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Returning 35 results for 'before blink diffusing change rewards'.
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Transmuter
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball, slow*
4th level (3 slots): polymorph,* stoneskin
5th level (1 slot): telekinesis
choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.Quarterstaff. Melee
Species
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Eladrin Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin
resonates with emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Seek the Keep (p. 7 & 8) In the second sentence of the first paragraph, change “eight kobolds” to “seven kobolds”. In the Rewards section, add a new paragraph at the end that reads: “Alternatively
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
return to Sagorpur with Amanisha and the Riverine’s Shankha, they receive a hero’s welcome, along with the rewards Plabon and the other trial judges promised. Depending on Adirohit’s fate, only time will tell how the riverine could change the waters of the swamp forest or whether he is lost forever.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Transmuter Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis. Transmuter Medium
, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a game session that hearkens to some event from an earlier session. Foreshadowing is about planting seeds early so you can reap the rewards later. Having an up-to-date campaign journal makes
adventure tucked in the middle of a serialized campaign can be a welcome change of pace for you and your players.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water
, dispel magic, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, where Volo gives them a quest. It’s a straightforward rescue mission with a twist involving a case of mistaken identity. If the adventurers complete the quest, Volo rewards them with a valuable piece of
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
treat it as clutter. Circumstances might change the role of a piece of treasure — a staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long
levitate
magic mouth (ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new
(ritual)
magic weapon
protection from poison
pyrotechnics *
rope trick
see invisibility
skywrite * (ritual)
spider climb
web
3rd Level blink
catnap *
create food and water
dispel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, lavender, nutmeg, or another comforting herb or spice. 4 Your shadow dances while no one is looking directly at it. 5 Horns or antlers sprout from your head. 6 Your skin and hair change color to match the
casting. Misty Wanderer 15th-level Fey Wanderer feature You can slip in and out of the Feywild to move in a blink of an eye: you can cast misty step without expending a spell slot. You can do so a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you
poison
Pyrotechnics **
Rope trick
See invisibility
Skywrite ** (ritual)
Spider climb
Web
3rd Level Blink
Catnap **
Create food and water
Dispel magic
Elemental weapon
Flame
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Reward characters who behave dramatically, heroically, or in ways that increase the game’s frightful atmosphere. Rewards might include brief scenes focused on a character’s actions, opportunities to
of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
favor with that faction’s leader or leaders and influence over their plots. Use the examples of these benefits in the following sections to guide you in creating further rewards and concessions
in a stalemate, their victories and losses forgotten within days or weeks. Characters who interact with the factions might change this balance. But if either faction firmly controls Kalakeri, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
reinforce conventions of a certain genre. When Do You Award Inspiration? Consider the timing of your inspiration rewards. Some DMs like to award inspiration in response to an action. Other DMs like to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
stands a statue of a warrior. The stairs to the east, across the room, are partly obscured by shadow. The southern staircase is luminescent, appearing to change colors in the light.
Tucked into each nook
light, which can’t be made brighter by any means. Any character who mounts the stairs falls down and rolls back onto the floor, taking 3 (1d6) bludgeoning damage. The southern stairs change color
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wisps of the same light that transformed her, and are infused with a blessing of health (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Returned to her full celestial glory, Zariel
Grand Duke Ravengard survives and returns with Elturel, the survivors of the city will be greatly in his debt. Ravengard’s efforts to defend the city should dramatically change the political landscape of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temporary — a fluke due to the recent disruption of faerzress throughout the Underdark. Both the potency and the nature of the effect could change within a week or two, and this teleport effect likely
.” Pliinki and her fellow savants hope to harness the obelisk’s power and use it to conquer Gracklstugh. If the characters take the dragon egg to Themberchaud, he destroys it and rewards the party with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
convincing story. If the check fails, subsequent checks made by the characters to change its attitude have disadvantage. Gnolls Ravenous and horrifying are the gnolls that prowl Icewind Dale. Only their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
run roughshod over their settlements and plunder their farmsteads. Alliance members call on adventurers of every stripe to attack and kill giants on sight, promising rewards of 200 to 500 gold pieces
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5 Blink, Plant Growth
7 Dominate Beast, Greater Invisibility
9 Dominate Person, Seeming
Level 3: Steps of the
, Hunger of Hadar
7 Confusion, Summon Aberration
9 Modify Memory, Telekinesis
Level 3: Psychic Spells When you cast a Warlock spell that deals damage, you can change its damage type to
Equipment
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
Equipment
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
Equipment
by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
Equipment
is affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic
a horrific display of gore, leaving behind only their skeletons and equipment. This doesn’t kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and






