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Returning 23 results for 'before blowing divinity currently regions'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
Etherealness
Legacy
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Spells
Basic Rules (2014)
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to
, allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Etherealness 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps
the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Etherealness 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps
the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often takes on Humanoid guise to offer patronage to mortal scholars and artificers.
Unused Chamber. A smaller chamber shown on the left side of the map is not currently used by the dragon, but it shows
dragon’s choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Blood of Vol who considers the undead to be a practical tool? Do you have a relative or friend currently serving? Or do you despise the Blood of Vol and the use of necromancy?
Cities and
close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner. Fort Bones
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions. Typical dress in the Central Flanaess
of bloodthirsty monsters that ravaged the lands between Celene and Veluna. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat since the Battle of Emridy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House of Naelax—is rumored to have fiendish advisers as well as a noble court infested with evil. Ruling from the Malachite Throne in Rauxes, Ivid commands an unmatched army currently embroiled in two
County of Urnst bridge the regions of the Central and Eastern Flanaess. Once part of the Great Kingdom’s province of Nyrond, they declared their independence from the Great Kingdom and the new Kingdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
this tumult, conflict broke out in many regions of the continent. The orcs of Many-Arrows warred against the dwarfholds of the North and their allies. Sembia invaded the Dalelands, and Cormyr raised an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, “Here’s a kiss for you, runt!” 14. Main Guest Chamber The cloud giant ambassador and the stone giant visitor (currently in the great hall, area 11) are lodged here. In all, the room holds seven beds
back. 20. Orc Quarters This hall is a messy and smelly place filled with pallets and junk. The two orcs (commoners) currently in this place are too injured to work (since giants’ kicks break bones). All
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pipe organ. The music comes from within a spiral staircase that leads up to area 14. The two storm giants who normally stand guard at the foot of this staircase are currently in area 14, keeping an eye
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
that currently occupy the Platinum Rooms. The portals are permanently open, but opaque energy prevents creatures from seeing or hearing what lies on the other side. Each of these portals has a placard
Liars Faint music and sharp perfume drift on the breeze blowing amid the columns and alcoves of this lavish chamber. Gemstone mosaics and platinum gilding glimmer amid hanging silks and furnishings heaped
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
menagerie has since become the home of a family of aurumvoraxes—fearsome, eight-legged mustelids that subsist on a diet of precious ores. The den leader is currently away, leaving its playful
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, filling the pool to a depth of 3 feet in 1 minute. Treasure. The lily pad floating on the water is a magic item called a bobbing lily pad (see appendix A). Bavlorna is attuned to it currently. B2
. She assumes the book hasn’t been taken far and wants the characters to search Downfall for it. (The book is currently in the hands of Gullop XIX, the bullywug king in area D6. If the characters have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
elsewhere, pieces of the God-Brain sloughed away and awoke to sentience. This is Ilvaash, the Dissonant Psyche, which Gulguush considers to be true heir to the Far Realm and Ilsensine’s divinity. Godlet’s
is currently shut. If the characters have been into any of the Far Ream rifts (see the next section), they easily determine that bringing gnawbles (see “Gnawbles” in the “Far Realm Rifts Features
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jar shows what the creature might look like in its later years. Zybilna was the last one to touch the jars, so they currently show images of her past, present, and future self:
The lowest jar
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here
as a loyal friend. Currently, though, he has no gear. Those who free Erky gain XP as if they defeated him in combat. Manacles. The rusted iron restraints can bind a Small or Medium creature. If the






