Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before both down complete rock'.
Other Suggestions:
before both down complete race
before both down completes roll
before both down completely roll
before both down complete roll
before boat down complete roll
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
translated as “flying rock,” and battles between aarakocra and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Aarakocra
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
H: Dragonnel Spire Twelve wasteland dragonnels (see appendix B) lair atop this rock formation, which looks like a dragon. Formations like this are common in the wastes, as if the spirits of the
dragons killed during Onyari’s fall reshaped the land. The dragonnels avoid the characters unless Clystran is with them. Clystran respectfully lays out the dried meat he brought for the dragonnels and watches them from a distance. After an hour, he’s ready to return home, his errand complete.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
pursue prey beyond the confines of this cavern. 11b. Jarûk’s Cavern Music. Rock music fills this 30-foot-high cavern, which resembles the inside of a geode. The walls and ceiling are encrusted with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Hark’s Hoard A large round rock fills the low, 4-foot-diameter tunnel leading to this cave. The boulder fits snugly in the tunnel and must be pushed into the cave to clear the passage. Moving the
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
squeaks, pings, and whistles. Against this backdrop, the halls echo with the voices of rock gnome inventors jabbering at near unintelligible speed about their latest ideas, and the hubbub is occasionally
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Reporting to Tarto Once all orientation tasks are complete, the characters can report back to Boatswain Tarto. One character of the players’ choosing must deliver a spoken report of their orientation
the Rock of Bral and is feeling more than a little worse for wear. As such, the characters should keep the noise to a respectable level. The characters’ mission has two directives: Avoid damaging or
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Nimbral. Graduates from the academy join the Spelljammer Fleet, a magical navy sworn to protect Toril and explore worlds far beyond.
The academy is carved into a two-thousand-foot-high column of rock
ship. Everyone else must join the ranks of the Spelljammer Corps. Tarto informs the cadets that they must complete several orientation tasks before the day is out (see “Orientation Tasks” below). The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, far from the chittering of bats or the patrols paced out by the giants’ cave bear companions, are holy places where silence and darkness are complete. Stone takes on its most sacred quality in these
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
modron of its rank.
The Great Modron March. When the gears of Mechanus complete seventeen cycles once every 289 years, Primus sends a vast army of modrons across the Outer Planes, ostensibly on a
reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus. “Every 289 years, the entire multiverse goes mad. Like clockwork.”
— Kwint Stormbellow, rock gnome adventurer
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
group should be able to complete the adventure in twelve sessions of play. Each chapter begins with an overview that gives you a sense of what is ahead for the heroes and recaps what has happened so
escape into Wildspace. After fleeing to the Rock of Bral, the characters seek out Commodore Krux, a giff, hoping he can help them thwart the Xaryxian Empire’s machinations and save the characters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quests” and “Follow-Up Quests” below). Let the players choose which quest to complete first, second, third, and so on. If the players don’t like a particular quest, they are under no obligation to complete
Harbin Wester to collect a reward of 50 gp.” If the characters undertake this quest, see “Dwarven Excavation.” Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tlincalli Tlincallis, also called scorpion folk, are chitin-covered creatures, humanoid from the waist up with the lower body of an enormous scorpion, complete with a stinger at the end of a long
prisoners back to their encampment and tie them to cactus or rock formations. There, victims wait until the sun sets and the newly hatched young emerge from the lair to eat them alive. Prideful Hunters
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tlincalli Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail
captives back to their encampment and tie them to cacti or rock formations. When the sun sets, the newly hatched young emerge from the lair to eat the captives alive. These predators see themselves as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fire giant has 221 hit points and the innate magical ability to hurl fire at will (as the fire giant’s Rock attack option, except it deals fire damage). She stands on the construct’s chest, 20 feet
(level 13). When complete, the construct will be the spitting image of Halaster Blackcloak himself — 100 feet tall and made of iron. When the time comes to conquer Waterdeep, the Mad Mage plans to use
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
just one of them. Which one that is remains to be seen.”
