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Returning 30 results for 'before body during can't rend'.
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Monsters
Monster Manual
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7
Monsters
Monster Manual
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic
Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10;{"diceNotation":"1d20
Monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unusual Nature. A devourer doesn’t require air, drink, or sleep.Multiattack. The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon
creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the
Monsters
Bigby Presents: Glory of the Giants
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 5 ft. (or 15 ft. if the mutate has the Elastic Body mutation), one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
Mutation. When the troll mutate is created, it gains one of four possible body mutations at random;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mutation"}: 1, Elastic Body; 2, Psionic Mirror
Monsters
Vecna: Eve of Ruin
effects.Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
", "rollAction":"Death Rend"} to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7);{"diceNotation":"3d10+7", "rollType":"damage", "rollAction":"Death Rend", "rollDamageType":"necrotic"} necrotic damage
Monsters
Bigby Presents: Glory of the Giants
only if it takes 20 or more acid or fire damage while it has 0 hit points.Multiattack. The amalgam makes three Rend attacks.
Rend. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to
hit", "rollAction":"Rend"} to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage.A troll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hippogriff Is Traveling to A... 1 Lost ruin hidden by clouds or fog. 2 Low-hanging moon, star, or other solar body. 3 Magical garden on a floating island. 4 Mountaintop with a view of a giant
Languages None
CR 1 (XP 200; PB +2)
Traits
Flyby. The hippogriff doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Multiattack. The hippogriff makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires, it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lightning
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 3 (XP 700; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Abyssal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly
makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it from beyond its reach or to escape through a small tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full trolls
the start of its next turn. The amalgam dies only if it takes 20 or more acid or fire damage while it has 0 hit points.
Actions
Multiattack. The amalgam makes three Rend attacks.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against
condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, these effects end immediately. The effects resume if the dracolich gains a new body (see its Soul Gem trait). Dracolich Huge or Gargantuan Undead, Lawful Evil
AC 20 Initiative +12 (22)
HP 225
spells and other magical effects.
Soul Gem. The dracolich has a magical gem. If the dracolich is destroyed while the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Perception 11
Languages Abyssal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new
body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
Stench. Constitution
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magical effects.
Actions
Multiattack. The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Death Rend. Melee Spell Attack: +14 to hit, reach 5 ft., one target
of hit points equal to the amount of force damage taken.
If this damage reduces the target to 0 hit points, the target immediately dies, its body disappears, and its soul is trapped inside one of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend
. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells
and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7
outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The marilith has Advantage on saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other
Constitution modifiers.
The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
Actions
Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon Attack
.
Death Throes. When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Languages All; telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving
Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.
Magic Resistance. The djinni has Advantage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
. The target takes 13 (3d8) poison damage.
Oaken Bolter No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
darkness to a winged humanoid creature whose lower body trails off into nothing, and whose claws rend a victim’s mind. Shadowy Nature. A shadow demon doesn’t require air, food, drink, or sleep
hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Marilith “The temple was strewn with body parts. We concluded that the cultists had summoned a powerful demon and not lived to regret it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, an eight-limbed maestro of slaughter. If allowed to operate unchecked, he could rend his way through an entire drow city in a berserk rage. Keeping him restrained is one of the few acts of Lolth that
they die, as the body dissolves into pale light and leaves no clue to where the soul has gone. Vulkoor Drow of the world of Eberron worship a scorpion-god named Vulkoor, which is their world’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humanoid bodies. In some tales, these creatures control their hosts, while in others, they are parasites that burn their way out of the body when it’s time to strike.
Orlassk. The Master of Stone is said
to have created basilisks, medusas, gorgons, cockatrices, and other monstrosities and aberrations with the power of petrification. Orlassk’s citadel is carved into the body of a gargantuan gargoyle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. While their powerful mounts rend and tear foes to pieces, burrowsharks leap to the ground and cut down their foes without mercy. Burrowsharks are much like Black Earth guards, since both have uncanny
, Terran
Challenge 8 (3,900 XP), or 12 (8,400 XP) with lair actions
Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing






