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Returning 35 results for 'before both death chief revealing'.
Monsters
Tales from the Yawning Portal
chief of the Durbuluk tribe of goblins.
Durnn can't surrender for fear of losing face. He won't give up if the opposition includes kobolds. Otherwise, he might call for parley if doing so allows him to
avoid death. But he must still look strong while negotiating, so he's unwilling to capitulate in an arrangement that makes him look weak.
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Monsters
Eberron: Rising from the Last War
children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
I am exceptional. I do this because no one else can, and no one can stop me.
6
I do everything for those who were taken from me.
d6
Flaw
1
I am callous about death. It
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel.
Birth names are rarely linked to gender
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Species
Acquisitions Incorporated
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
little interest in what people say about it.
Ongoing Mutations
Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
Secret of Chief Yarb-Gnock Ruling a goblin horde is a thankless job. That’s a hard lesson for a rock gnome sorcerer to learn. Five years ago, before Icewind Dale became the perpetually frozen
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, such as after the death of the chief, orogs move in to oversee the selection of a new leader and keep the tribe from splintering due to infighting. Orogs strive not to lead their tribe, but to keep
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Look Out Above Chief among the creatures drawn to the scent of death on the island is a monstrous peryton (see appendix C) known as Rasp. This creature has long hunted across the region, searching
is smart enough to not fight to the death, though, and it leaves the island to return to one of its mainland lairs if reduced to half its hit points or fewer. If Rasp reduces a character to 0 hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cages until they freeze to death, whereupon the goblins cook and eat them. Deep tracks left by goblin wagons lead to and from Karkolohk, making it easy to find despite the heavy snowfall. Once the
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
berserkers have been unable to get through these doors. The Uthgardt and their leader are hostile toward anyone who isn’t a member of their tribe, and they fight to the death. This is true even if the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The Glacial Rift of the Frost Giant Jarl Dozens of leagues to the north and west of the Steading of the Hill Giant Chief, amid the tallest mountain peaks, is the stronghold of Grugnur, Lord of Frost
Giants. As frost giants have been among those who have been in the reaving bands, the party is to deal with them as they did the hill giants: death and destruction are to be meted out to the frost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
subsides from Cradlelace Lake, revealing a hidden house haunted by a long-limbed phantom who keeps her family of spirits trapped. A mysterious message reaches the characters, entreating them to free the
captive souls. 3 A ghost visits the characters and claims her tragic life and death were purposefully erased from the Awakening Song by the people of Promise. She can’t rest until her story is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cultists Doomsayers and Fanatics Habitat: Any; Treasure: Individual, Relics Aurore Folny A death cultist and his followers summon Orcus, Demon Lord of Undeath Cultists use magic and extreme measures
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Death kiss
Froghemoth
Stone giant dreamwalker
Challenge 11 (7,200 XP) Cloud giant smiling one
Morkoth
Challenge 12 (8,400 XP) Archdruid
Frost giant everlasting one
Ki-rin
Morkoth (in lair
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
“Old White Death” The white dragon Arauthator haunts the Sea of Moving Ice like an avenging wind. Personifying the brutality and savagery of his kind, Arauthator is a solid ally of the Cult of the
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stat Blocks by Creature Type Aberrations Death kiss
Elder brain
Gauth
Gazer
Mindwitness
Morkoth
Neogi
Neogi hatchling
Neogi master
Neothelid
Ulitharid
Beasts Aurochs
Trapper
Yuan-ti anathema
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Yuan-ti pit master
Oozes Slithering tracker
Plants Thorny
Vegepygmy
Vegepygmy chief
Wood woad
Undead Alhoon
Bodak
Gnoll witherling
Mind flayer lich (Illithilich) (variant)
Spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
“Old White Death” The white dragon Arauthator haunts the Sea of Moving Ice like an avenging wind. Personifying the brutality and savagery of his kind, Arauthator is a solid ally of the Cult of the
