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Returning 35 results for 'before bond diffusing carry reasons'.
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Monsters
Van Richten’s Guide to Ravenloft
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
vengeance have become all-consuming.
Roleplaying Isolde
The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She
Monsters
The Wild Beyond the Witchlight
;
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to fly today. You carry me.”Poison
Monsters
Candlekeep Mysteries
;I talk fast and can carry on a conversation about almost anything.”
Ideal. “Decorum is overrated. Life’s too short for formalities.”
Bond. “The research I’ve
Species
Sword Coast Adventurer's Guide
Chondalwood and a few other isolated forests, clustered in tight-knit clans.
Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Monsters
Fizban's Treasury of Dragons
. Many of these champions are associated with the Inheritors of the First World (see chapter 3).
Sardior's champions use telekinetic power to move their foes and even carry themselves through the air
, metallic, or gem—something like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.Psychic
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Species
Guildmasters’ Guide to Ravnica
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a
in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
. (Chaotic)
6
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I can’t let
Equipment
plains, domesticated plainscows are more common, used as mounts, pack animals, and livestock. Plainscows are unusually empathetic for beasts, and often bond with a rider for life. They stand 6 feet
mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
An animal pulling a carriage, cart, chariot, sled, or wagon
Knight
Legacy
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Backgrounds
Player’s Handbook (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond
Monsters
Curse of Strahd
agreed.
Ezmerelda’s Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying
destroyed.”
Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”
Flaw. “I go where angels fear to tread.”
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
, and I carry them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”
Roleplaying Isolde The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She endlessly overburdens herself, struggling
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gaining Inspiration Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a
flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gaining Inspiration Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a
flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game. You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the process. As a result, the portal now leads to numerous locations throughout the multiverse. Further, the portal reacts to magic items and artifacts, allowing those who carry such objects to step
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-off clients, and he responds well to simple flattery and chatting up. In conversation, he cheerfully describes Dory as seeming to carry an unpleasant, mildewy odor. During several of Loquid’s long talks
with Dory, the councillor has enigmatically mentioned his “beauties in the pool” (the creature’s skum and golem servants) more than once. Loquid also knows that for inexplicable reasons, Dory floods
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
poison children to carry out a threat against their parents, or turn one person into a broodguard in order to show her family the consequence of resistance. They might refrain from provoking others
. (Evil)
Yuan-ti Bonds
d6
Bond
1
I will see our empire rise again and, in so doing, win the favor of the serpent gods.
2
I am enamored with the culture and trappings of
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
Backgrounds
Guildmasters’ Guide to Ravnica
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
is, by all accounts, an enemy of the characters’ adversary. 2 Escort an innocent who is prophesied to destroy the Lord of Dust to the ruin, and there confront the fiend. 3 Carry an artifact to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the NPC is currently under a player’s control). An NPC’s loyalty score increases by 1d4 if other party members help the NPC achieve a goal tied to its bond. Likewise, an NPC’s loyalty score increases
party members act in a manner that runs counter to the NPC’s alignment or bond, reduce the NPC’s loyalty score by 1d4. Reduce the NPC’s loyalty score by 2d4 if the character is abused, misled, or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
reminders of the Darklord’s inadequacies. When symbolism is too subtle, the literal specters from the Darklord’s past return to haunt them. Unpleasant Hope. The Darklord’s desire—commonly their bond—is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
target. Hit: 2 (1d4) slashing damage. Personality Trait. “I talk fast and can carry on a conversation about almost anything.” Ideal. “Decorum is overrated. Life’s too short for formalities.” Bond. “The
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marcher Characters As a character from the Shadow Marches, you could choose to carry the Mark of Finding regardless of whether you have ties to House Tharashk. As a Marcher, a critical question is
skilled hunters with a close bond to the natural world; barbarians, druids, and rangers all have a place here. Outlander and hermit are both appropriate backgrounds for a tribal Marcher.
Backgrounds
Baldur’s Gate: Descent into Avernus
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life, and I carry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
telepathic familial bond. When the myconids of a circle gather to meld, they share their individual insights, fears, hopes, and dreams. Through the melding, all myconids join together to form the heart and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) Orc Bonds d6 Bond 1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches centuries ago, and the first half-orcs helped to cement the bond between these outsiders and the native orcs. Many Marchers feel that the half-orc carries the best traits of both races, with the
agent of the house even if you don’t carry the Mark of Finding, working as a bounty hunter or a clever investigator. But there are other paths you could follow. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. They are unlocked unless the text states otherwise. Iarno Albrek (area 12) and a bugbear named Mosk (area 9) each carry an iron key that can lock or unlock every door in the complex. A locked door can
western end of the stronghold (see areas 11 and area 12).
A mysterious figure called the Black Spider has hired the Redbrands to frighten off adventurers and intimidate the locals, for reasons unknown






