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Returning 35 results for 'before burning down created repeating'.
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Magic Items
Dungeon Master’s Guide
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes
interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has
Magic Items
Dungeon Master’s Guide
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time
cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
1d100
Outer
Magic Items
Dungeon Master’s Guide
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, the Dragon Armies created traag draconians, the precursor to what would become baaz draconian foot soldiers. Unlike their draconian brethren, traag draconians are little more than bloodthirsty
only minimally help to slow a falling traag’s descent. Its metallic scales are coated in a sickly patina. In battle, the draconian can charge its body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge.
Axe of the Dwarvish Lords
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Magic Items
Dungeon Master’s Guide (2014)
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Monsters
Mordenkainen's Fiendish Folio Volume 1
terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.
Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Spells
Xanathar's Guide to Everything
smell of burning incense fills the air within, and the temperature is mild.
The temple opposes types of creatures you choose when you cast this spell. Choose one or more of the following: celestials
subtract the number rolled from the d20 roll.
In addition, the sensors created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Repeating Shot Weapon (Any Simple or Martial with the Ammunition Property), Uncommon (Requires Attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used
wielder makes a ranged attack roll with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Staunton Bluffs Darklord: Teresa Bleysmith Hallmarks: Endless warfare, repeating history Eerily faceless mercenary regiments sweep the countryside of Staunton Bluffs. Burning villages and killing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dock workers. With a successful DC 12 Charisma (Intimidation or Persuasion) check, the villagers form a bucket brigade to carry water from the sea and throw it on the fire. Magic. Water created by the
Create or Destroy Water spell (cast using at least a level 3 spell slot) or a similar effect douses the flames. While the characters are doing this, other altruistic villagers rush into the burning tavern to rescue the trapped villagers.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
alchemical refineries and dangerous laboratories in Ramulai to take advantage of this resource. The waste from these industries fills the Burning River, named for the regularity with which the pollutants
within it ignite, causing the waters to burn with colored flames. These toxins sicken the people of Ramulai, cause transformations among the regional wildlife, and created the swampland known as the Brew.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
a DC 15 Strength (Athletics) check. A creature that starts its turn in or on a burning building must make a DC 15 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hair that is white or yellow in color. Their uniformly pale white eyes lack both irises and pupils. Unnatural Origin. Derro believe they were created by their god, Diirinka, but they are actually the
Strength modifier + the wielder’s proficiency bonus. The derro also use a light repeating crossbow fitted with a cartridge that can hold up to six crossbow bolts. This weapon is similar to a light crossbow
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C1. Cliff Edge Floating hundreds of feet in the air at the center of the valley is a large island of rock. Enormous chimney-engines extend from the bottom of this island, burning with fitful, deep
the hundreds of feet of open space between them.
The floating island is all that remains of the planar craft that crashed into the mountains eons ago. The force of its impact created this valley
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Candle of Invocation Wondrous Item, Very Rare (Requires Attunement) This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is
, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
of this lost paradise still plunge from Avernus’s sky as burning meteors, and the land is dotted with the ruins of palaces and idyllic gardens that were obscenely beautiful in eons past. Fleeting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Candle of Invocation Wondrous Item, Very Rare (Requires Attunement) This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is
, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement. When you
exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears. Duration. A magic item created by this feature functions as the normal magic item
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Razia served as its guildmaster for almost ten thousand years. Legend says that all the other angels of Ravnica were created in the image of this semidivine figure, and her death was devastating to the
muscle, stout of heart, and possessing a burning love of justice and the battlefield, they have become the steel spine of the Boros Legion. Generations of minotaurs of the Ordruun family line have served with honor and distinction, claiming more than fifteen generals to their lineage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god’s honor, burning wooden crafts or drawings of their inventions to gain his favor. (ERIC DESCHAMPS) MYTHS OF PURPHOROS
The myths about Purphoros revolve around one of two themes: his wonderful
of iron.
Purphoros’s Twin. When the world was young, Purphoros was jealous of Iroas and Mogis and wanted a twin of his own. He created Petros, a Nyxborn double of himself crafted of divine bronze
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an idol or altar at one end. You decide whether the temple is illuminated and whether that illumination is bright light or dim light. The smell of burning incense fills the air within, and the
created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells. Finally, whenever any creature in the temple regains hit points from a spell of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
antipathy effect like that created by an antipathy/sympathy spell (save DC 20) while the spellbook is in its grasp. The spell affects all creatures except Ezzat and is inactive whenever the spellbook
lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evard’s black tentacles, fear, feeblemind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high granite pedestal. Dozens of eyes are carved into the wizard’s robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
Desk. Resting before
stone shelves that circle the room to a height of 10 feet.
Symbol. Inscribed on the floor and covered with a circular rug sewn with repeating eye-like patterns is a nearly invisible, 10-foot-diameter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Traag Draconian In their experimentation with corrupting dragon eggs, the Dragon Armies created traag draconians, the precursor to what would become baaz draconian foot soldiers. Unlike their
body with vicious fire, burning all in its wake. When a traag draconian dies, its body explodes in a thick, disgusting sludge. Traag Draconian
Large Monstrosity, Typically Chaotic Evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
order. The chatter in the air is unnerving, with hundreds of derro muttering, screaming at each other, and otherwise reveling in their insanity. Those who spot you look at you with a burning hatred
width, with a gentle downward slope. Ever since the foul irruption of the demon lords into the Underdark, the fissure is easier to find, as it sometimes leaks wisps of eerie fog created by faerzress
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed. Conceptopolis Axe of the Dwarvish Lords,
+1 Armor (Plate Armor)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Spells Of all the anomalies that emerged from the magical cataclysm that created the Mournland, the appearance of living spells might be the most mysterious. In some unknown fashion, the
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mysterious Manifestations Once the whistlers are defeated, the threat isn’t past. The mill’s burning roof threatens to collapse. The characters have time to escape with the workers, but the structure
Tepui in the Feywild. A character who succeeds on a DC 16 Intelligence (Arcana) check recognizes the planar rift, a temporary and potentially dangerous portal created by multiplanar energies, not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.






