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Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ceiling and contains a grass pallet (Hark’s bed), next to which rests a battered wooden chest with a rusty lock. The lock is purely for show and falls apart if handled roughly. Treasure The chest contains
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ceiling and contains a grass pallet (Hark’s bed), next to which rests a battered wooden chest with a rusty lock. The lock is purely for show and falls apart if handled roughly. Treasure The chest contains
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ceiling and contains a grass pallet (Hark’s bed), next to which rests a battered wooden chest with a rusty lock. The lock is purely for show and falls apart if handled roughly. Treasure The chest contains
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stone manse overgrown with vines, roughly ten miles from here. Tales say that the manse was built by a scholar who studied the elven ruins scattered throughout these woods.” Woodland Manse Quest If
a quest, stating that he must remain at the lodge in case nobles from Neverwinter come looking for his services. LODGE FEATURES
The map of Falcon’s Hunting Lodge shows the upper levels and main
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in area X15, which uses it to keep track of movement through the stronghold. An open door swings shut after 1 minute unless something is in the doorway, in which case it swings shut once the doorway is
damage on a failed save, or half as much damage on a successful one. A comprehend languages spell provides understanding of the inscription roughly equivalent to what a mind flayer would get from it.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Grudd Haug The characters can travel to Grudd Haug (shown on map 5.1) on foot or horseback. They can also guide a raft upstream or downriver to the hill giant den. In either case, you can
, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stone manse overgrown with vines, roughly ten miles from here. Tales say that the manse was built by a scholar who studied the elven ruins scattered throughout these woods.” Woodland Manse Quest If
a quest, stating that he must remain at the lodge in case nobles from Neverwinter come looking for his services. LODGE FEATURES
The map of Falcon’s Hunting Lodge shows the upper levels and main
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stone manse overgrown with vines, roughly ten miles from here. Tales say that the manse was built by a scholar who studied the elven ruins scattered throughout these woods.” Woodland Manse Quest If
a quest, stating that he must remain at the lodge in case nobles from Neverwinter come looking for his services. LODGE FEATURES
The map of Falcon’s Hunting Lodge shows the upper levels and main
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Grudd Haug The characters can travel to Grudd Haug (shown on map 5.1) on foot or horseback. They can also guide a raft upstream or downriver to the hill giant den. In either case, you can
, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in area X15, which uses it to keep track of movement through the stronghold. An open door swings shut after 1 minute unless something is in the doorway, in which case it swings shut once the doorway is
damage on a failed save, or half as much damage on a successful one. A comprehend languages spell provides understanding of the inscription roughly equivalent to what a mind flayer would get from it.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Grudd Haug The characters can travel to Grudd Haug (shown on map 5.1) on foot or horseback. They can also guide a raft upstream or downriver to the hill giant den. In either case, you can
, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in area X15, which uses it to keep track of movement through the stronghold. An open door swings shut after 1 minute unless something is in the doorway, in which case it swings shut once the doorway is
damage on a failed save, or half as much damage on a successful one. A comprehend languages spell provides understanding of the inscription roughly equivalent to what a mind flayer would get from it.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 8 miles per hour and can travel roughly 64 miles per day when flying against the wind. The flight to Svardborg takes five days, with strong, cold headwinds the entire way. Thanks to a stiff
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 8 miles per hour and can travel roughly 64 miles per day when flying against the wind. The flight to Svardborg takes five days, with strong, cold headwinds the entire way. Thanks to a stiff
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of 8 miles per hour and can travel roughly 64 miles per day when flying against the wind. The flight to Svardborg takes five days, with strong, cold headwinds the entire way. Thanks to a stiff
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
any luck, a show of force will convince the Dragon Army that Vogler isn’t an easy target. Just in case, her soldiers set up a small rear command tent near the River Gate. She’s posted a messenger
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
any luck, a show of force will convince the Dragon Army that Vogler isn’t an easy target. Just in case, her soldiers set up a small rear command tent near the River Gate. She’s posted a messenger
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
any luck, a show of force will convince the Dragon Army that Vogler isn’t an easy target. Just in case, her soldiers set up a small rear command tent near the River Gate. She’s posted a messenger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the spikes. In that case, anyone taking piercing damage from the spikes must also make a DC 13 Constitution saving throw, taking an 22 (4d10) poison damage on a failed save, or half as much damage
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above. The attack force numbers two pterafolk (see appendix D) for each party member. If the pterafolk become outnumbered, the survivors flee back to the spire and warn the others (in which case, the
or other open flame, in which case they attack. Six months ago, an explorer who was captured by the pterafolk managed to escape and descend this far before falling prey to the stirges. Her desiccated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above. The attack force numbers two pterafolk (see appendix D) for each party member. If the pterafolk become outnumbered, the survivors flee back to the spire and warn the others (in which case, the
or other open flame, in which case they attack. Six months ago, an explorer who was captured by the pterafolk managed to escape and descend this far before falling prey to the stirges. Her desiccated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the door when it opens. Otherwise, they’re aimlessly shuffling around the cabin. In either case, they move to attack the characters right away. Hole to the Hold. The hole beside the captain’s bed
command (see appendix A), sealed in a leather case C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the spikes. In that case, anyone taking piercing damage from the spikes must also make a DC 13 Constitution saving throw, taking an 22 (4d10) poison damage on a failed save, or half as much damage
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the spikes. In that case, anyone taking piercing damage from the spikes must also make a DC 13 Constitution saving throw, taking an 22 (4d10) poison damage on a failed save, or half as much damage
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the door when it opens. Otherwise, they’re aimlessly shuffling around the cabin. In either case, they move to attack the characters right away. Hole to the Hold. The hole beside the captain’s bed
command (see appendix A), sealed in a leather case C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the door when it opens. Otherwise, they’re aimlessly shuffling around the cabin. In either case, they move to attack the characters right away. Hole to the Hold. The hole beside the captain’s bed
command (see appendix A), sealed in a leather case C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above. The attack force numbers two pterafolk (see appendix D) for each party member. If the pterafolk become outnumbered, the survivors flee back to the spire and warn the others (in which case, the
or other open flame, in which case they attack. Six months ago, an explorer who was captured by the pterafolk managed to escape and descend this far before falling prey to the stirges. Her desiccated
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, circumventing security, then the tunnel ends halfway between the origin point and the possible exit point. In any case, the caster knows why the spell didn’t work as intended. Further, an incorporeal
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact






