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Returning 35 results for 'being been deflect creature records'.
Other Suggestions:
being been detect creature record
being been detect creature recorded
being been detect creature reforms
being been detect creature regards
being been detect creature reports
Monsters
Monster Manual
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.Deflect Missile (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Deflect Missile
, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6);{"diceNotation":"1d10+6", "rollType":"damage", "rollAction":"Deflect Missile", "rollDamageType":"Force"} Force damage.
Spells
Forgotten Realms: Heroes of Faerûn
Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant
of level 7 or lower that targeted only you and didn't create an area of effect, you can take a Reaction to deflect that spell back at the spell's caster; the caster makes a saving throw against that spell using that caster's own spell save DC.
Monsters
Planescape: Adventures in the Multiverse
. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):
Incapacitate. The target must succeed on a DC 15 Constitution saving throw or
reactions per round but only one per turn.
Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
creature, it can’t regain hit points until the start of Murgaxor’s next turn.
Blood Boil (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blood Boil"}. Murgaxor
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Havia can move through the space of a Medium or larger creature.
Brave. Havia has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following additional
Monsters
Spelljammer: Adventures in Space
"} bludgeoning damage.
Acid Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18
with opposable thumbs. The creature walks upright on two legs.
Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats
Monsters
Candlekeep Mysteries
","rollDamageType":"force"} force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane’s next turn.
Whip
","rollDamageType":"slashing"} slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can’t make attacks with the whip while using
Monsters
Storm King's Thunder
tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice
of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air.
Monsters
Lost Laboratory of Kwalish
target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose
reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Martial Arts Adept
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
The target must succeed on
attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Monsters
Planescape: Adventures in the Multiverse
. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, a
creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time stream
Monsters
Planescape: Adventures in the Multiverse
. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a
creature takes 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Mookie can move through the space of a Medium or larger creature.
Brave. Mookie has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following
Monsters
Lost Laboratory of Kwalish
. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one
;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Monsters
Candlekeep Mysteries
","rollDamageType":"force"} force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the of Jade Tigress’s next turn.
Poisoned
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Jade Tigress catches the missile if it
Monsters
Waterdeep: Dragon Heist
: 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, Hlam can choose one of the
, reach 5 ft., one creature. Hit: The target must make a DC 18 Constitution saving throw. On a failed save, the target is reduced to 0 hit points. On a successful save, the target takes 55 (10d10
Monsters
Planescape: Adventures in the Multiverse
liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While
has advantage on saving throws against spells and other magical effects.
Numbing Secretions. A creature that touches the shator or hits it with a melee attack while within 5 feet of it must succeed on
Monsters
Planescape: Adventures in the Multiverse
dust. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Time Breath
", "rollDamageType":"force"} force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, and it has the
Monsters
Acquisitions Incorporated
Brave. Rosie has advantage on saving throws against being frightened.
Halfling Nimbleness. Rosie can move through the space of any creature that is of a size larger than hers.
Evasion. If Rosie is
damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
Magic Items
Acquisitions Incorporated
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
creature takes 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature
Monsters
Planescape: Adventures in the Multiverse
Breath"}. The dragon exhales a wave of shimmering light in a 90-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area
must make a DC 24 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Time Breath", "rollDamageType":"force"} force
Monsters
Candlekeep Mysteries
":"damage","rollAction":"Thunder Strike","rollDamageType":"thunder"} thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the
the missile. The damage he takes from the attack is reduced by 1d10 + 12;{"diceNotation":"1d10+12","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Bak Mei catches the
Monsters
Fizban's Treasury of Dragons
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Monsters
Fizban's Treasury of Dragons
psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6);{"diceNotation":"9d6", "rollType":"damage
", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Records Maddgoth gathers intelligence on wizards across Faerûn, prepares dossiers on several “promising” ones, and stores these records here. 36a. Gathered Intelligence This room contains rows
. Scrawled on most of the remaining ones is the word “DECEASED” in Maddgoth’s hand, while a handful of dossiers bear the word “LICH” instead. 36b. Secure Records The door to this room is locked and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
door at the far end.
The portraits here depict past deans of Lorehold and are invested with a measure of their spirits. Any visible creature not part of the Lorehold faculty that enters this hall
portraits, the paintings target them with disconcerting magic. Each creature in the hall that can hear the whispers must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
weapons and unarmed strikes into finesse weapons? No. The feature grants a benefit that is similar to the finesse property, but the feature doesn’t confer that property. When a monk using Deflect
Missiles catches and throws a projectile, what is the damage of the attack? A missile counts as a monk weapon if it is thrown using Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chain in a crushing overhead smash that’s nearly impossible to block or deflect. Ogre Chain Brute
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft
XP)
Actions
Fist. Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
. 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
. 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cloud Giants Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air
. These abilities are represented by the following action options. Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
commune with the dead through them. A speak with dead spell cast on a death mask causes the face to animate as if it were the corpse of the deceased creature that bore its likeness. The Heralds of Dust
keep records of the faces’ identities, but some have been lost to time and can be gleaned only by asking the dead. Undead Workforce. Skeletons and zombies roam the halls of the Mortuary, completing






