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Returning 24 results for 'before brown diffusing clans relatively'.
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Human
Legacy
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Small and Practical The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively
’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they’re
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Clans As a collection of disparate clans, the Gruul have no single leader and no headquarters. But the Gruul respect strength and are willing to follow a strong individual who points them
Gruul, so when he calls on the other clans to join a raid, they usually agree. Even the fractious Gruul can see the benefit of banding together. The clans sometimes gather at Skarrg, a ruined palace
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
largest village is Caer Flur, a relatively young settlement that’s home to five hundred residents. Elves are most of the population, alongside a small number of kithkin. Structures are interspersed
with artistry from different elven clans, giving the village an eclectic, charming appearance. Farmers and builders of all sorts bustle to keep the new village in good order. Shadowmoor elves have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of mountain dwarves in the Player’s Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
by their gold dwarf cousins. Shield dwarf crafters build to last, and each one’s signature mark placed upon an enduring masterpiece serves as a way of gaining immortality. DWARF CLANS OF THE NORTH
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order don’t seek to bring their rivals down through intrigue and deceit
. Subsistence Duergar clans use caverns under Gracklstugh and choice outlying caves to farm a variety of plants and fungi. These crops are complemented by meat from Underdark beasts and fish from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
colors of humans, with most having brown hair. Unlike their lightfoot cousins, strongheart halflings often have blond or black hair and blue or green eyes. Males don’t grow beards or mustaches, but both
that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans.
Many
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve the demon overlord Sul Khatesh in exchange for secrets of magic. In the Mror Holds, dwarf clans bargain with Dyrrn the Corruptor to gain symbionts and sinister gifts. The Shadow Marches contain
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
share those ideals, particularly Selesnya, Golgari, and Simic. The Gruul Clans revere nature but set themselves in opposition to civilization, so they don’t hold much appeal for the typical elf
drow of other worlds, their coloration is much the same as that of wood elves, though their hair is usually dark brown or black. Elf Names If the tradition of using child names for young elves, as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
destroyed their civilization. The Nars abandoned their ruined and accursed cities and became nomads and traders. Nars have tanned skin, brown or black eyes, and black hair, often worn long and tied in a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
. A single Reghed tribe is made up of small clans scattered throughout Icewind Dale, each with its own chieftain. The chieftains choose the most powerful among them to be their king or queen — the one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
sake, and disloyalty to their clans. Of late, the folk of Gracklstugh have become increasingly more violent, abandoning their characteristic cunning and stoic pragmatism for wanton malice and petty
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
roots of a tree growing in the house. The chest contains 1,400 cp, 160 sp, and 90 gp. U3: The Brown Horse This was formerly the Brown Horse, a taproom renowned for its excellent ale. A weathered signboard
relatively good condition, although half of the tower’s roof is gone. A door leads into the cottage, and several arrow-slit windows are visible in the tower. You notice an eerie quiet in the area and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Separated from Eastern Oerik by the Tilva Strait, Hepmonaland is a relatively small continent that few people of the Flanaess known much about. Those who have explored the north spur of Hepmonaland
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
.
If the cave bear has not been summoned elsewhere by the verbeeg, it sleeps in the western niche of this chamber until it detects intruders. It has brown fur and darkvision out to a range of 60 feet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
irradiated hydroponic cultures of the mold that claimed the ship’s crew and passengers. Their mottled, gray-brown coloration allows them to use their Plant Camouflage trait to blend in with the fungus
little of value to the creatures aboard the ship. As a result, it hasn’t been looted and is in relatively good condition. Kiosks. Rather than traveling the stars with thousands of hefty books