Dragon, and can be counted on to be present at the Well of Dragons when Tiamat makes her triumphant return from the Nine Hells. Arauthator’s chief lair is beneath a remote peak known as Lonefang
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
highest levels of Yongjing’s government. Before running the adventure, familiarize yourself with the “Yongjing Gazetteer” section. Keep the following details of the conspiracy secret, revealing them
longevity, Yongjing’s rulers could conceivably live forever. But this immortality is not protection against a violent death: murder, revolution, or some other dire fate has ended each past emperor’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Hall of the Fire Giant King Just as the trail led from the Steading of the Hill Giant Chief to the frozen wastes wherein was found the Glacial Rift of the Frost Giant Jarl, so the adventure in the
rapacious giant raiders. Their mission: to slay fire giants and all who associate with them. Failure means death, not from the nobles, but from the monsters the party must face. Success means the right to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their bet before revealing their next die roll. The other participants each have three options: match the bet, raise their bet (in which case all participants must match that bet in turn), or fold
next game (assuming the participant wants to keep playing). Life and Death Life and death is a dice game played between the house (represented by a dealer) and a player. While up to five players can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
playing them off against each other. If his bodyguards are defeated and he is facing death, Yahru offers small bits of information for the promise of freedom. In addition to the layout and defenses of the
temple, Yahru knows the following: Ras Nsi commands the yuan-ti of Omu, but his command is tenuous. The high priest, Fenthaza, is Ras Nsi’s chief rival. Ras Nsi is slowly being eaten away by a magical
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
because they wear necklaces made of elf ears). Gurrash, the orc war chief, recently led an attack on the forest. Unfortunately for the orcs, the elves were ready for them. More than half of the orc horde
, Gurrash and his orcs try to fight their way into the village and make a stand there. Gurrash, the orc war chief, is bleeding from wounds inflicted by elven arrows and has 60 hit points remaining. He leads
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where warriors gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
beetles (swarm of insects) MM 1 Skein spider (giant spider) MM 1 Thorny VGM 2 Ankheg MM 2 Ogre zombie MM 2 Vegepygmy chief VGM 3 Erstwhile (wight) MM 4 Kraul death priest GGR 5 Deadbridge goliath beetle
(or at least less ambitious) creatures. Erstwhile A significant shift in the Golgari balance of power began when the kraul death priest Mazirek discovered an ancient mausoleum compound. Deep in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T12: Ghastly Work Jodie Muir npc with zombies The stench of death fills this pillared hall. Two ten-foot ladders lean against the west wall. A rotting figure in a crimson robe clings to each ladder
hungry eyes.
The double door at the northern end of the hall stands open, revealing a vast chamber beyond. Swathed in shadows at the back of this large chamber towers a massive statue of a goatish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unseen servant, lasso the lever with a rope, or undertake any suitably clever solution. True Lever. If the north lever is pulled, the hexagon seal on the skeleton gate in area 71 rolls aside, revealing
death. When the wereboars have nothing left in the room to fight, they join the night hags in area 71. The wereboars can be summoned only once. Pulling this lever again has no effect.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prince, a saint, a witch, an angel—but with its death, the world turned against them. The ruling families united to hunt the Talons. Thanks to her tactical genius, Drakov repelled her pursuers and
revealing to anyone that each zombie bears the familiar, rotting face of an innocent her soldiers once put to the sword.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
—named Jolm, Brea, Derk, and Terra—start combat as soon as they see the characters. These corrupt guard officers are also Swampclaws helping Yorg. Once one officer dies, the others surrender, revealing
Invisible Stalker Yorg taunts the gnomes for their foolishness before it moves to kill them. If the characters interrupt, Yorg drops the gnomes and fights the characters to the death. Conclusion. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
be pulled open like a normal (albeit heavy) door, revealing a wide staircase that descends 20 feet to area 77. The door and its seals are impervious to damage and spells, and cannot be opened in a
. “Charred bones” refers to the charred skeleton on the floor in area 79.) “The Red Trail leads to death.” (See area 79.)






