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Returning 33 results for 'before brown diffusing constantly retreat'.
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Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Elf
Legacy
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
“My mind is slipping away, and my intelligence seems to wax and wane.”
81–00
“I am constantly scratching at unseen fungal infections.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
investigate. The githyanki attack anyone they perceive as an intruder and fight until five of their number fall, after which the rest retreat to area 21b. The straw dummies are used for combat
practice. Each is a Medium object with AC 10, 10 hit points, immunity to poison and psychic damage, and vulnerability to fire damage. Treasure Saziq’s plate armor is set with eight red-brown carnelians (50
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Miken Haverstance
Human Cadet
An apprentice wizard, Miken (MICK-unn) constantly worries about whether he has the right skills to graduate from the Academy. When his nose isn’t buried in a
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
are thrilling sights on campus. Ruxa, Patient Professor Ruxa (neutral good Quandrix professor of substance) looks like a bipedal brown bear and knows that wild new theories, though exciting, are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
establish dominance. Yet skull lords always prove to be their own worst enemies; as a combined being born from three hateful individuals, they constantly plot against themselves. Creatures of Betrayal
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Precipitation is almost nonexistent within 6 miles of the dragon’s lair, making the land parched and arid and most plant life withered and brown. Fiery Senses. The dragon can hear up to 30 feet through any open
flame within 1 mile of the dragon’s lair. Ominous Flames. Open flames within 6 miles of the dragon’s lair are tinged dark red, hiss and crackle constantly, and throw off embers and showers of sparks.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
constantly send their agents across the planes in search of artifacts, powerful creatures to recruit, and other resources that could lead to a key advantage in the war. Adventurers of great repute might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
1 Rotates head from side to side when listening or speaking
2 Tail writhes constantly in a snakelike fashion
3 Slowly and constantly fans wings
4 Lowers head to speak eye-to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
-unn) constantly worries about whether he has the right skills to graduate from the Academy. When his nose isn’t buried in a technical manual, he’s scribbling mathematical and arcane equations in a
battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair framing a round face. He wears the same uniform as the other cadets.
Quote: “I’d like to be a great spelljammer, but I don’t know if I’ve got it in me.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can pay. Being self-serving creatures, yugoloths quarrel among themselves constantly. A yugoloth army is more organized than a ravening horde of demons, but far less orderly and regimented than a legion
acts accordingly. When summoned to other planes, a yugoloth fights without concern for its own well-being. On Gehenna, it is more apt to retreat or plead for mercy if its demise seems imminent. When a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
peering through the windows. U7a. Observation Deck. If Jarlaxle Baenre (see appendix B) is forced to retreat to the submarine, he is here when the characters first arrive. The observation deck is an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troop movements on the table when the characters arrive. Hundreds of tiny spiders constantly scuttle over and around the demon. Camlash doesn’t consider intruders much of a threat and gloats about how
disorganized retreat spreads across Pandesmos. It takes an hour for all of Lolth’s forces to leave the battlefield. Cutting the Webs. The two web anchors have AC 12; 40 hit points; and immunity to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
quick to retreat when challenged, but soon return to strike again. They admire the patience and endurance of the Black Earth cult, but despise the Cult of the Eternal Flame. They see the followers of
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
might defeat her. She orders her jackals to cover her retreat, but they follow her lead the next round. She surrenders if she faces death with no way to escape. Development. Hamebi works for the Six
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
. Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or spells at any enemies in view. Development If the characters attack the Temple of Black Earth and retreat, the cultists reinforce this area. They block the front gate with an iron portcullis
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
, including her armors and weapons, is on the floor next to the chair. Xardorok won’t fight to the death in this area. Instead, he uses the secret door (see below) to retreat to area X30 and uses the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be carried east to area 12. The bucket chain moves constantly, even if new ore isn’t being transferred, as long as the wheel in area 20 turns. Empty wooden barrels and crates are piled in the
the lower level, and heads to areas 31 and area 28 to warn his parents. The ogres remain behind, covering his retreat if necessary. 18. Foundry, Upper Level This area is incredibly hot, and characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
care of the animals, to the extent that’s possible in this climate, while complaining constantly about the impossibility of taking proper care of horses in this climate. 7. Jousting Field The main
unusual amounts of undead in the neighborhood. In the event that the outer wall is breached and the main enclosure overrun, the garrison would retreat to this redoubt for its final defense. 10A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
mounted atop her griffon. If six or more frost giants fall in battle, the rest retreat to their ship. Left alone, the surviving frost giants (including those that didn’t participate in the initial
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
spell or similar magic: “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.”
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that look exactly like Aminta. If they see three or more intruders, the doppelgangers retreat to area X19; otherwise, they stand and fight. Door to Area X17. Only the real Aminta has a key to area
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark






