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Returning 35 results for 'before brown defining carry related'.
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Wood Elf
Legacy
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Species
Basic Rules (2014)
As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and
reclusive and distrusting of non-elves.
Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
randomly determine a defining event that marked you as a hero of the people.
d10
Defining Event
1
I stood up to a tyrant’s agents.
2
I saved people during a natural
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Tortle
Legacy
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Defining Mission You were there at a crucial moment that turned the tide of the Last War. Choose or roll an option on the Defining Mission table to determine what that moment was. Defining Mission
hit them. You still carry their personal flag as a trophy. 3 Dawn Raid. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Memorable Mission You engaged in a mission that still overshadows your work. Was it the perfect operation, or do you still carry scars from a mission gone horribly wrong? Consult the Memorable
Mission table to determine the details of your career-defining exploit. Memorable Mission d4 Mission 1 Betrayal. A former associate turned against you. You escaped, and want revenge. 2 Left in the Cold
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foot. Bands consist of loosely related individuals, and when bands meet, membership frequently shifts. Lightfoot halflings typically excel at tasks related to travel — be it navigation, handling pack
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves and Dragonmarks The elven houses of Phiarlan and Thuranni carry the Mark of Shadow. They control the business of espionage throughout Khorvaire, but they also operate more legitimate businesses
related to art and entertainment. Once they were a single house, but they split during the Last War; now they are ruthless competitors in both espionage and entertainment.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, while the less devoted might still pour out a splash of wine before drinking the rest. The defining feature of a Theran temple is a statue of a god—which the actual god can occupy and animate at any time
petitions, imploring the god to cure an illness, send rain for crops, guarantee a safe journey, or perform any other favor related to the god’s sphere of influence. Most people aren’t devoted to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rubble and have a 50 percent chance of being Difficult Terrain. Half Cover and hiding places are plentiful. 3 Neglected. One dungeon hazard—such as brown mold, green slime, or yellow mold (see
break down doors, open locks, or carry out similar activities have Disadvantage. 6 Thriving. The dungeon is heavily populated. Any loud noises draw the attention of nearby creatures.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Dungeon Master’s Guide), the characters gain a level for completing this adventure. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull bring the Saltmarsh trilogy to a conclusion in this
1983 adventure. As befits TSR UK’s talent for creating unique scenarios, The Final Enemy challenges players to plan and carry out reconnaissance on a dangerous sahuagin lair.
We’ve added an epic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wood Elf As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of
-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The lightning rail and vessels powered by bound elementals and operated by the dragonmarked houses, can carry passengers as far in an hour as a horse can walk in a day. This section discusses issues
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Names and Surnames The naming conventions among the people of Khorvaire tend to follow language, rather than being linked to race. A Brelish dwarf who doesn’t speak Dwarvish might also carry a name
name or related to an occupation or region of origin. So Sorn Fellhorn, Kara of Windshire, and Tellan Magewright are all names you might find among the common folk. The noble families of Galifar
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wood Elf As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of
-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
spilling of blood isn’t prohibited, but the only weapon a rider can carry is a light sporting crossbow; the steeds can use their talons and beaks, which is what makes the Griffon such a fierce contender
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp Defining Event You previously pursued a simple profession among the peasantry, perhaps
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp Defining Event You previously pursued a simple profession among the peasantry, perhaps
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, it crashes, as described in the “Crashing a Ship” section. Capacity A ship’s stat block indicates how many creatures and how much cargo it can carry. Creatures include both the crew of the vessel and
menaces from the deep both count as passengers. Cargo capacity notes the maximum amount of cargo a ship can carry. A vessel can’t move — or might even start taking on water — if its cargo exceeds this
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
toothpicks. A frantic man whose brown hair whips in an unfelt wind tries in vain to free his leg from a collapsed beam. A dark-haired woman slumps over the bar, unmoving, while panicked cries and
Commoner), lies limp across the bar. A Corsair smashed an empty bottle over Nelida’s head. She is uninjured but has the Unconscious condition. A character can carry Nelida out of the building; once
Compendium
- Sources->Dungeons & Dragons->Monster Manual
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
plus one other language
CR 2 (XP 450; PB +2)
Traits
Ephemeral. The wisp can’t wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s common folk, their insulation leading to the spread of divisive rumors. Patriars know the danger of the other districts, where their wealth is a lure and their names carry no weight. Patriars who
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Fey, becoming Greensinger druids or warlocks bargaining with Archfey. As a Khoravar, do any of these paths appeal to you? Half-Elves and Dragonmarks Half-elves families carry two dragonmarks
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s common folk, their insulation leading to the spread of divisive rumors. Patriars know the danger of the other districts, where their wealth is a lure and their names carry no weight. Patriars who
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long as the lightfoots don’t have to carry any of the baggage. While often stereotyped as fat and lazy due to their homebound mindset and obsession with fine food, strongheart halfings are typically
colors of humans, with most having brown hair. Unlike their lightfoot cousins, strongheart halflings often have blond or black hair and blue or green eyes. Males don’t grow beards or mustaches, but both
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, some of which drip with vile ichor.
A pair of kenku examine one of the strange vehicles, chattering to each other in high-pitched squawks. These kenku carry an assortment of strange tools. When they
returns, leading a tall creature wearing a long, tattered shift covered in mud, blood, mold, and worse. The hag’s eyes seem to move independently of each other as she approaches, her straggly brown hair
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
your goals and ambitions? What is the single most important thing you strive for? You can choose any ideals you like, but your character’s alignment is a good place to start defining them. Each
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves “children of Selûne,” and most of them
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They






