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Returning 35 results for 'being both drive creatures register'.
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Monsters
Heroes of the Borderlands
trespassers and drive them out. Wardens wield weapons and shields fashioned from the husks of giant beetles, snapping turtles, and other mighty creatures. When these tools fail them, they channel the forces of nature to augment their natural attacks with poison saliva.
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
Dispel Evil and Good
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have
charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Incorporeal Movement. The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
to drive out the intruders.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly
Monsters
Adventure Atlas: The Mortuary
, speak with dead
1/day each: banishment, dispel evil and goodDauntless in the face of death, exorcists in the Heralds of Dust cleanse hapless creatures and resting places haunted by ghost;ghosts, specter
apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the
Monsters
Icewind Dale: Rime of the Frostmaiden
imbues the construct with malevolence, allowing it to enjoy the terror it causes. This effect extends outward from it, corrupting other creatures who get too close to the dragon. Those affected by the
dragon’s presence turn their efforts to helping the dragon inflict suffering on others.
A chardalyn dragon serves the tyrannical will of its evil creator—a tireless drive devotion that
Monsters
Mordenkainen's Fiendish Folio Volume 1
);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"cold"} cold damage.The descendants of satyrs corrupted by infernal power, forlarren are miserable creatures—an unhappy union between the rigid
demands of the Nine Hells and the impulsive hedonism of the Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go.
Corrupted Essence. The devils
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
; Instead, aggressive, stronger creatures register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
Monsters
Fizban's Treasury of Dragons
","rollType":"damage","rollAction":"Boiling Aura","rollDamageType":"fire"} fire damage. Being underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Monsters
Fizban's Treasury of Dragons
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the air are actually withered corpses standing upright on a ledge two feet above the floor.
Creatures. Once the lead character in the party reaches the midway point of the east–west passage, fifteen
zombies animate and attack. These corpses don’t register as undead to a casting of detect evil and good until after they animate. Disease. After combat with the zombies is finished, each character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the air are actually withered corpses standing upright on a ledge two feet above the floor.
Creatures. Once the lead character in the party reaches the midway point of the east–west passage, fifteen
zombies animate and attack. These corpses don’t register as undead to a casting of detect evil and good until after they animate. Disease. After combat with the zombies is finished, each character who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren’t scared of a troll; instead, they
. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure. Lizardfolk experience most feelings as detached descriptions of creatures and situations. For example, humans
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren’t scared of a troll; instead, they
. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure. Lizardfolk experience most feelings as detached descriptions of creatures and situations. For example, humans
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren’t scared of a troll; instead, they
. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure. Lizardfolk experience most feelings as detached descriptions of creatures and situations. For example, humans
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the air are actually withered corpses standing upright on a ledge two feet above the floor.
Creatures. Once the lead character in the party reaches the midway point of the east–west passage, fifteen
zombies animate and attack. These corpses don’t register as undead to a casting of detect evil and good until after they animate. Disease. After combat with the zombies is finished, each character who
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Paladin Would a Paladin’s Divine Sense register a tiefling due to their infernal heritage? A tiefling is a humanoid, not a fiend, and therefore escapes the notice of Divine Sense. The feature detects
creatures that have the celestial, fiend, or undead creature type. Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Paladin Would a Paladin’s Divine Sense register a tiefling due to their infernal heritage? A tiefling is a humanoid, not a fiend, and therefore escapes the notice of Divine Sense. The feature detects
creatures that have the celestial, fiend, or undead creature type. Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Paladin Would a Paladin’s Divine Sense register a tiefling due to their infernal heritage? A tiefling is a humanoid, not a fiend, and therefore escapes the notice of Divine Sense. The feature detects
creatures that have the celestial, fiend, or undead creature type. Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Everywhere! When the characters register their team name with Professor Sharpbeak, the owlin counselor’s eyes briefly dart about with trepidation. She asks the characters to walk with her
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Everywhere! When the characters register their team name with Professor Sharpbeak, the owlin counselor’s eyes briefly dart about with trepidation. She asks the characters to walk with her
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Everywhere! When the characters register their team name with Professor Sharpbeak, the owlin counselor’s eyes briefly dart about with trepidation. She asks the characters to walk with her
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
crew station. Helm Small Object Armor Class: 15 Hit Points: 20
Drive (Requires Mark of Storm). The ship moves up to its Fly Speed in any direction.
Shift Engine (Requires Mark of Storm). The ship’s
member operating an airship’s Helm) must have the Mark of Storm to interface with the controls. While operating the Helm, a crew member can take the station’s Drive and Shift Engine actions. Tilt and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
crew station. Helm Small Object Armor Class: 15 Hit Points: 20
Drive (Requires Mark of Storm). The ship moves up to its Fly Speed in any direction.
Shift Engine (Requires Mark of Storm). The ship’s
member operating an airship’s Helm) must have the Mark of Storm to interface with the controls. While operating the Helm, a crew member can take the station’s Drive and Shift Engine actions. Tilt and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
crew station. Helm Small Object Armor Class: 15 Hit Points: 20
Drive (Requires Mark of Storm). The ship moves up to its Fly Speed in any direction.
Shift Engine (Requires Mark of Storm). The ship’s
member operating an airship’s Helm) must have the Mark of Storm to interface with the controls. While operating the Helm, a crew member can take the station’s Drive and Shift Engine actions. Tilt and






