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Returning 35 results for 'being both diffusing creature receiving'.
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being both diffusing creature reciting
Spells
Player’s Handbook
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the
planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails.
Upon receiving your message
Otyugh
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
receiving creature to telepathically respond.Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to
Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the
Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or
Monsters
Tales from the Yawning Portal
receiving creature to telepathically respond.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack. The otyugh makes three attacks: one with its bite and two with
Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the
Monsters
Strixhaven: A Curriculum of Chaos
creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add 1d6;{"diceNotation":"1d6
","rollAction":"Briar Vine","rollDamageType":"poison"} poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself.
Spellcasting. The apprentice casts
Monsters
Infernal Machine Rebuild
receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells
Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the
Magic Items
Baldur’s Gate: Descent into Avernus
within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21
), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you
Monsters
Strixhaven: A Curriculum of Chaos
pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add
":"4d8","rollType":"damage","rollAction":"Briar Vine","rollDamageType":"poison"} poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.
A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.
fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the creature can choose to experience a vision of the past. After receiving this vision, the creature can’t experience another vision of the past until it finishes a long rest. While standing in the
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the creature can choose to experience a vision of the past. After receiving this vision, the creature can’t experience another vision of the past until it finishes a long rest. While standing in the
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the creature can choose to experience a vision of the past. After receiving this vision, the creature can’t experience another vision of the past until it finishes a long rest. While standing in the
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different plane than you, there is a 5 percent chance that the message doesn’t arrive. You know if the delivery fails. Upon receiving your message, a creature can block your ability to reach it again
fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
other creatures are nearby, so it takes a moment to realize the voice is in your heads. “Please, I’ve been taken by a dragon!”
The telepathic signal originates from the extraplanar creature attached to
found us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Temporary Hit Points Some spells and special abilities confer temporary hit points to a creature. Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points
, you can have 12 or 10, not 22. If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
other creatures are nearby, so it takes a moment to realize the voice is in your heads. “Please, I’ve been taken by a dragon!”
The telepathic signal originates from the extraplanar creature attached to
found us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Temporary Hit Points Some spells and special abilities confer temporary hit points to a creature. Temporary hit points aren’t actual hit points; they are a buffer against damage, a pool of hit points
, you can have 12 or 10, not 22. If you have 0 hit points, receiving temporary hit points doesn’t restore you to consciousness or stabilize you. They can still absorb damage directed at you while you’re
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
other creatures are nearby, so it takes a moment to realize the voice is in your heads. “Please, I’ve been taken by a dragon!”
The telepathic signal originates from the extraplanar creature attached to
found us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.






