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Returning 35 results for 'behalf been diffusing clothing rewards'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the characters’ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the characters’ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the characters’ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?
Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, discarded by chaos clergy in favor of more ecclesiastical clothing before moving further into the temple complex. The walls here were washed with a chlorine solution daily when the temple was in use
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, discarded by chaos clergy in favor of more ecclesiastical clothing before moving further into the temple complex. The walls here were washed with a chlorine solution daily when the temple was in use
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, discarded by chaos clergy in favor of more ecclesiastical clothing before moving further into the temple complex. The walls here were washed with a chlorine solution daily when the temple was in use
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re
, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Halflings are easily moved to pity and hate to see any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
rival beholder (or any parts it can recover from a battle) would certainly be a prized trophy, as would be the skull of a defeated dragon, the clothing of a famous adventurer the beholder killed, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
rival beholder (or any parts it can recover from a battle) would certainly be a prized trophy, as would be the skull of a defeated dragon, the clothing of a famous adventurer the beholder killed, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
rival beholder (or any parts it can recover from a battle) would certainly be a prized trophy, as would be the skull of a defeated dragon, the clothing of a famous adventurer the beholder killed, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
treasures that bring esteem to a cloud giant’s household. Rather than steal from one another or fight over treasures, cloud giants are inveterate gamblers with a hunger for high risks and high rewards
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
persuaded to return to Targos if the characters restore all his lost hit points and vow to search for the three missing members on his behalf. Garret describes the missing explorers as follows: Mokingo
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
persuaded to return to Targos if the characters restore all his lost hit points and vow to search for the three missing members on his behalf. Garret describes the missing explorers as follows: Mokingo






