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Returning 30 results for 'before booming diffusing cast replica'.
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Spells
Player’s Handbook
percent chance at the end of each day that the spell ends. The spell also ends if you cast this spell again or if the Tiny replica chest is destroyed. If the spell ends and the larger chest is on the Ethereal Plane, the chest remains there for you or someone else to find.
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic
Spells
Player’s Handbook
You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time
.
Altered Eyes. You alter the appearance of your eyes for 1 minute.
Booming Voice. Your voice booms up to three times as loud as normal for 1 minute. For the duration, you have Advantage on Charisma
Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
Leomund's Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
taking a Magic action to touch the chest and the replica. After 60 days, there is a cumulative 5 percent chance at the end of each day that the spell ends. The spell also ends if you cast this spell
, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plane by taking a Magic action to touch the chest and the replica. After 60 days, there is a cumulative 5 percent chance at the end of each day that the spell ends. The spell also ends if you cast this
+ GP, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until Dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
using an action and touching both the chest and the replica. After 60 days, there is a cumulative 5 percent chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if
5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp) Duration: Instantaneous You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to
Everything also offers more spells. Cantrip (0 Level)
Booming blade *
Green-flame blade *
Lightning lure *
Mind sliver *
Sword burst *
1st Level
Grease
Tasha’s caustic brew *
2nd
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 You deliver the verbal components of your spells in the booming voice of a titan. 2 For a moment after you cast a spell, the area around you grows dark and gloomy. 3 You sweat profusely while
casting a spell and for a few seconds thereafter. 4 Your hair and garments are briefly buffeted about, as if by a breeze, whenever you call forth a spell. 5 If you are standing when you cast a spell, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in
chapter 3). Xanathar’s Guide to Everything also offers more spells. Cantrip (0 Level)
Booming blade * (evoc.)
Green-flame blade * (evoc.)
Lightning lure * (evoc.)
Mind sliver * (ench
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sees at the same moment a booming voice shouts, “Teleported!” The devil doesn’t trigger any of the teleport traps on this level. It disappears when reduced to 0 hit points or after 1 minute. Each time
addition, Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a cloudkill spell (save DC 22) when a creature lands on the floor of the pit. The poisonous fog created by the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Levels 5-6 32. Study Sansuri researches new spells and hones her wizardly craft here. Furnishings include a table and a 25-foot-tall wooden cabinet with an arcane lock spell cast on its
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time. Altered Eyes. You alter the appearance of your eyes for 1 minute. Booming
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time. Altered Eyes. You alter the appearance of your eyes for 1 minute. Booming
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time. Altered Eyes. You alter the appearance of your eyes for 1 minute. Booming
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature (meaning the spell has an “M” component when you cast it). You must be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
after a character draws the Donjon card and disappears. Asteria knows the pain of losing a friend to unjust imprisonment and offers to help. She draws a replica of the teleportation circle inside the
sphere. If the party can find someone able to cast the Teleport spell, they can safely teleport into the sphere. Observatory Assistance. Scholars at a nearby observatory—such as the one described in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fuel cart nearby. “Faster!” bellows a deep, disembodied voice.
The sapient Engine Car is the source of the deep, booming voice. The car speaks Common and Modron. While it’s moving and not talking
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotive’s engine Furnace Any object not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
there. Covered Pit This 40-foot-deep hidden pit (see “Covered Pits”) is located between the two northernmost statues. Halaster has cast a glyph of warding spell at the bottom of the pit, set to trigger a
trap, an elder rune (see “Elder Runes”) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, “Teleported
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of 1, assuming you cast goodberry with a 1st-level spell slot. Can you use green-flame blade and booming blade with Extra Attack, opportunity attacks, Sneak Attack, and other weapon attack options
and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dresser, and a claw-footed iron chest with an arcane lock spell cast on it (keyed to the student assigned to the room). A creature can force open the magically locked chest with a successful DC 25
on a failed saving throw, or half as much damage on a successful one. Treasure. Spite keeps a tiny jeweled chest inside his rolltop desk. This chest (50 gp) is a replica of a full-sized chest made of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the locations marked T on the map. A teleport trap is a magical effect usually cast on a 10-foot-square section of floor, set to trigger whenever a creature enters the trap’s space. The trap extends
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
detecting character will get the vague feeling that the wish spell is involved in the gem’s magic. The gem is actually a cursed magic item. If any character touches it and attempts to cast a wish spell using
replica of the crown inlaid in silver on the lower front panel of the seat. If the silver end of the scepter is applied to this inlay, the throne sinks down and reveals a 5-foot-wide passageway that leads south.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spotted by a character who makes a successful DC 15 Intelligence (Investigation) check. Magic Mouth. Sanbalet has cast a magic mouth spell on the trapdoor. When a creature comes within 5 feet of it, the
spell is triggered, causing the following message to be spoken in a loud and malevolent voice: “Welcome, fools — welcome to your deaths!” Booming, fiendish laughter follows the spoken message. Each
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. He keeps the tiny replica needed to recall the chest on his person, or on a nearby nightstand while he sleeps. Only Kolstaag can use the replica to recall the chest, which he does before entering
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the library and hasn’t attacked yet, it attempts to shove a character into the pit, then attacks the party. Illusions. Two permanent silent image spells have been cast over the pit, one on the east
elegant handwriting bears the item’s name and a brief description: Jeweled Human Skull. The card reads, “Unclear if genuine skull or replica. Found in ancient tomb.” This skull is coated with gold. Large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cyclops; if Mudlump sees the spell being cast and learns of Pollenella’s preference, he lets Amidor keep the bee. Explain Love to Mudlump. The characters tell Mudlump that Amidor and Pollenella are
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words






