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Returning 35 results for 'before both dominated close rules'.
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Backgrounds
Spelljammer: Adventures in Space
pouch containing 10 gp
Close Encounter
You had a harrowing encounter with one of Wildspace’s many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a
recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo’s Astral Menagerie; the others are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels—evidence that is often the first clue to
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Monsters
Fizban's Treasury of Dragons
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
fiction that he held a noble title. As Baron Metus, Alcio flourished in the criminal and espionage communities the Kargat dominated. When Azalin vanished, Alcio turned her connections with living criminals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements.
Chases Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and predictable. Faster creatures always catch up to slower ones, while creatures with the same Speed never close the distance between each other. Use the following rules to introduce random elements
Chases Simon Dominic An exciting chase nears its conclusion The rules for movement in combat don’t translate to every situation. In particular, they can make a potentially thrilling chase seem dull
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle
, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unknown in other settings, such as Eberron’s warforged, soldiers created and imbued with life to fight in the Last War. Some worlds are dominated by one great story, like the War of the Lance that plays
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
closely tied to the distant land of Xen’drik. The following optional rules are a way to explore this aspect of the setting. Optional Rule: Common Languages
Common is the language of the Five Nations
dominated the continent before humanity arrived. Orcish is a dead language; it may be encountered in ancient inscriptions, but modern orcs speak Goblin.
Infernal is spoken by spirits that embody evil
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unknown in other settings, such as Eberron’s warforged, soldiers created and imbued with life to fight in the Last War. Some worlds are dominated by one great story, like the War of the Lance that plays
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Embedded in the wall at the end of the westward hallway is an arch gate (see “Gates”). Close inspection reveals the image of a dead tree carved into its keystone. The rules of this gate are as follows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
. Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
availability of magic items. Dragonmarked Dynasties. The magical economy is dominated by a handful of powerful families and the guilds they maintain. These are the dragonmarked houses, barons of
Healing, while only someone with House Lyrandar’s Mark of Storms can pilot an airship. Chapter 3 provides more details about dragonmarks and the dragonmarked houses, along with rules for creating
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
a weapon, a spell, or some other means, you have Disadvantage on the roll if you are within 5 feet of an enemy who can see you and doesn’t have the Incapacitated condition (see the rules glossary).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what they’re doing at all times. Other guests make
, attracting increasing notice. Allow the characters to employ the following tactics in their interactions at the Grand Masquerade: Characters can keep a close eye on how other people behave and mimic that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling immigrants from the Talenta Plains. Today the Boromars are one of Sharn’s most influential families. There’s a Boromar on the City Council. The Boromars have close ties by marriage to the
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
a weapon, a spell, or some other means, you have Disadvantage on the roll if you are within 5 feet of an enemy who can see you and doesn’t have the Incapacitated condition (see the Rules Glossary).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as they approach, screeching as the hinges move. The gates close behind the characters after they pass through. If the characters are riding in Vistani wagons, the gates open in front of the lead
wagon and close when the rear one has entered. The eastern gates don’t open for people trying to leave Strahd’s domain unless they are accompanied by Vistani. The fog chokes any non-Vistani that passes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Halaster Is Glowing The stone doors to this chamber are sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. The ceiling
though one with both. It can’t be toppled and is impervious to damage. Close examination of the statue reveals that the eyes carved into its robe, twenty in all, have lids that are locked open
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
town dominated by humans. You didn’t know any other half-elves, and you did your best to fit in. 3 You lived in the Eldeen Reaches as part of a small Khoravar community, trying to be a bridge between
the human farmers in the east and the druids and wilder folk in the west. 4 Your small Khoravar community has only survived in the slums of Sharn through the close, family-like support you show each
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
: Review the zombie stat block in appendix B. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on your notepad. On the zombies
’ initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. If all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mountain with a full moon symbol above it. Close inspection of the moon reveals a half-inch-diameter hole in the middle of it. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lightning shocks. Arch Gate to Level 2. The stone arch is one of Halaster’s magic gates (see “Gates”). Its stone frame has been carved to look like the trunks of trees, and close inspection reveals the
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to






