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Returning 35 results for 'before broadest drawing cousins rules'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
fireplace and drawing inspiration from its crackling flames. The slightest disturbance upsets him.
Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in
Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
Magic Items
Lost Laboratory of Kwalish
bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able
armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for interacting with objects. Retrieving an
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
races
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
races
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures benefit from an atmosphere of dread, conceived through a combination of terrifying narratives, dramatic presentation, and game elements encouraging fear. Drawing out the anxiety and anticipation
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures benefit from an atmosphere of dread, conceived through a combination of terrifying narratives, dramatic presentation, and game elements encouraging fear. Drawing out the anxiety and anticipation
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures benefit from an atmosphere of dread, conceived through a combination of terrifying narratives, dramatic presentation, and game elements encouraging fear. Drawing out the anxiety and anticipation
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
battle. Skyreach will be assaulted by chromatic dragons the moment it appears above the Well of Dragons, drawing those powerful combatants away from defending the caldera. Arcane Brotherhood. Members
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
battle. Skyreach will be assaulted by chromatic dragons the moment it appears above the Well of Dragons, drawing those powerful combatants away from defending the caldera. Arcane Brotherhood. Members
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
battle. Skyreach will be assaulted by chromatic dragons the moment it appears above the Well of Dragons, drawing those powerful combatants away from defending the caldera. Arcane Brotherhood. Members
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, drawing on player character rules from the Player’s Handbook and other D&D books. This chapter adds to that wealth of options with the material in the following sections: “Race Option” presents the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
artistic rendering of a dragon, such as a dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be 13th level or higher to pass through this gate (see “Jhesiyra
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow
material, not exceeding a volume of 2 cubic feet. The armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
artistic rendering of a dragon, such as a dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be 13th level or higher to pass through this gate (see “Jhesiyra
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, drawing on player character rules from the Player’s Handbook and other D&D books. This chapter adds to that wealth of options with the material in the following sections: “Race Option” presents the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
object that weighs 500 pounds. Arch Gate The arch is one of Halaster’s gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
artistic rendering of a dragon, such as a dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be 13th level or higher to pass through this gate (see “Jhesiyra






