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Returning 35 results for 'before brown dreaming changeling rolling'.
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Magic Items
Dungeon Master’s Guide
the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for the
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
are picked off, the leaves turn brown and fall off after 24 hours.
78–82
Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the
Creature
1
Rat
2
Owl
3
Mastiff
4
Goat
5
Giant goat
6
Giant boar
7
Lion
8
Brown bear
Tan Bag of Tricks
d8
Creature
1
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness
mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
d20 Snake Body Shape 1–5 Thick 6–15 Normal 16–20 Sleek Yuan-ti Humanoid Skin Color d20 Humanoid Skin Color 1–4 Dark brown 5 Green-brown 6–9 Light brown 10–15 Medium brown 16 Pale brown 17–18
Red-brown 19–20 Yellow-brown Yuan-ti Scale Color d100 Scale Color 01–06 Black 07–12 Black and brown 13–18 Black and green 19–23 Black and red 24–26 Black and white 27–30 Black and yellow 31–36 Black
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color
Creature 1 Weasel 2 Giant Rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk Rust Bag of Tricks 1d8 Creature 1 Rat 2 Owl 3 Mastiff 4 Goat 5 Giant Goat 6 Giant Boar 7 Lion 8 Brown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color
Creature 1 Weasel 2 Giant Rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk Rust Bag of Tricks 1d8 Creature 1 Rat 2 Owl 3 Mastiff 4 Goat 5 Giant Goat 6 Giant Boar 7 Lion 8 Brown
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Other Locations Lorwyn also includes the following locations. Goldmeadow A small farming community, Goldmeadow is known for its rolling fields, goats, and a small but hardy town watch that seeks to
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and
4 Goat 5 Giant goat 6 Giant boar 7 Lion 8 Brown bear Tan Bag of Tricks d8 Creature 1 Jackal 2 Ape 3 Baboon 4 Axe beak 5 Black bear 6 Giant weasel 7 Giant hyena 8 Tiger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and
Goat 5 Giant goat 6 Giant boar 7 Lion 8 Brown bear Tan Bag of Tricks d8 Creature 1 Jackal 2 Ape 3 Baboon 4 Axe beak 5 Black bear 6 Giant weasel 7 Giant hyena 8 Tiger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Maira ir’Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she’s also an agent of the Dreaming
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
questions about possible escape procedures. 57–58 A one-eyed human (actually an Inspired agent of the Dreaming Dark) watches everyone carefully. 59–60 A disheveled human magewright offers meager magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
well? Then consider rolling on the Acquisitions Incorporated Trinkets table instead of the table in chapter 5 of the Player’s Handbook, to gain a unique trinket at character creation with a bit of
amount of pocket lint
67 A dozen flyers for a local gnome food place
68 Omin Dran’s business card
69 A lock of hair from a changeling
70 A marble that rolls uphill
71 A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
. Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78–82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
. Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78–82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tries to speak or write about these forbidden topics, she painfully coughs up brown tree sap, or mushrooms blister on her fingers until she ceases her attempts. The carousel’s wooden unicorns, however
“Pride goes before a fall.” Fall’s name tag is complete, but Pride’s name tag reads PR _ _ _. Third Pair. These unicorns’ names are Stone and Moss, from the proverb “A rolling stone gathers no moss
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thin dwarves. They are fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such
rolling a d20 or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.
4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.
10: Flight. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe Camp” for a map and a general description of the campsite. There are no sled dogs at this camp. The characters are not dreaming; the Frostmaiden’s magic has teleported them from Grimskalle to
gladiator with Survival +5. See “Reghed Tribe Camp” for a map and a general description of the campsite. The characters are not dreaming; the Frostmaiden’s magic has teleported them from Grimskalle to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
assumes they’re hostile and attacks them on sight. Otherwise, it assumes the characters are creations of its dreaming mind until they demonstrate otherwise. If the characters make a scene, Renekor feels
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
small reptilian humanoids guard this room, the walls of which have niches carved into them. Each niche is lined with moss and holds a brown egg the size of a small orange.
Seven kobolds guard this room
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2






