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Returning 35 results for 'before both down called related'.
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Species
Lorwyn: First Light
a heinous crime.
In Lorwyn
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the
Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
In Shadowmoor
Shadowmoor kithkin are more insular and xenophobic
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirits called gwishin. People. Humans and dragonborn are the most populous folk in Yeonido. Humans from Yeonido are primarily dark-haired and dark-eyed, and dragonborn have colorings based on their
bloodlines, most commonly red or blue-green scales. Languages. The city’s official language is Halri, a language related to Draconic, though all citizens are also fluent in Common.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mind, while creatures with supernatural powers have that mind-set in their nature. How these abilities are related to the Weave remains a matter of debate; many students of the arcane believe that the
use of the so-called Unseen Art is an aspect of magical talent that can’t be directly studied or taught.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
superstitions, particularly related to Lorwyn’s incarnations of nature (see chapter 3). In Shadowmoor Shadowmoor kithkin are more insular and xenophobic. They mostly live in fortified settlements called douns
villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
desired effect for as long as the item lasts. The Weave provides immediately available energy for spells and also enables those who know the craft to harness that energy inside an object until it is called
and object known as attunement. As with all matters related to magic, the number of items to which a single being can be attuned is limited, but the benefits of such a relationship can be considerable.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Domains In a pantheon, every deity has influence over different aspects of mortal life and civilization, called a deity’s domain. All the domains over which a deity has influence are called
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Domains In a pantheon, every deity has influence over different aspects of mortal life and civilization, called a deity’s domain. All the domains over which a deity has influence are called
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Titanothere Titanotheres are a family of enormous mammals related to rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ proscription against house members holding noble titles, regional leaders within the houses are called barons. Most houses are led by a matriarch or patriarch, though some are led by a council. Emblems. Each
emblem appears along with the related dragonmark on the following pages. The Twelve. The Twelve is an organization that facilitates cooperation among the dragonmarked houses. Excoriates. Excoriates are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
wealth, prestige, and longevity. The Ghost Council, also called the Obzedat, that leads the Orzhov founded the guild and signed the Guildpact, but it isn’t clear which members of the original Obzedat might have faded from existence since then and which current members have joined since.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
competition called the Shankha Trials. Use the “Character Hooks” section to determine why the characters find themselves in the city, and the “Shankhabhumi Gazetteer” section at the end of this
the surrounding streets and line the river.
If the characters don’t already know the information in “The Shankha Trials” section, now’s a perfect time for them to learn it. This might be related by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
of the mathematical patterns in nature. Growth and Decay The two deans of Witherbloom are traditionally called the Dean of the Root and the Dean of the Vein. These titles are a somewhat abstract way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
pace. New Management. When the innkeeper of the Bargewright Inn is called away, the characters are asked to step in and manage things for a few days. Zhentarim infighting makes what should be a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—the eldest daughter of Myx Nargis Ruba, another of the Kings of Coin—was attacked and nearly killed. Samira doesn’t know if the attacks are related but fears they might be. Samira wants to hire the
directions to an establishment owned by Zenia’s family, a tavern called the Thornapple, where Zenia is under guard. Zenia’s directions avoid several streets closed by festivities and lead through the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eberron The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six. The gods of the Sovereign
imprisoned in Eberron’s Underdark (called Khyber, the Dragon Below). The followers of the Path of Light believe that the world is heading toward a glorious future where the shadows that cloud this world
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a settlement and devises ways to abduct and devour some of them. Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and installed any door hinges. If the building is to be connected to the sewers or a city water supply, the Cellarers’ and Plumbers’ Guild must be called upon again to do that work. Want glazed
. To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, creatures that pass through these doorways enter an isolated demiplane called a haunted zone. Entering a Haunted Zone A character enters a haunted zone whenever they do one of the following: Finish a long
task are eventually forced from the haunted zone. Finding the Correct Exit. A character who casts Detect Evil and Good or Find the Path or who has truesight sees a faint aura around an object related
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
related to the other dragonmarked heirs of the house. In this case, you have much in common with the NPC heirs of your house. The actions of your house influence you, although you and your DM can
appear for the first time in situations of stress or peril where the power of the mark could prove useful, heirs of the dragonmarked houses undergo a rite of passage called the Test of Siberys in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
view one another as kindred, keeping any inherent animosity over territory and ambition to a minimum. Giants belong to a caste structure called the ordning. Based on social class and highly organized
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns
called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hartsvale I have been to Hartsvale only once, and found it surpassingly beautiful each time. Its wonders are wild and untamed, with even the so-called civilization of the place exuding a kind of
edge, between the vale proper and the northern Ice Spires, and another fed by the lakes on its southern edge. Originally the home of giant clans and ragtag barbarian tribespeople related to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The Twelve A council of philosophers called the Twelve serves as the ruling body of Meletis. They are elected by popular vote among the citizens of Meletis and serve for terms of four years at a time
polis is called the Reverent Army, and aims as much to exalt the glory of the pantheon as to defend Meletis. The soldiers are clever and resourceful, believing their piety leads the gods to smile upon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bargra Yefkos (human) Land of the Wolf Nomads—horse riders engaged in war against Iuz Baklunish Nomads The Chakyik and Wegwiur—called Tiger Nomads and Wolf Nomads, respectively, by their neighbors—are
, they prefer more rugged gear of leather and hide. The North Kingdoms Three kingdoms of related peoples occupy the Thillonrian Peninsula in the northeast of the Flanaess—a beautiful subarctic landscape of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
called Mirabella. You said your name was Kolyanovich. Are you related to Kolyan Indirovich, the burgomaster of this town?”
Jared: He looks a little surprised. He says, “Kolyan Indirovich is my esteemed
?”
Jared: “I am Ismark Kolyanovich, though around here, I am often called Ismark the Lesser.”
Russell (as Shreeve): “That’s unfortunate.”
Jared: “Indeed. I hope one day to live up to my father’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
called aurumvoraxes, but he declares this is impossible as they’re long extinct in the region. He can share the following details about the creatures: Aurumvoraxes are gold-eating predators that once
whether the priest’s research is related to the giant scorpions appearing in the city. Kedjou initially denies any such suggestions, but a successful DC 14 Charisma (Persuasion) check or suitable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less
, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
among them. Together, these hags form the Hourglass Coven. The hags’ names are Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave, and their splinter-realms are called Hither, Thither
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
-related, secrets are an important component of gaining leverage over others. Moreover, your successful franchise will eventually have many secrets of its own that you desperately need to keep quiet
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shape-Shifting The time a dragon spends in a humanoid form is not directly related to our opinion of said form. In fact, dragons generally disagree with mortals about visual taste.
Most of you are
,” which are variously described as “beautiful humans transformed into dragons” or as a distinct variety of metallic dragon. The world of Greyhawk has legends of similar dragons, called either Greyhawk






