin, and insectoid legs and wings
player character. Shadowmoor faeries have Darkvision with a range of 120 feet. For suggestions on how to run a faerie nonplayer character, see chapter 3. BEN HILL Faeries in the realm of Lorwyn-Shadowmoor often delight in whimsy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Perception) check contested by the spider’s Dexterity (Stealth) check to spot it before it moves. Treasure The altar is flanked by a pair of heavy silver candlesticks worth 25 gp each. They hold thick
black candles, lit only when a ritual is being performed in the shrine. The eight “eyes” of the spider statue are eight pieces of polished jet — four small ones worth 5 gp each and four larger ones
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black energy run between the pillars and the cloud.
The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The moaning is only the wind. Characters who examine the ceiling can, with a successful DC 20 Wisdom (Perception) check, spot pulleys and a rope that run the full length of the corridor along the
. Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
, duergar, and other killers. To make matters worse, the renegade’s former house offers a bounty that entices drow assassins to take up the chase. Of those who run, only a small fraction get to the surface
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
! Grizzlegut, where are you? A pox on you, you mangy cat!” Through the darkness comes a crone wearing a pointed black hat and a burlap gown stained with soot.
Characters can try to hide from the witch
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figure called Glasstaff. A number of interesting NPCs can also be found in Phandalin, laying the hooks for short adventures in part 3. The Redbrands try to run the characters out of town, so the
called the Black Spider — and that the Black Spider wants the adventurers out of the picture. Part 3, “The Spider’s Web,” provides the characters with several short adventures in the region around
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
.) Herivin Dardragon is also worried about one of his regulars, a female shield dwarf prospector named Wulgreda. She has not stopped by in a long time (and is a prisoner in the Temple of the Black
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, frigid oceans, and black ice. All form a miserable home for the traitors and backstabbers trapped on this prison plane. Layers of Carceri Layer Description Orthrys The River Styx meanders through a
Payratheon. Colothys Deep chasms cut between cruel mountains make foot travel nearly impossible. Porphatys Cold, acidic oceans are fed by constant black snow. Agathys Black ice streaked with red covers this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Stag, their leader, has enormous antlers growing from her head, on which she hangs herb pouches, charms, and dozens of lit candles. Mother Skunk has wide, white streaks in her long black hair. Mother
hags form a coven, which results in heightened power. For higher-level characters, run the hags with their coven benefits to make a hard encounter. For lower-level parties, consider removing the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players: Treelike growths cluster along the shoreline of a lake of bubbling, black goo. Each growth is formed from the same ichor as the lake and has writhing, membranous sacs budding from its limbs
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Castle Ravenloft d12 + d8 Encounter 2 Ezmerelda d’Avenir (see appendix D) 3 Rahadin (see appendix D) 4 1 black cat 5 1 broom of animated attack (see appendix D) 6 1d4 + 1 flying swords 7 Blinsky
Giant spider cocoon 18 1 Barovian witch (see appendix D) 19 1d4 + 1 vampire spawn 20 Strahd von Zarovich (see appendix D) Use the descriptions that follow to run each encounter.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Creature Encounters The sections that follow the table provide additional information to help you run each creature encounter. d12 Encounter 1 1 aquatic troll 2 2d4 darkmantles 3 1d4 + 2
contested by the merrow’s Strength check. If the merrow wins the contest, the vessel capsizes. Stirges These stirges cling to the ceiling like bats. If the party is aware of the stirges, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
space next to the identical gate located there. Treasure. The treasures inside the building are as follows: 3,500 gp, 6,000 sp, and 15,000 cp in loose coinage A 500 gp black pearl with a minor magical
contested by the character’s Charisma (Deception) check to see through the deception. A character who is caught lying to the dragon can never win back its trust. If the dragon is incapacitated, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
sleep underground during the day. Like wolves, they are pack hunters, made bolder by their numbers. When they hunt from the backs of wolves, goblins use hit-and-run attacks. Worshipers of Maglubiyet