The characters are under no obligation to complete the oracle’s quest if they already have a conch of teleportation or a means of determining
Well Cracked horn Kayalithica Flint Rock Mithral spear tip Sansuri Grandfather Tree Electrum nose-ring Guh Great Worm Cavern Broken shield Storvald Morgur’s Mound Gold-plated tooth Zalto One Stone Magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ship trying to sail though must make a DC 10 Intelligence check. If the check succeeds, the ship gets past the rocks safely. If it fails by 4 or less, the ship strikes a rock and springs a few leaks
but suffers no serious damage and can continue seeking a passage through. If the check fails by 5 or more, a rock causes significant damage; the ship lists badly and its speed is halved until the hull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
help her complete the delivery. Development If the characters leave any prisoners here, Vanifer sacrifices the remaining captives to the magma roper (area W4) within a day. If the prison is empty, the
sturdy. Treasure Inside the column is a rock that has the symbol of fire carved into it. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Under the rock is a small brass box
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
island, giving rise to all manner of magical properties. Island Environments While a mystical island could be a simple spur of rock and sand jutting from the ocean depths, there’s the potential to make
in complete control.
Upon one of the Dakra Isles, trespassers learn the truth behind the storied Curse of the Swine
(JAMES RYMAN) Island Inhabitants Any sort of people, from isolated societies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ways that make creative use of the natural shape of the rock. When the characters reach the top of the steps, read: The stone steps emerge onto the top of the plateau beneath a once grand, but now
certainly be used in casting evil magic. Nanny Pu’pu is the only creature in Chult who can perform the Rite of Stolen Life. The ritual takes 1 hour to complete and requires three things: a mostly intact
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walls of this small cavern. The floor is covered with rock dust and tracks.
Any character who examines the tracks and succeeds on a DC 13 Wisdom (Survival) check identifies reptilian footprints mingled
the characters search the cave, they find a small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Dominion The rock surrounding the city is honeycombed with tunnels and passageways forming the Dark Dominion, a territory claimed by the drow but not part of the city proper. Home to all
the party includes one or more members of the Lords’ Alliance, she offers to help them complete their mission. Otherwise, she is unwilling to break her cover. Driders These outcasts perch atop high
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Cycle, the time it takes for the largest gear in Mechanus to complete a single rotation. However, on at least one occasion, the march came early, and legions of modrons wreaked widespread havoc as
marching down the street—are synchronized to the gate’s beat. Ordered Environment. Buildings, rock formations, and vegetation in Automata are perfectly symmetrical, and the town’s climate is always
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and
are apparent, and the smell of death is fainter than one would expect. At the back of the cave, within ten feet of the drow, a breeze whistles through three tiny fissures in the rock.
The fissures
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
creature sees the mosaics in their complete, original forms—resplendent in gold and shades of royal purple. If that creature touches any of the images, it hears the name “Orestes” whispered in its mind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Level 1 View Player Version 1. North Entrance and Guard Post You stand on a rock ledge about thirty feet wide. Ahead, set into the vertical rock surface, is a pair of large stone doors, each ten feet
twin (area 15) will serve as guest quarters for sahuagin notables once this level is complete and flooded. The coffers are empty. 15. Guest Room Pale blue tiles cover the floor and ceiling of this room
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
politely. A creature’s first sign that it has intruded into stone giant territory might be a boulder, thrown seemingly from nowhere and exploding into shards against a nearby rock. Those who know
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
from the lantern, revealing ruined shops around the plaza, their inner chambers extending into the rock.
Two Howling Hatred initiates, one hurricane, one skyweaver, and two kenku are stationed here
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
small cave is filled by a nest made of broken shards of rock. Nearby, a bedroll is laid out on the ground with an odd saddle sitting in place of a pillow.
If the party didn’t encounter Rorgrin in area
searching the worktables find several crystal staffs, stone morningstars, and pieces of rock armor, as well as a +1 breastplate crafted from polished crystal. It bears the symbol of earth, and it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on






