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Returning 35 results for 'before building diffusing cover rowan'.
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Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, even as nature threatens to swallow what remains. Buildings. A building in Thundertree is
DC 10 Strength check to force open. The windows of any intact building are 2 feet wide and covered by wooden shutters containing 6-inch wide arrow slits. Creatures on one side of an arrow slit gain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
any intact building are 2 feet wide and covered by wooden shutters containing 6-inch-wide arrow slits. Creatures on one side of an arrow slit gain three-quarters cover against attacks from the other
General Features Many of Thundertree’s buildings have crumbled in the years since the town was abandoned, and nature threatens to swallow what remains. Buildings A building in Thundertree is either
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stinking swamp of blood. The domed top of an alabaster temple pokes through the scab. Many black iron chains of Avernus converge on the building, attaching within the grotesque mound.
The exposed
portions of the Bleeding Citadel are impenetrable and indestructible. If Lulu is with the characters, she shares her fear that the scab will eventually cover the entire structure, whereupon the citadel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stinking swamp of blood. The domed top of an alabaster temple pokes through the scab. Many black iron chains of Avernus converge on the building, attaching within the grotesque mound.
The exposed
portions of the Bleeding Citadel are impenetrable and indestructible. If Lulu is with the characters, she shares her fear that the scab will eventually cover the entire structure, whereupon the citadel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stinking swamp of blood. The domed top of an alabaster temple pokes through the scab. Many black iron chains of Avernus converge on the building, attaching within the grotesque mound.
The exposed
portions of the Bleeding Citadel are impenetrable and indestructible. If Lulu is with the characters, she shares her fear that the scab will eventually cover the entire structure, whereupon the citadel
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exterior of this two-story circular theater. People pass along the street, but all is dark behind the boards that cover the structure’s windows. A tattered awning shades the theater’s stout wooden
theater’s front entrance or investigates the windows can make a DC 15 Wisdom (Perception) check. On a successful check, the character hears a muffled voice within. Characters who spend time surveilling the building see figures furtively open the front door and slip inside once every 10 minutes or so.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exterior of this two-story circular theater. People pass along the street, but all is dark behind the boards that cover the structure’s windows. A tattered awning shades the theater’s stout wooden
theater’s front entrance or investigates the windows can make a DC 15 Wisdom (Perception) check. On a successful check, the character hears a muffled voice within. Characters who spend time surveilling the building see figures furtively open the front door and slip inside once every 10 minutes or so.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exterior of this two-story circular theater. People pass along the street, but all is dark behind the boards that cover the structure’s windows. A tattered awning shades the theater’s stout wooden
theater’s front entrance or investigates the windows can make a DC 15 Wisdom (Perception) check. On a successful check, the character hears a muffled voice within. Characters who spend time surveilling the building see figures furtively open the front door and slip inside once every 10 minutes or so.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
if they are indoors. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
if they are indoors. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
if they are indoors. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Yes Rare Lyre of Building Yes Rare Outer Essence Shard Yes Rare Planecaller’s Codex Yes Rare Protective Verses Yes Rare Reveler’s Concertina Yes Rare Shadowfell Brand Tattoo
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
welcome is contradicted by angry voices and cries of pain coming from behind a building.
The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
cover against anyone attacking from the other side. They draw shortswords if the characters close for melee. If three of the bounty hunters fall, the survivors quickly retreat to their nearby riding
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Libram of Souls and Flesh Yes Rare Lyre of Building Yes Rare Outer Essence Shard Yes Rare Planecaller’s Codex Yes Rare Protective Verses Yes Rare Reveler’s Concertina Yes Rare Shadowfell Brand Tattoo
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Graphic Designers: Trish Yochum (lead), Matt Cole
Cover Illustrators: Tyler Jacobson, Simen Meyer, Olena Richards
Interior Illustrators: Helder Almeida, Joy Ang, David Astruga, Alfven Ato, Tom Babbey
Crawford (co-lead), Christopher Perkins (co-lead), James Wyatt (co-lead), Peter Lee, Mike Mearls, Robert J. Schwalb, Rodney Thompson
Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
hard on new recruits.” (True)
DM Secret! Ivlis secretly leads the Cult of Chaos, an evil cult that feeds on destruction and disarray. Her supposed religious journey is a cover for her occult
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
welcome is contradicted by angry voices and cries of pain coming from behind a building.
The bounty hunters have attacked several villagers who questioned their intentions. The other locals have
cover against anyone attacking from the other side. They draw shortswords if the characters close for melee. If three of the bounty hunters fall, the survivors quickly retreat to their nearby riding






