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Returning 35 results for 'before blue during consists remove'.
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before blue during contests remove
Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars
Spells
Player’s Handbook
.
The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the
Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
5
Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Monsters
Candlekeep Mysteries
golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
charges daily at dawn and glows again once it has 1 or more charges.
The golem attacks anyone who tries to remove the sapphire, which is worth 25,000 gp.
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shrieker
Prismatic Wall
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass
solid surface, destroys this layer.
5. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
primarily fisherfolk and artisans. Community gardens supplement the village’s food supply, and the volunteer watch consists of only a handful of retired soldiers from larger cities. The villagers
into two Elemental Gems (blue sapphire), which they slotted into the weather vane. This device shielded Respite from elemental storms for generations. However, once the Cobblehook Corsairs stole the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
give his captors any useful information unless they charm him. He carries nothing of value. Fountains Each fountain consists of a blue marble basin enclosed by a 1-foot-high stone retaining wall with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
recognizable as Halaster. Treasure The treasure hoard consists of the following: 2,200 pp, 24,800 gp, and 14,000 sp Three gemstones amid the coins: a topaz (500 gp), a star ruby (1,000 gp), and a jacinth
(5,000 gp) A tiny, incandescent blue sphere easily mistaken for a magic gemstone (actually an ioun stone of insight) A child’s rocking horse, half scorched by fire, with a gold music box (750 gp) tucked in a small compartment under the hinged saddle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Trading Post Mounted above this building’s entrance is a circular blue shield emblazoned with a stylized golden lion: the symbol of the Lionshield Coster, a trading company. The door to the
trading post hangs open, and characters can hear a ruckus within. The trading post consists of a 20-foot-square store and a 10-foot-by-20-foot side room containing storage shelves and a cot. The store’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the west. The statuary that adorns the walls consists of four sculpted heads of animals. Each one is six feet above the floor and two to three feet in diameter. Opposite the passage that leads east is
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Altar of the Deep Father When the characters visit the altar of the Deep Father, read the following to the players: The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly
tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cards. A Glyph Card is a ceramic tile roughly the size of a playing card, engraved with an asterisk-shaped glyph and inlaid with blue crystal. The glyph on the card matches the glyph on the Starglass
gate chamber (area S12) lies 10 feet below the lower level. Glass staircases connect these levels, as do four elevators powered by magic and hidden gears. Elevators. Each elevator consists of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, multilegged reptiles (behirs) lie in the middle of the cavern, surrounded by glimmering blue scales.
Shattered Statue. Rubble from what looks like a large statue are spread around the skeletons
behirs’ unguarded hoard consists of 12,000 cp, 5,450 sp, 1,825 gp, four garnets (100 gp each), a dwarven burial circlet fashioned from mithral and set with four aquamarines (2,500 gp), and a chime of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from the standing stone.
Transmutation Your skin turns blue for the next 24 hours. A remove curse spell ends the effect on you.
Development Dropping its disguise, the barlgura demon implores
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
.
Conceptopolis Elven Chain, Efreeti Chain, Dwarven
Thrower, Efreeti Bottle, Elemental Gems
Gem Summoned Elemental
Blue sapphire Air Elemental
Emerald Water Elemental
Red corundum Fire Elemental
Yellow diamond Earth Elemental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith’s Lair The Doom of the Desert has claimed an enormous, abandoned amphitheater in the desert as her lair (shown on map 12.1). Beneath the amphitheater lie chambers where the blue dragon sleeps
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
of opalescent blue, owing to the missing components of the Infernal Machine of Lum the Mad wired into its workings. There are three such components, each a deep sapphire blue. Removing one component
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
damage. Successful Save: Half as much damage. Additional Effects: A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer. 5 Blue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
damage. Successful Save: Half as much damage. Additional Effects: A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer. 5 Blue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
represents but poorly suited to commanding a post like Camp Vengeance. Aside from Commander Breakbone, the standard garrison at the base consists of fifty-eight people, though the actual number of
camp’s top three officers. The gatehouse consists of the ground-level entryway, an upper floor that serves as an armory (all of the garrison’s spare weapons and armor are stored here because it’s one of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
suffers no negative effects from descending a waterfall. Inscribing the mark deals 1 slashing damage and leaves a scar. Healing magic can remove the scar and the capabilities it grants. Map 5.3: The Plunging TorrentsView Player Version
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
fight to the death to remove it as competition. Tlincallis rarely build cities, make clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are all missing. (The sail and the rigging disintegrated long ago.)
Characters who search the wreck discover its name carved over the barnacle-encrusted rudder: the Blue Opal. A character who learns
the ship’s name and succeeds on a DC 20 Intelligence (History) check recalls that the Blue Opal sank in Waterdeep’s harbor a few years ago under mysterious circumstances, and that the crew was
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creature’s eyes are now glowing blue lenses, and its head is orbited by a number of spinning metallic devices. “Entreat with me,” the sphinx says, “if you wish to cross to the monastery. You do not
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
before. All her warmth is gone. When I look into her eyes, I see a cold and spiteful woman staring back at me.
“I want you to steal the necklace, which Zorhanna now refuses to remove. I can’t safely do
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pink means it is amused, deep blue is sadness, green expresses curiosity, and crimson is anger. Intelligent and Wise. Flumphs communicate telepathically. Though they resemble jellyfish, flumphs are
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to the trapped pews have 2,000 gp each. Altar. The centerpiece of the chapel is a block of strange material that glows with an inner light of opalescent blue. (If the altar is specifically targeted by
this bolt comes forth, the altar turns a fiery blue-red, and if it thereafter is touched by any object it will explode as a fireball spell (save DC 15). Archway. Just as in other locations around the






