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Returning 35 results for 'before brown during cast relics'.
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Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
races
can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation, mud or
. Each canisar travels with stories and relics of their ancestors, and gives gifts to their friends and family throughout the year during different canisar festivals.
Canisar Traits
Creature Type: HumanoidSize: Small (about 3–4 ft. tall)Speed: 30 ft., burrow 10 ft.
Magic Items
Princes of the Apocalypse
These heavy gauntlets of brown iron are forged in the shape of an umber hulk;umber hulk's claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both
, and it deals 1d8 slashing damage on a hit (your Strength modifier applies to the attack and damage rolls, as normal).
While wearing the claws, you can’t manipulate objects or cast spells with somatic components.
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
actions.
The GM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning
Sea Horse, Giant Wasp, Reef Shark, Warhorse
1
Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
.
d100
Effect
01-05
You cast slow.
06-10
You cast faerie fire.
11-15
You are stunned until the start of your next turn, believing something awesome just happened.
16-20
You
Conjure Fey
Legacy
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Spells
Basic Rules (2014)
statistics. Some sample creatures are listed below.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
Cleric
Legacy
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Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
Innate Spellcasting. Zuggtmoy’s spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:
At will: detect magic, locate
mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
coarse fur that can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation
lineage. Each canisar travels with stories and relics of their ancestors, and gives gifts to their friends and family throughout the year during different canisar festivals.
Rafa Teruel
Monsters
Princes of the Apocalypse
hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: fireball, wall of fire
3/day each: fire storm, haste, teleport
Magic Resistance. Imix
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
sapphire gemstones, particularly underground.
Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Claws of the Umber Hulk Wondrous item, rare (requires attunement) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms
while wearing it. You have proficiency with it, and it deals 1d8 slashing damage on a hit (your Strength modifier applies to the attack and damage rolls, as normal). While wearing the claws, you can’t manipulate objects or cast spells with somatic components.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny
difficult terrain made of earth or stone without expending extra movement. Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Werebear Changed by the Might of the Bear Habitat: Arctic, Forest, Hill; Treasure: Relics When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or
. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common. Werebear Medium or Small Monstrosity (Lycanthrope), Neutral Good
AC 15
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Museum Level 13 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research
A Museum contains relics and treasures brought back from expeditions you participated in or
work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Animal Friendship Potion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings
a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill
. See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell’s
. On a 1, the wand crumbles into dust and is destroyed. d100 Effect 01–05 You cast slow. 06–10 You cast faerie fire. 11–15 You are stunned until the start of your next turn, believing something
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell’s
. On a 1, the wand crumbles into dust and is destroyed. d100 Effect 01–05 You cast slow. 06–10 You cast faerie fire. 11–15 You are stunned until the start of your next turn, believing something
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected. Regaining Charges
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
in time. Creatures that can’t be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonido’s residents, not those of visitors.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gruumsh with 1d3 orogs and 1d8 + 2 orcs 07 1d3 constrictor snakes or 1d4 tigers 08 1 goblin boss with 3d6 goblins 09 1 faerie dragon (any age) 10 1 brown bear or 1d6 + 2 black bears 11–13 1d4 giant
deep forest. The interior is empty aside from a large cast-iron oven. 26 1 couatl 27–28 1d4 ogres or 1d6 + 2 half-ogres 29–30 1 gnoll pack lord with 1d4 + 1 giant hyenas 31–32 1d6 wererats 33 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum
range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected. Regaining Charges
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relics and vases plundered from Chultan ruins, and colorful flying snakes swoop and glide through the spacious hallways. The walls and pillars in Jessamine’s villa are painted with colorful serpents, and
(created by magic) plays throughout. Doors to private chambers have arcane lock spells cast on them, and flying swords are mounted on the walls, ready to attack on Wakanga’s command. The occasional
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marid Genie of the Water Habitat: Coastal, Planar (Elemental Plane of Water), Underwater; Treasure: Relics Michael Broussard Marids surge with the power of the seas, using it to manipulate the waves
its Hit Points somewhere on the Plane of Water.
Wishes. The marid has a 30 percent chance of knowing the Wish spell. If the marid knows it, the marid can cast it only on behalf of a non-genie creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Temple Reliquary The dwarves kept many precious relics here. 39a. Despoiled Gallery The duergar have destroyed the relics on display here, including statues atop pedestals, stone tablets on
five 1-foot-long pieces — the four that Halaster placed on display here, plus a fifth piece he cast away. A detect magic spell reveals no magical auras around the staff fragments. Each of the staff’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and






