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Returning 16 results for 'being before down charmed raging'.
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Frost Giant Everlasting One
Legacy
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Monsters
Volo's Guide to Monsters
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at
enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t
raging.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
). Bael makes one Hellish Morningstar attack.With the Blood War between devils and demons raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appendix A). Mindless Rage Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
appendix A). Mindless Rage Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Bael With the Blood War raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power in the ongoing struggle against the demons. Duke Bael, one of
nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 23
Languages
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bael With the Blood War between devils and demons raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power in the ongoing struggle. Duke Bael
Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 19 (22,000 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Con 27 +8 +15 Ability Score Mod Save Int 9 −1 −1 Wis 14 +2 +9 Cha 9 −1 +6
Immunities Acid, Cold, Fire, Lightning, Poison, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled
reduced to 0 until the end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
through 6 has a true name that it keeps secret. A demon can be forced to disclose its true name if charmed, and ancient scrolls and tomes are said to exist that list the true names of the most powerful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant
giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength checks and Strength saving throws When it makes a melee weapon attack, the giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus. Lair Actions. On initiative count
Immunities cold, fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 20
Languages all, telepathy 120 ft.
Challenge 22 (41,000
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transformation. A barbarian touched by Belashyrra might serve as an eye of the All-Seer but remain physically unchanged, even as a barbarian tied to Dyrrn takes on aberrant features while raging. When a
22 (+6)
CHA
23 (+6)
Saving Throws Int +14, Wis +13, Cha +13
Skills Arcana +14, Perception +13
Damage Resistances poison, psychic
Condition Immunities blinded, charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
Condition Immunities charmed, frightened
Senses truesight 120 ft., passive Perception 25
Languages Common, Sphinx
Challenge 21 (33,000 XP)
Innate Spellcasting. Isperia’s innate spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
notices a creature that isn’t one of its allies, it becomes besotted with that creature and has the Charmed condition for 1 hour. Sleeping Concoction. The Burning Circle’s sleeping concoction requires three Arborean rose blossoms (see “Nature Lovers”).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that approaches within 10 feet of the edge must succeed on a DC 13 Wisdom saving throw or be compelled to leap into the pit (a creature ignores this effect if immune to being charmed). Such a creature
door) is a corridor that connects with the Pools of Devotion. 14. Demon Cells Several cages line this chamber from floor to ceiling. Three of them hold various demons, which are raging futilely and






