Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before both drink changeling rather'.
Other Suggestions:
before both during changelings rather
before both during changeling rather
before both doing changelings rather
before both doing changeling rather
before both drive changelings rather
Species
Lorwyn: First Light
truly disguise themselves; rather, their transformations are purely surface level.
No matter their form, Lorwyn changelings keep their key traits: blue-green skin, tufts of tentacle-like fur, and bulbous
yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot. These counterfeits are so plain that many Lorwyn denizens find the
Water Weird
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
interlopers rather than kill them, while a neutral evil water weird kills its victims for pleasure and might turn against its summoner. A water weird loses its evil alignment if its waters are cleansed
with a purify food and drink spell.
Elemental Nature. A water weird doesn’t require air, food, drink, or sleep.PoisonFire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Strixhaven: A Curriculum of Chaos
coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle.
Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to
dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle.
Monsters
Candlekeep Mysteries
Unusual Nature. The kiddywidget doesn’t require air, food, drink, or sleep.Multiattack. The kiddywidget makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack
skitterwidgets that are created rather than born, kiddywidgets aren’t beholden to the wearer of a control ring, even after they grow to become skitterwidgets.Lightning, Poison
Monsters
Spelljammer: Adventures in Space
vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by
siphoning off its energy from a short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and
Monsters
Spelljammer: Adventures in Space
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive.
Vampirates eat, drink, and sleep because they like to, not
Monsters
Spelljammer: Adventures in Space
parchment. A vampirate has fangs like a vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from
alive.
Vampirates eat, drink, and sleep because they like to, not because they must. They rest in wooden coffins or crates full of grave dirt. In the absence of such containers, they can treat their
Monsters
Dragonlance: Shadow of the Dragon Queen
.
Rejuvenation. If Caradoc dies, he reforms within Dargaard Keep in 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Days"} days.
Unusual Nature. Caradoc doesn’t require air, food, drink
at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess the living and use unwilling
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
Monsters
Icewind Dale: Rime of the Frostmaiden
to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
shapeshifters, however, their innate powers don’t allow them to truly disguise themselves; rather, their transformations are purely surface level. No matter their form, Lorwyn changelings keep their
Monsters
Icewind Dale: Rime of the Frostmaiden
against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her talons.
Talons. Melee Weapon Attack: +7
rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic icebergs in the Sea of Moving Ice. Few creatures know of this
Backgrounds
Sword Coast Adventurer's Guide
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embrace the order, promising eternal life through undeath. 3 A noble with sympathies toward the order hides a cell’s library vault within the grounds of their estate. 4 A suave vampire would rather charm
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
Monsters
Icewind Dale: Rime of the Frostmaiden
effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her ice morningstar or hurls three ice darts.
Ice Morningstar. Melee Weapon Attack
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barterers of Lore Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s not intrinsically interesting. In the
ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, becoming neutral good or neutral evil. A neutral good water weird tries to frighten away interlopers rather than kill them, while a neutral evil water weird kills its victims for pleasure and might
turn against its summoner. A water weird loses its evil alignment if its waters are cleansed with a purify food and drink spell. Elemental Nature. A water weird doesn’t require air, food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
short distance away. As it feeds on the energy of other creatures, its appearance becomes more robust, although it never truly looks alive. Vampirates eat, drink, and sleep because they like to, not
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
against being poisoned, and you have resistance to poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to possess the material goods in a stronghold’s hoard, and would much rather snatch up living treasure. Using its powers of deception, a green dragon might try to entice dwarves it encounters to ally
to assume that intoxication has the same effect on them as it does on humans.
Humans drink to forget, while dwarves drink to remember. A dwarf deep in his cups is overcome by powerful, vivid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For now, it has adopted the guise of a scatterbrained, shabbily dressed young man who has, for reasons he would rather not divulge, set up an alchemist’s lab in this cave. The slaad refers to itself
pilfer one with a successful Dexterity (Sleight of Hand) check contested by the slaad’s Wisdom (Perception) check. Potion of Comprehension. When you drink this potion, you gain the effect of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they
can become powerful allies dedicated to justice and compassionate service. Immortal Nature. An angel doesn’t require food, drink, or sleep.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
bone, insisting that the characters drink up. On occasion, she reaches around with one of her arms and winds up her key. If the characters belittle or threaten her, Granny Nightshade orders her mimics
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs would be adequate compensation for her failure. Bifurcated Souls
mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves. 47–48 An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle’s crew. 49–50 A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—believed to be death herself—is the patron spirit of the city. She is a capricious figure who wishes to be celebrated rather than feared. While numerous festivals are held throughout the year, the most
loved ones if they honor them with an ofrenda: food and drink enjoyed in life, among other traditional offerings, presented on elaborate altars that guide souls back to the world. The days leading up to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between our safety and death caused by some rat who would rather spend gold on drink.
Falling in Sharn d8 Result 1 You fall hundreds of feet before striking the ground at the base of the






