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Returning 35 results for 'before bringing defusing continent remain'.
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before blinding diffusing contingent remain
Monsters
Quests from the Infinite Staircase
Tree Shape (2/Day). Over the course of 1 minute, Derwyth can magically transform into a Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no
;along with many animals, most of which are small woodland creatures. These animals act as Derwyth’s eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
races
Player’s Handbook
to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
seeing the deepest places in the ocean.
8
I find I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
I rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
city, whether they were born there, arrived overland from elsewhere on the continent, or entered the city by way of ships bringing trade.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists set forth from Sarlona, setting in motion the events that would shape
modern-day Khorvaire. Once Sarlona was home to over a dozen distinct kingdoms, but today only two established nations remain: the mighty empire of Riedra and the mountain sanctuary of Adar. Riedra is
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Five Nations In the modern age, the greatest power was the kingdom of Galifar, which covered most of the continent of Khorvaire. The Five Nations—Aundair, Breland, Karrnath, Thrane, and Cyre
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
undertake. Scholarly Missions d6 Mission 1 Adventurous Archeology. Your focus is on finding ancient artifacts and bringing back what you can. 2 Arcane Research. Your team focuses on acquiring
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Last War For hundreds of years, the continent of Khorvaire was united under the kingdom of Galifar. This peace came to an end with the death of King Jarot in 894 YK, just over a century ago
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, rageful impressions, but a few powerful personalities remain. These remnants belonged to inhabitants of the house, desperate individuals like Mara Silvra and Dalk Dranzorg. Fractured and angry, the
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
roads, rivers, terrain, and other features that might guide the characters on their travels or lead them astray. The area shown on a wilderness map might be as big as a continent or as small as a glade
.
Often a map is intended for the DM’s eyes only. You can copy portions of a DM’s map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
who take up the adventuring life, however, rarely remain so rigid in their attitudes — if only to keep from alienating their companions. You can flesh out your paladin character by using the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A wealthy-looking fellow named Skerrin met with someone and discussed bringing slaves to Saltmarsh. You suspect trouble is afoot and came to town to investigate. 2 The anguished ghost of an elf haunts
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Press’s veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth
revisiting. Within these pages you’ll find Hoard of the Dragon Queen and The Rise of Tiamat woven together into a complete campaign. While the original adventures remain as their own distinct
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth
revisiting. Within these pages you’ll find Hoard of the Dragon Queen and The Rise of Tiamat woven together into a complete campaign. While the original adventures remain as their own distinct sections
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Press’s veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamat’s releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons library—stories well worth
revisiting. Within these pages you’ll find Hoard of the Dragon Queen and The Rise of Tiamat woven together into a complete campaign. While the original adventures remain as their own distinct
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth flesh.
6 I might be
people—as long as they remain unaware of my true nature.
Deep Dragon Ideals d6 Ideal
1 Understanding. True power comes from the ability to discern other creatures’ motivations better
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Xen’drik Expeditions to Xen’drik remain the core of Morgrave University’s archaeological work and the foundation of its reputation—for both good and ill. The school’s founder, Lord Lareth ir’Morgrave
university-sponsored expeditions operate across Xen’drik at any time. The Age of Giants left numerous ruins strewn across Xen’drik’s landscape. But the continent hides its secrets from explorers, as if the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that state, they remain aware of their surroundings while immersing themselves in memories and meditations. An environment subtly transforms elves after they inhabit it for a millennium or more, and
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragons to utterly destroy the giant nations, and the continent of Xen’drik remains ravaged by the epic spells unleashed in this battle. In Khorvaire, the empire of the goblins was brought down by a
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Monster Manual
host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on. Roll on or choose a result from the Guardian Naga Lore table to
inspire what a naga knows. Guardian Naga Lore 1d8 The Guardian Naga Recalls... 1 The last words of an ancient sage or leader. 2 The location of a hidden city or continent. 3 A magic word, password, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, they remain aware of their surroundings while immersing themselves in memories and meditations. An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
follow. Each pack is led by an alpha (male or female) that is the smartest and toughest one of the group. The alpha must remain sharp to keep the rest of the pack in line, lest it be killed and
from the Shadowfell and then put them to work as temple sentinels, bodyguards, and punishers of nonbelievers, heretics, and apostates. The method for bringing shadow mastiffs into the world is also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
covered pits are spaced along the corridor in the positions marked X on the shrine map. Their covers remain locked until the puzzle cube is moved from the pedestal in area 6C. Thereafter, a creature
detect the presence of creatures even if they are invisible. Before they open fire, arrows magically appear in their bows. The archers remain animated for 1 hour, after which they revert to their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concerned about a noted dwarf historian who was part of the delegation. The Emerald Enclave wants to know what happened to a pouch of magical seeds one of the delegation members was bringing to Goldenfields
their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goblins and built their cities on the foundations of Dhakaani ruins. Galifar ended the practice of slavery, and these goblins are technically citizens of the Five Nations, but most remain as an
limit their population in their deep vaults. However, they have held onto the martial discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior






