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Returning 35 results for 'being blessed diffusing contain restraint'.
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Spells
Player’s Handbook
You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this
is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.
Chaining. Chains firmly rooted in the
Imprisonment
Legacy
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Spells
Basic Rules (2014)
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
Tortle
Legacy
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Species
The Tortle Package
. Tortles tend to be most uncomfortable underground, where neither the sun nor the moon is visible to them.
Blessed are the days when both the sun and moon are visible in the sky at the same time
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash’s forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard
, though its ranks contain both tender-hearted civil servants and disciplinarians who relish chastising citizens for misdemeanors. Names Sangarian names are drawn from lineage, religion, and literature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash’s forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard
, though its ranks contain both tender-hearted civil servants and disciplinarians who relish chastising citizens for misdemeanors. Names Sangarian names are drawn from lineage, religion, and literature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash’s forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard
, though its ranks contain both tender-hearted civil servants and disciplinarians who relish chastising citizens for misdemeanors. Names Sangarian names are drawn from lineage, religion, and literature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar
Kobold
Legacy
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Orc
Legacy
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Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
return from a raid.
The gaze of the One Eye brings madness to many an orc.
— Elminster
Roleplaying an Orc
When you’re roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unusually large size, cut into a specific pattern that allows the dragonshard to contain raw magical energy without exploding. A single power core is about the size of a wine barrel, hooked up to an elaborate
doomed to haunt it until they can find blessed release. Map 4.8: Fallen Warforged Colossus View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unusually large size, cut into a specific pattern that allows the dragonshard to contain raw magical energy without exploding. A single power core is about the size of a wine barrel, hooked up to an elaborate
doomed to haunt it until they can find blessed release. Map 4.8: Fallen Warforged Colossus View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unusually large size, cut into a specific pattern that allows the dragonshard to contain raw magical energy without exploding. A single power core is about the size of a wine barrel, hooked up to an elaborate
doomed to haunt it until they can find blessed release. Map 4.8: Fallen Warforged Colossus View Player Version
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon — living symbols
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon — living symbols
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoin’s faithful are reluctant to attack its wearer. Undead dwarves in the
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoin’s faithful are reluctant to attack its wearer. Undead dwarves in the
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoin’s faithful are reluctant to attack its wearer. Undead dwarves in the
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon — living symbols
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters






