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Returning 35 results for 'being being defeat contained rules'.
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Magic Items
Princes of the Apocalypse
is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures don’t have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures do not have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Duels in the Repository Strixhaven students have the following rules for duels at the Furygale Repository: Only two students duel at a time. Duelists must use magic to defeat their opponents. Weapons
breaks these rules loses the duel. If a duelist kills an opponent, the killer, if discovered, is expelled from the university and forced to pay for raise dead to be cast on the dead duelist. As
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
between Baldur’s Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
Adept feature, a Wizard can cast spells with the Ritual tag in their spellbook as a Ritual without preparing the spell, in addition to following the normal rules of Ritual spells. If a Wizard is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Oozing Royalty When the characters defeat the last group of oozes, but before they reach area 30, the Pudding King appears. The insane, slime-covered deep gnome points at you and cackles. “Devour
juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form. Jhesiyra can exert control over Halaster’s magic gates, keeping adventurers from passing through them if she thinks they lack the might needed to defeat the perils beyond. In terms of game rules
, inhabiting the very dungeon itself. Halaster is unaware of Jhesiyra’s presence but also wonders over her disappearance following the Spellplague. Jhesiyra’s plan is to use adventurers to defeat Halaster so
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Credits
Project Lead & Writer: Christopher Perkins
Art Director: Kate Irwin
Rules Developer: Jeremy Crawford
Editors: Judy Bauer, Kim Mohan
Senior Graphic Designer: Trish Yochum
the United States of America and around the world under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Credits
Project Lead: Christopher Perkins
Writers: Justice Ramin Arman, Sadie Lowry, Jeffrey Ludwig
Art Director: Kate Irwin
Adventure Developers: Dan Dillon, Christopher Perkins
Rules
materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Erin Roberts, James L. Sutter
Rules Developer: Jeremy Crawford
Editors: Sydney Adams, Judy Bauer, Janica Carter, Laura Hirsbrunner, Adrian Ng, Jason Tondro
Senior Graphic Designer: Trish Yochum
under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Quandt, Morrigan Robbins, Ashley Warren
Rules Development: Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman
World Building: John Francis Daley, Crystal Frasier, Jonathan Goldstein, Ed
and around the world under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
George, Amanda Hamon, Cassandra Khaw, Renee Knipe, Kira Magrann, Molly Ostertag, Ben Petrisor, Jessica Price, Taymoor Rehman, Jessica Ross, John Stavropoulos, Jabari Weathers, James Wyatt
Rules
under international intellectual property treaties. Any reproduction or unauthorized use of the materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Credits
Project Lead: Christopher Perkins
Writers: Christopher Perkins, Jeremy Crawford, Ari Levitch
Art Directors: Kate Irwin, Richard Whitters
Rules Developers: Jeremy Crawford, Dan
materials contained herein or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, appearing to one side or the other. If he is seen riding a white mare (Veiros), then the army will succeed. If he rides a black stallion (Deiros), then defeat is certain. Most often he appears to be riding
envision him. Tempus’s favor might be randomly distributed, but over the centuries his priests have made an effort to spread and enforce a common code of warfare — to make war a thing of rules, respect for
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
house that is a shadow of its united predecessor, similar in many ways to House Phiarlan. But while spies and assassins are contained within a secret sixth branch of House Phiarlan, separate from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Somerville
Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, James Wyatt
Art
material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
goblins can do on their turn, see chapter 9, “Combat,” in the Basic Rules. When three goblins are defeated, the last goblin attempts to flee, heading for the goblin trail. Developments In the unlikely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage is real. A character free of the vision can free another character from it by using an action to shake or slap them. If the characters defeat Hexacali, their last collective memory is of pinning
is one of Halaster’s gates (see “Gates”). Its frame is composed of an assemblage of hundreds of tiny, interlocking stone gears. This gate’s rules are as follows: Any creature that inspects the frame
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
facility’s supplies, including several brooms and a custodial cart. Staff members contained the supplies in a crate they labeled “Danger! Do not open!” Just moments after the expo began, though, Lile
, a convoluted double-decker seating apparatus, and wants to prove his talent. Aftermath. If the characters defeat Lile, each of them earns a bonus 100 XP. At your discretion, the judges might award the characters the 500 GP prize as well, especially if most other inventions were destroyed.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
: Review the zombie stat block in appendix B. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on your notepad. On the zombies
characters are more than 20 feet away, the zombies use the Dash action so they can move farther. For more information on what the zombies can do on their turn, see “Combat” in the Basic Rules. The zombies
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
find the Cargo Deck filled with thick smoke. Rules for the smoke are as follows: Smoke Inhalation. Any creature that needs to breathe must make a DC 10 Constitution saving throw whenever it starts its
creatures and objects beyond that range are only lightly obscured. Running the NPCs As the characters defeat the last of the mephits, Krik’Lit and Pffred get the fire under control by expending half the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. A trail hidden behind thickets
ground. The character is restrained until 1 or more slashing damage is dealt to the snare’s cord. (See the appendix in the Basic Rules for the effect of being restrained.) A character who isn’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen is Kas in disguise, it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. If They Find Out? Diana Cearley Malaina van Talstiv Although it’s unlikely, the
eventually defeat Kas, they learn where Vecna weaves his ritual and can proceed to chapter 11. The Characters Defeat Kas. If the characters defeat Kas, allow them to decide how to proceed. They might still
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
: Review the zombie stat block below. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on your notepad. On the zombies’ initiative
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the






