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Returning 35 results for 'being becomes diffusing colors resolve'.
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Magic Items
Dungeon Master’s Guide
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope
Hypnotic Pattern
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern
must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an
Monsters
Mythic Odysseys of Theros
creature's speed becomes 0 for the rest of the turn.Multiattack. The hoplite makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
Robe of Useful Items
Legacy
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Magic Items
Basic Rules (2014)
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it
represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Dagger
Lantern, Bullseye;Bullseye lantern (filled and lit)
Mirror
Magic Items
Tasha’s Cauldron of Everything
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear
, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to
Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the perfect item from which to make a spellguard
shield.
A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder is also a material component of the ritual that enchants the robe.Fire, Poison
Species
One Grung Above
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Monsters
Guildmasters’ Guide to Ravnica
mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7
Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution
Monsters
Guildmasters’ Guide to Ravnica
this way at a time.
6
Hypnotic Display (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hypnotic Display"}. As an action, the krasis creates mesmerizing colors and shapes
minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes
Monsters
Guildmasters’ Guide to Ravnica
mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7
Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a
Elf
Legacy
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
on a failed save, or half as much damage on a successful one.
Regional Effects
A region containing a baernaloth’s lair becomes warped by the creature’s unnatural presence, which creates
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but it doesn’t rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but it doesn’t rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but it doesn’t rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Careful (Uncommon). Choose up to three
range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Careful (Uncommon). Choose up to three
range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Careful (Uncommon). Choose up to three
range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blood Fury Tattoo Wondrous item (tattoo), legendary (requires attunement) Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blood Fury Tattoo Wondrous item (tattoo), legendary (requires attunement) Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blood Fury Tattoo Wondrous item (tattoo), legendary (requires attunement) Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern






