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Returning 35 results for 'before branches devising console rest'.
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Magic Items
Dungeon Master’s Guide
pounds while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears
60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of
Vampire Spawn
Legacy
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Monsters
Basic Rules (2014)
hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.A Vampire’s Lair
A vampire chooses a
increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Monsters
Quests from the Infinite Staircase
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
damage taken, and the horrid plant regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Quaal's Feather Token
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Monsters
Princes of the Apocalypse
Long Rest). Yan-C- Bin unleashes a terrible thundercrack in a 100-foot-radius sphere centered on himself. All other creatures in the area must succeed on a DC 24 Constitution saving throw or take 31 (9d6
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Monsters
Waterdeep: Dungeon of the Mad Mage
amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
levels (areas R19 through R23). Seven guards (veterans) are stationed in this surveillance hub. One sits at a console south of the staircase. The other guards watch the prisoners, whom they can
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
uncanny pitch, you recognize Ebder’s voice.
Anyone in area F2 sees that Ebder’s eyes are bulging in terror. As he hums the rhyme’s melody, the rest of his body is paralyzed. He’s cold to the touch
console the child, with little effect. Shemshime’s influence has begun to reach into the world. When Ebder stops singing, roll on the Shemshime’s Influence table to find out what happens next. Haunting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
a short rest attuning to the ring, and a short rest is at least 1 hour long. This means that unless the countdown is delayed or aborted, the Barn Door will launch before the character attunes to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
result is an entity that is capable of devising and enacting the most clever strategies, paranoid at all times about threats to his rule (which certainly exist in the chaos of the Abyss), and
creatures, even his cultists. Free from any prospect of being betrayed or insulted, he can finally rest in a perfectly peaceful cosmos. According to one hypothesis, if Demogorgon were ever to achieve
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
or rest. Huddled together in groups, twig blights blend in with an area’s natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
found themselves unable to leave. The sculptors seek assistance to escape the tomb, and provide whatever information they know in exchange for aid. They can relate how the rest of the sculptors (in
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
panicky. Their inclination is to blame the characters, and dispelling the faerie dragon’s magic does little to console them. If the characters don’t flee, the giants attack them out of fear. Treasure
successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when they’re tired. The cave is devoid of furnishings and ostentation.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Dangwaru (The Typhoon Palace) The Typhoon Palace (see map 3) has stood for almost a century. If the characters are of 3rd level or lower, they will need to rest and recuperate between palace
and her crew lived in the palace for the rest of their lives. The last of them perished more than fifty years ago.
The palace is dilapidated and haunted. Young tortles occasionally explore the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, mage hand, minor illusion
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
illumination beyond that turned to dim light and dim light made dark. Even darkvision suffers, since it functions here at a maximum range of 30 feet. Dark Dreams. Taking a long rest anywhere in the Dreadwood
thick with sickly-colored fungal spores that make breathing difficult at times. Characters who expend Hit Dice while in the forest regain only half their normal hit points, and after each long rest a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
the cleric’s bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears after
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter






