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Returning 26 results for 'before blessings drain construct relies'.
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Monsters
Monster Manual
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
and any creatures of its choice are unaffected by the fog.
If the vampire dies or moves its lair elsewhere, these effects end immediately.Cold, NecroticSanguine Drain. Constitution Saving Throw: DC 18
Monsters
Bigby Presents: Glory of the Giants
isn’t a Construct or an Undead, or 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Blood Drain", "rollDamageType":"necrotic"} necrotic damage if the creature is a Giant
itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
Blood Drain. The tick deals 10
Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
Hypersensitivity. The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.Life Drain. The mist
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.A puppeteer parasite looks like a rubbery amoeba
passes nearby.
A parasite that comes in physical contact with a Humanoid uses its hooks to latch onto it. The parasite can then drain life energy from that creature or use it as transportation. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
doesn’t require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
Blood Drain. The tick deals
10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.
Brynn Metheney
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
normal damage of an Unarmed Strike. In addition, when you deal this damage to a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways: Drain. You regain Hit
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
uses its hooks to attach to a wall or ceiling until suitable prey passes nearby. A parasite that comes in physical contact with a Humanoid uses its hooks to latch onto it. The parasite can then drain
) necrotic damage to one creature it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
).
Bonus Actions
Sanguine Drain. Constitution Saving Throw: DC 18, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6) Necrotic damage. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.
Unusual Nature. The mist doesn’t require air or sleep.
Actions
Life Drain. The mist touches
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence without an
. The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.
Actions
Life Drain. The mist touches one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
use of undead as weapons of war. Drago Thul asserted that Kaius III was actually Kaius I, a vampiric monster “seeking to drain the lifeblood of Karrnath itself.” This was a serious accusation; the
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or the duergar. These boats are equivalent to keelboats (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon Master’s Guide). Makeshift Raft Characters can also construct
the water. Some are completely submerged, navigable only by those able to breathe underwater.
Navigation. Without the sky or the stars to navigate by, any successful passage of the Darklake relies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh’s dependable fishing trade can thrive and the smugglers in the area are left alone. They resent the intrusion of outsiders seeking to transform Saltmarsh and undoubtedly drain power from the fishing
families to give to dwarves and merchants. This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who oppose her are taking no chances. Burney is particularly interested in any information about the activities of Arkhan the Cruel (see "Arkhan the Cruel"). Burney has received several blessings in
the ends, increasing his reach by 5 feet. Elliach’s ears sprouted wings and flew away. Consequently, he is deaf. He relies on lip-reading and hand gestures. Elliach met Mahadi while on the run from debt
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22(+6)
DEX
9(−1)
CON
20(+5)
INT
3(−4)
WIS
11(+0
—
Challenge 1/8 (25 XP)
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
machines promise great fun, surrounded by colorful lights and amazing sounds. They also drain an average of 3 tokens for every minute of play. Gamblers. The inebriated patrons are too focused on their
. When the door is opened, read the following: The walls of this room are covered in conduits and glowing panels, many of which leak green fluid that flows toward a grated drain on the floor. In the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
Stoneshar can expect blessings upon their works in the coming year, whereas individuals who do nothing constructive on this day can expect all manner of misfortune to rain down on them in the year ahead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Handbook. As with damage immunities, condition immunities should be intuitive and logical. For example, it makes sense that a stone golem can’t be poisoned, since it’s a construct without a nervous
expected challenge rating: 1–4, 10 hp; 5–10, 20 hp; 11 or higher, 30 hp. Life Drain Wight — Light Sensitivity Shadow demon — Magic Resistance Balor Increase the monster’s effective AC by 2. Magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
, he intends to pay back everyone who ever defied or insulted him. In combat, Marlos relies on his petrifying gaze to keep him safe from ranged attacks or spells, as he closes in to use Ironfang and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the League of Malevolence, but he is certain Warduke will slay him if he openly betrays Kelek. Glasswork Golem Medium Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 36 (8d8
erupts, Kelek relies on Warduke, the cockatrices, and Zargash to defend him. Zargash flees if the battle is going poorly for his side. Warduke’s loyalty can be bought for a reasonable price (treasure






