Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before both dropping choose resolves'.
Other Suggestions:
before both drowning choose resolve
before both dropping choose resolve
before both drowning choose reserves
before both drowning choose revolve
Giant Insect
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the statistics for these creatures and resolves their actions and movement.
A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss
the effect on it.
The GM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.
Monsters
Locathah Rising
, mass cure wounds6th level (1 slot): conjure feyBalm of the Summer Court (12d6). (As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6
dropping to 0 hit points, any excess damage carries over their normal form.
Amble can't cast spells, and their ability to speak or take any action that requires hands is limited to the capabilities of
True Polymorph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the
’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than
Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating
hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and
Monsters
Dragonlance: Shadow of the Dragon Queen
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The
dropping the snared creatures to their doom.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0
choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece
Monsters
Mythic Odysseys of Theros
(3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can
this happens, Hythonia heals many of her wounds and slips away from danger, and then she can choose one of her mythic actions when she uses a legendary action.
You might foreshadow Hythonia using her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Abilities A sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item’s abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
which reprisal to use. If a character has the Dangerous Information adventure hook (see chapter 1), run “Reaver Ambush” when the character resolves to travel to the attack site and stop it. Choose one
of danger and impels them to respond. You have four reprisals to choose from: “Tremors,” “Skyriders,” “Reaver Ambush,” and “Fiery Fangs.” Let player interest and your own sense of pacing dictate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the
isn’t affected by this spell. Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the
, it isn’t affected by this spell. Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
transform affected creatures into new forms. The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
transform affected creatures into new forms. The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma scores. Choose the item’s abilities, or determine them randomly as follows: roll 4d6 for each one, dropping the lowest roll and totaling the rest. Alignment. A sentient magic
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
freed, and the following things happen: Lost and Found. Each freed incarnation appears and then swiftly vanishes, dropping one or more magic items (see the “Heroic Equipment” section). The associated
character ran afoul of Shemeshka (see the following section). Incarnations Reunited. Every player whose character’s incarnation is freed must choose one of their character’s incarnations or a new one
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invasion Encounters Vogler is swiftly overwhelmed by Dragon Army draconians. Roll on or choose encounters from the Vogler Invasion Encounters table. Set these encounters anywhere in the village you
Vogler Militia (see below) Airborne Assassin A kapak draconian (see appendix B) glides overhead from the cliffs, intent on dropping onto one of the characters. Only characters who have a passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
that sense. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
that sense. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item's abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t
. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hit points they had before they transformed. However, if Amble reverts as a result of dropping to 0 hit points, any excess damage carries over their normal form.
Amble can’t cast spells, and their
choose one creature they can see within 120 feet of them and spend up to 6d6 of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t
. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
attacks an ally. On an even number, the companion attacks an enemy. The caregiver’s player determines which specific equidistant ally or enemy the companion engages (and can choose their own character if
any potential targets, they move as far as they can in a random direction determined by the GM, avoiding danger. When a companion who has entered a rampage resolves their action or ends their turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
mysterious sights. These scenes aren’t dangerous, but you can elaborate on them as you please. Roll on or choose a result from the Sights within the Spire table to break up the characters’ climb. Sights
demigod becomes obsessed with that creature. Employing its immortality and ability to teleport, Kirgaz haunts the target of its obsession, dropping from unlikely places day after day until it strikes the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
went. If you choose to skip over a few days of travel (as described under “Summarizing Travel” later in this chapter), the pursuit level doesn’t change during that time. Catching Up When the pursuit
tunnel between the party and their pursuers, and dropping the pursuit level by 1 or 2.
Don’t do this so often that the players feel they haven’t earned it, but use it as an option to keep the pursuit going rather than coming to an anticlimactic conclusion.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
throws are all useful indicators. Compare the damage a monster can deal to the hit point maximum of each character. Be wary of any monster that is capable of dropping a character with a single attack
saving throws that most of the party members are weak with, and compare the characters’ offensive abilities to the monsters’ saving throws. If the only creatures you can choose from at the desired
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
battle against it by dropping flowerpots on its head from the second-story landing. She tied it up in several of her dresses, and is now wondering what to do with it. Haeleeya is glad to hand the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
Legendary Resistance (3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her
the challenge by using the Shed Skin trait. When this happens, Hythonia heals many of her wounds and slips away from danger, and then she can choose one of her mythic actions when she uses a legendary
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be forged. What Do You Think? Having reached an impasse, the philosophers turn their attention to the characters, asking them to weigh in. The debate resolves in one of three ways: One of You Is Right
visit a faction headquarters, they’re provided details on the faction’s philosophies and welcomed to join, if they so choose. See Sigil and the Outlands for details on the factions. Harmonium Officers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then dropping the snared creatures to
) Proficiency Bonus +5
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fall into a sinkhole that opens beneath their feet, dropping them into the adventure location. 2 While traveling in the wilderness, the characters notice the entrance to the adventure location. 3 While
adventurers must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents. 12 The adventurers must discover the main villain’s secret weakness before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mount Waterdeep provides a useful landmark for general orientation. It stands stark across the skyline to the west, its far slopes dropping right into the sea. A spur of the mountain juts inland, and
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main north–south boulevards, but some circle the Market
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feeds through the alcoves and fissures of faraway caves.
Occasionally, while here, one or more characters hear whispered lies or hateful howls, as many times as you wish. Whispered Lies. Choose an NPC
. Hateful Howls. Choose an NPC adversary who was or is important to the affected characters. The voice of the adversary swears vengeance, makes threats, and foretells doom. N9. Mushroom Forest This cave has






