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Spells
Guildmasters’ Guide to Ravnica
memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever
memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Monsters
Icewind Dale: Rime of the Frostmaiden
overheard her master talking to another wizard about a covert expedition to Icewind Dale being undertaken to seek out long-lost magic from a bygone empire. Rather than carry out her original plan, Nass
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare
basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q9. Servants’ Quarters Tattered brown drapes cover the windows of this circular room, and a heavy curtain hangs across an archway to the south. Strewn about the floor is the wreckage of half a dozen
beds and other pieces of furniture. Lord Argynvost’s household staff once slept here. The room contains nothing of value. Beyond the curtain lies the kitchen (area Q10).
Backgrounds
Guildmasters’ Guide to Ravnica
.
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
Everything I do is an attempt to impress someone I love.
Flaws
d6
Flaw
1
I have a rather embarrassing mutation that I do everything I can to keep hidden.
2
I’m more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
challenges the characters to act as ambassadors to a colony of lizardfolk.
While such roleplay-focused adventures are the norm today, at the time of its publication (in 1982) this adventure was the first to make interaction an absolute requirement for success, rather than one option among many.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
four rotting sofas, a couple of throne-like chairs, and a jumble of stands, small tables, and vases and urns that are dented, chipped, and broken. Only the rather plain tapestries hanging on the east
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Knights’ Quarters This area extends under area 23, as indicated on map 16. This chamber contains the following: Knights. Two male githyanki knights named Kr’rison and Vlaadric are engaged in an
set with six red-brown carnelians (50 gp each) and four ambers (100 gp each). Vlaadric’s plate armor is set with eight chalcedonies (50 gp each) and two aquamarines (500 gp each).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack The jackalweres of the Amberdune Pack were the servants of Nidalia, an unusually kind and learned lamia. The jackalweres’ alignment is neutral evil rather than chaotic evil, and their
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of warriors in training. The chamber contains the following: Githyanki. A female githyanki knight named Saziq leads six githyanki warriors (three females and three males) in weapon drills.
Training
practice. Each is a Medium object with AC 10, 10 hit points, immunity to poison and psychic damage, and vulnerability to fire damage. Treasure Saziq’s plate armor is set with eight red-brown carnelians (50
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
with a small grappling hook at the end. Each of the chests in the four chambers contains a flask of drow poison used to treat crossbow bolts. One flask has enough poison to treat 20 bolts. Each chest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gray, and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat. Map 6.5: Hall of the Fire Giant King - Entrance Level View Player Version
by torches, braziers, and natural gas jets. Locks. The hall contains numerous well-made locks. Someone using thieves’ tools can pick a lock with a successful DC 20 Dexterity check. Secret Doors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
north, a wide staircase climbs into darkness. A lit hallway to the south contains another set of bronze doors, through which you hear sad and majestic organ tones. The southern hallway is described in
area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat. Map 6.6: Hall of the Fire Giant King - Second Level View Player Version Ceilings
, and molten lava. Locks. The hall contains numerous well-made locks. Someone using thieves’ tools can pick a lock with a successful DC 20 Dexterity check. Secret Doors. Secret doors on this level are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Using This Book This book presents a glimpse of the world of Krynn through the lens of a specific conflict. Rather than providing an overview of the entire world, the book focuses on the region
to start playing. It also contains a series of short encounters to immerse characters in the world’s mysteries. Chapters 3 to Chapter 7 present an adventure detailing the Dragon Armies’ invasion of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make life easier for both kinds of people, whether you’re naming a player character, a nonplayer character, a monster, or even a place. Each table contains names that are associated with a nonhuman
have a dwarven name. Or, as DM, you might decide that dragonborn in your campaign have a culture reminiscent of ancient Rome and therefore use Roman names, rather than the dragonborn names suggested here.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
niches in the south wall hold weapons.
The werebats either attack intruders in bat form or drop to the floor, assume goblin form, and arm themselves. Each of the three niches contains a scimitar, a
attacking. 16c. Werebat Nursery This cave contains two goblin werebats (see appendix A) in humanoid form, as well as seven of their young. The young werebats are noncombatants worth 0 XP. Each has AC 8
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District The heart of Callestan is the plaza called the Bridge. This central square serves as an open market and speaker’s corner. It’s not on a bridge; rather, the center of the
plaza contains the wreckage of a bridge that fell from one of the higher wards. More recently, the Bridge has taken on another meaning: it’s the line between Boromar territory and the wilds. Everything
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
your group. Meanwhile, “The Deck as Narrative” discusses having cards foreshadow future events, rather than triggering instantaneous effects, so you can incorporate the effects into your campaign when
the time is right. The rest of this book also contains a wealth of advice and tools that address the challenges posed by specific cards. For example, the keep described in chapter 15 is perfect for any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
jackalwere Korvala sits at the desk in her humanoid form: a woman with brown skin, sun-streaked brown hair, and piercing hazel eyes. If she has been alerted to the characters’ presence by the other
a corner with two stacked wooden trunks, the walls of this room are lined with half-empty bookshelves.
This room contains all the legitimate and commonplace books that the Amberdune Pack sells, as
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
teenage sons, Derlo and Ulmar, who dream of being brave knights rather than shopkeepers.
Aurore Folny Oleira
Human Shopkeeper
Stat Block: Commoner
This merchant and mother of two
contains minor luxuries such as salt, spices, cloth, and furniture, which Oleira sells only to citizens of the keep. The goods are clean and well organized.
Outdoor Display. When the shop is open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with iron-fisted resolve. As a rule, he does not treat with adventurers; he’d rather rob them and feed on their blood. If combat breaks out here, the werebats throughout area 16 investigate, converging
contains 60 gp in a leather pouch, three wooden holy symbols of Malar, a potion of greater healing in a varnished gourd, a pair of dainty slippers, six bleached human skulls, a beautifully carved ivory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
with every passing second, and my king is part of it. Or rather, his stolen heart is.
“Ghalasine is slowly being reduced to ash, and its people are dying and can’t escape. King Jhaeros would do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by physical eyes, their colors are understood rather than seen.) Traveling to another plane requires locating a color pool that leads to the desired plane. These gateways can be identified by color
Gold 17 Nine Hells Ruby 18 Outlands Leather brown 19 Pandemonium Magenta 20 Ysgard Indigo Wildspace Bobbing in the Astral Plane like corks in an ocean are vast, airless expanses called Wildspace systems
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cult symbol. Roleplaying Shoalar Shoalar appears jovial, but he has a biting sense of humor and tends to laugh at people rather than with them. If questioned, he denies any knowledge of books or
containing 10 gp, three small malachites (10 gp each), and a potion of healing. A trunk in the deckhouse contains five tomes written in Dwarvish (historical accounts of the old kingdom of Delzoun
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
infiltrate Camlash’s forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three +1
normally once unstitched from the banner. A mahogany chest the spyder-fiends took from a drow quartermaster contains 750 flawless black opals, each worth 1,000 gp. Y5: Planning Chamber The north wall of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an






