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Returning 35 results for 'being blur diffusing class restrained'.
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Monsters
Keys from the Golden Vault
target is grappled (escape DC 16) if the eldritch horror isn’t already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5–6);{"diceNotation
. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the eldritch horror, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
Couatl
Legacy
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Monsters
Basic Rules (2014)
). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating
statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
The Book of Many Things
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
the restrained condition. As an action, a restrained target can make a DC 13 Strength check, bursting the webbing on a successful check. The webbing can also be destroyed (AC 10; 5 hit points
Magic Items
Guildmasters’ Guide to Ravnica
know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
You expend a spell
2)
3
color spray
4
faerie fire
5
fog cloud
6
thunderwave
2nd-Level Spells
d6
Spell
1
blur
2
gust of wind
3
heat metal
4
Melf's
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs
Monsters
The Book of Many Things
", "rollDamageType":"slashing"} slashing damage, and the target has the restrained condition for 1 minute. The restrained target can make a DC 20 Strength saving throw at the end of each of its turns, ending the
effect on itself on a success. Only one creature can be restrained by the whip at a time.
Mezzoloth Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mezzoloth Vortex
Imprisonment
Legacy
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Spells
Basic Rules (2014)
chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
)
Innate Spellcasting. The eblis’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
1/day each: blur
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
)
Innate Spellcasting. The eblis’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
1/day each: blur
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords of all mephits. Steam Mephit
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
): expeditious retreat, magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
)
Innate Spellcasting. The eblis’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
1/day each: blur
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
): expeditious retreat, magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
): expeditious retreat, magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords of all mephits. Steam Mephit
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords of all mephits. Steam Mephit
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. The toad
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. The toad
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. The toad
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seems blindingly fast, vanishing into an indistinct blur as it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down
actions falls on other creatures and creates discord. Quickling
Tiny Fey, Chaotic Evil
Armor Class 16
Hit Points 10 (3d4 + 3)
Speed 120 ft.
STR
4 (−3)
DEX
23 (+6)
CON
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tier of their training become one of the githzerai known as the enlightened. Githzerai Enlightened
Medium humanoid (gith), lawful neutral
Armor Class 18
Hit Points 112 (15d8 + 45)
Speed 30 ft
with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: blur, expeditious retreat, feather fall, jump, see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kith’rak
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 180 (24d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
16(+3)
CON
17(+3)
INT
16(+3)
WIS
15(+2
: mage hand (the hand is invisible)
3/day each: blur, jump, misty step, nondetection (self only)
1/day each: plane shift, telekinesis
Rally the Troops. As a bonus action, the githyanki can magically
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12






