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Magic Items
Dungeon Master’s Guide
expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped
the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it
Magic Items
Dungeon Master’s Guide
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Magic Items
Forgotten Realms: Adventures in Faerûn
cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragon’s body into a dracolich.
To decipher and use the Tome of the Dragon, you must be either a
)", "rollDamageType":"Necrotic"} damage to you and each assistant. If this damage reduces a creature to 0 Hit Points, the creature is killed and immediately reanimates as a Zombie under the DM’s
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
: silent imageTricksy Parry. Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4);{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Tricksy Parry"}.Faerie borrowers
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Monsters
The Tortle Package
Turn Resistance. The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw
replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi’s claws venomous. When a topi dies, the snake
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
creature knows the mirror's nature, and constructs succeed on the saving throw automatically.
An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet
new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals. The dreadnought can't be harmed from within
damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
succeed on a DC 17 Dexterity saving throw or take 45 (10d8);{"diceNotation":"10d8","rollAction":"Disintegration Ray","rollType":"damage","rollDamageType":"force"} force damage. If this damage reduces the
take 55 (10d10);{"diceNotation":"10d10","rollAction":"Death Ray","rollType":"damage","rollDamageType":"necrotic"} necrotic damage. The target dies if the ray reduces it to 0 hit points.
The death
Monsters
Mordenkainen Presents: Monsters of the Multiverse
diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane
", "rollAction":"Bite", "rollDamageType":"force"} force damage. If the target is a Huge or smaller creature and this damage reduces it to 0 hit points or it is incapacitated, the dreadnought swallows it. The
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
its skull remains. This “demilich” contains only a fragment of the lich’s malevolent life force — just enough so that if it is disturbed, these remains rise into the air and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M4. Dormitories When not on duty, the monks reside in this series of ill-kept rooms. Each of these dormitory cells contains only a bed, a trunk for personal effects, and a table. All are crafted of
scrap parts from the complex mechanical detritus of the monastery, and feature residual buttons, dials, and meters that have no discernible purpose. The walls here are covered in graffiti, suggesting a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
Characters looking to double-cross Vizeran — or those with a sense of poetic justice — might hide the dark heart somewhere in the drow archmage’s tower or the surrounding cavern. This reduces the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature is raised from the dead by magic. The void already contains the souls of all those Charmayne killed, including King Jhaeros. Characters would be wise to keep their distance from the void. Any
creature that enters the void or starts its turn there takes 70 (20d6) necrotic damage. If this damage reduces the creature to 0 hit points, the creature, along with any nonmagical equipment it is
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creates an illusion 27–29 Suppresses magic items for a time 30–32 Enlarges or reduces characters 33–35 Magic mouth speaks a riddle 36–38 Confusion (targets all creatures within 10 ft.) 39–41 Gives
directions (true or false) 42–44 Grants a wish 45–47 Flies about to avoid being touched 48–50 Casts geas on the characters 51–53 Increases, reduces, negates, or reverses gravity 54–56 Induces greed 57–59
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, not Bastion Defenders; however, if your Bastion is attacked (see “Bastion Events” at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to
determine how many Bastion Defenders are lost in the attack. The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants. Recruit Options. When you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
(including Barbatos in areas 12 or 13, and the ettin in area 35). In addition, this area contains alchemist’s supplies, an herbalism kit, two vials each of thessaltoxin poison and thessaltoxin antidote
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Topi Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live
. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
in years and doesn’t remember what’s there. Newmy’s Room. Newmy rests in a burial nook large enough to hold the corpse of a Medium creature. The nook contains old rags and a decrepit broom. Newmy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and despair are bound up in
the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. His stateroom has the following features: The port alcove contains a net hammock and a steel footlocker. A black metal shrine of Lolth covered in tiny spider statuettes stands against one wall. At its
breathing. Treasure. The shrine weighs 50 pounds and is worth 125 gp as an art object. The footlocker contains a pouch holding 50 gp and a potion of healing. The potion’s crystal flask, shaped like a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strongbox and instructs them to try to pilfer its contents however they please. Each strongbox contains a modest amount of gold. If a character can get into a strongbox, they can keep its contents, though
object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. On each character’s
Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it makes a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this hall are as follows: Chandeliers. Radiant crystal chandeliers levitate near the ceiling.
Paintings. Paintings line the walls. They come in many sizes and have gilded frames.
The hall contains
released and appears in an unoccupied space as close to the shield as possible. On a failed save, the creature takes 31 (7d8) necrotic damage. If this damage reduces the trapped creature to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
(spell save DC 13):
At will: prestidigitation
1/day: silent image
Reactions
Tricksy Parry. Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4).
Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything the dreadnought swallows is deposited in a unique demiplane: an enclosed space that contains
Shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from






