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Returning 35 results for 'being bless diffusing comes renown'.
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Lemure
Legacy
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Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10;{"diceNotation
":"1d10","rollType":"roll","rollAction":"Hellish Rejuvenation"} days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. With each rank of piety gained, a character can pray for divine favor once per day. This favor usually comes in the form of a cleric spell like bless. The favor often comes with a sign of the divine
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. With each rank of piety gained, a character can pray for divine favor once per day. This favor usually comes in the form of a cleric spell like bless. The favor often comes with a sign of the divine
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. With each rank of piety gained, a character can pray for divine favor once per day. This favor usually comes in the form of a cleric spell like bless. The favor often comes with a sign of the divine
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
rivalry comes to a head through an unfortunate event. The adversaries acquire a cursed item that possesses or otherwise corrupts them, turning the other group into outright antagonists. Ideally, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
rivalry comes to a head through an unfortunate event. The adversaries acquire a cursed item that possesses or otherwise corrupts them, turning the other group into outright antagonists. Ideally, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
rivalry comes to a head through an unfortunate event. The adversaries acquire a cursed item that possesses or otherwise corrupts them, turning the other group into outright antagonists. Ideally, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
to bless the wearer’s performances. However, he doesn’t mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklord’s Pack. Harkon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
to bless the wearer’s performances. However, he doesn’t mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklord’s Pack. Harkon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
to bless the wearer’s performances. However, he doesn’t mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklord’s Pack. Harkon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weird Magic Over the course of a seemingly endless lifetime, a hag typically discovers or creates several unusual ways to use magic. The weird magic that hags can call upon comes in a number of forms
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
organization (see “Renown” in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a criminal past that comes to light when officials or bounty hunters visit your Bastion with a warrant for the hireling’s arrest. You can retain the hireling by paying a bribe of 1d6 × 100 GP
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s






