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Returning 35 results for 'before born divinity construct retain'.
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Spells
Player’s Handbook
no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
Monsters
Van Richten’s Guide to Ravenloft
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures retain their terrible intellects and aspire to megalomaniacal goals—the first of which
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.
Mongrelfolk can breed with other humanoids, but nearly all children born to
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
Points of the form. The spell ends early if you have no Temporary Hit Points left. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If you have the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell’s level. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that
more than half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a
half of its hit point maximum. You can’t use this feature on an undead or a construct. Blessed Healer Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shadow Dragon Template Only a true dragon can transform into a shadow dragon, and only if it is born in the Shadowfell or remains there for several years. A dracolich can’t be turned into a shadow
dragon, since it loses its draconic nature when it becomes undead. When a dragon becomes a shadow dragon, it retains its statistics except as described below. The shadow dragon might retain or lose any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
-expression, like a jaunty hat or colourful scarf.
Snowborn Traits
Rafa Teruel
Creature Type: Construct
Size: Small (about 2-4 ft tall) or Medium (about 4-7 ft tall), chosen when you select this
are indistinguishable from a snowman, but retain consciousness. You don’t need to eat, drink or breathe. Glacial Form. Once per long rest, you can cast the False Life spell without using the material components or expending a spell slot, and harden your body into ice.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the cosmos,
The teeming worlds, full of wonders.
“Six sons, goddess-born, you sanctioned as rulers
To govern the mortal multitudes.
Boorish and bumbling, they bungled the task!
Surely I am
more deserving of divinity
In spite of my mortal mother.”
Scowling, all-wise Annam spoke to his daughter:
“Mighty are my sons in strength,
And Hiatea, your half sister, her heroism showed
In
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with precious stones and metals. In truth, Lynx is an active agent of Zariel but is no longer among the living. Rather, she’s a lawful evil undead tiefling, with her skeleton specially crafted to retain
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mongrelfolk Mongrelfolk are humanoids that have undergone, or whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone. Mongrelfolk can breed with other humanoids, but nearly all children
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
make mortal existence worthwhile? A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
themselves the shadar-kai, and they gathered others like themselves around their queen in hopes that, once she achieved divinity, she would unify all the elves. The queen’s plan was to use the souls of
become irresistible. It pulled the queen, and all who were under her sway, into the Shadowfell, where she was instantly killed. From her ruined mind and body, the Raven Queen was born. The Creation of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
its hit points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the target’s space and attaches itself to the target for 1
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retain their terrible intellects and aspire to megalomaniacal goals—the first of which involves regaining a body. To do this, they seek servants to exact their will, coercing even the most stubborn
points. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the target’s space and attaches itself to the target for 1 minute
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
vestiges.
Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities.
Titans are the divine
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads and mountain passes. When
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be accepted as auxiliary units in the host, if they prove to be capable and trustworthy. Typically, a goblinoid host seeks to retain enough of the population in a conquered settlement for the
execution, so it is rare for offspring to be born among the host even when it successfully campaigns for years.
The taboo doesn’t extend to female goblinoids that come into the host already
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with natural color patterns on their hide. Pheres centaurs sometimes paint or tattoo their upper bodies to match the patterns on their lower half. Occasionally, a Pheres centaur is born with vertical
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
both in the Feywild. Fey Desires for Greater Contracts d8 What the Fey Wants 1 One of your fingers 2 To take the next child born in your family and raise the child in the Feywild 3 The completion
verbal components. Whenever you try to speak, you bray like a donkey instead. 2–3 You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Fang of Shargaas Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn’t an orc. Orcs consider Shargaas to be a divinity suited to pariahs and
than risk raising a natural-born tanarukk, most tribes slay such abominations. Tanarukk
Medium fiend (demon, orc), chaotic evil
Armor Class 14 (natural armor)
Hit Points 95 (10d8 + 50)
Speed






