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Returning 35 results for 'before blessings deal construct refuge'.
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Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A
Equipment
This long metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this
weapon, you deal an extra 1d6 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth lash for a moment after hitting, and urdefhans
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour
races
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
;has taken refuge in your perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to
Equipment
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
races
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
lost hag.
4
You were cursed as a child. A deal with the spirits of the forest transformed you into a hexblood, now free of the curse.
5
You began life as a fey creature, but an accident
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Firbolg
Legacy
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races
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Umberlee’s mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deserted rural crossroads, when the characters believe themselves to be free of Hulgaz. Hulgaz offers them one last deal. She produces a handful of baubles that represent her infernal blessings, one for each
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deserted rural crossroads, when the characters believe themselves to be free of Hulgaz. Hulgaz offers them one last deal. She produces a handful of baubles that represent her infernal blessings, one for each
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deserted rural crossroads, when the characters believe themselves to be free of Hulgaz. Hulgaz offers them one last deal. She produces a handful of baubles that represent her infernal blessings, one for each
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each component (negotiable up to 4,000 gp, especially if there’s a competing offer from the other agent in play). If the characters accept, the agent they strike the deal with provides them with
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her or deal any damage to her, she tries to kill them, ignoring those who slip away and any who take refuge in the narrow ice spider tunnels (area 9). To reach the Eye of Annam, she assumes the form of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ropes of this unforgiving land. Characters can also strike out from Fort Beluarian or travel by ship to coastal landing sites such as Jahaka Bay, Kitcher’s Inlet, Refuge Bay, Shilku Bay, and Snapping
deal nonlethal damage. You can have an NPC show up to lend assistance. Mindless predators might be scared off by a sudden volcanic eruption or earth tremor. In short, there is always a way to turn the party’s misfortune into a fighting chance of survival.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her or deal any damage to her, she tries to kill them, ignoring those who slip away and any who take refuge in the narrow ice spider tunnels (area 9). To reach the Eye of Annam, she assumes the form of






