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Returning 35 results for 'being build down chance receives'.
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being build down channel receive
Spells
Player’s Handbook
, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Nycaloth (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
);{"diceNotation":"2d4","rollType":"roll","rollAction":"Claw"}. Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives
","rollAction":"Summon Yugoloth"} chance of summoning 1d4;{"diceNotation":"1d4","rollType":"roll"} mezzoloth;mezzoloths or one nycaloth.
A summoned yugoloth appears in an unoccupied space within 60 feet
Bearded Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
":"Glaive"}. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Summon Devil (1/Day). The
devil chooses what to summon and attempts a magical summoning.
A bearded devil has a 30 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Devil"} chance of summoning one bearded
Horned Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 150 ft., one target. Hit: 14 (4d6
.
Summon Devil (1/Day). The devil chooses what to summon and attempts a magical summoning.
A horned devil has a 30 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Devil"} chance
Guards and Wards
Legacy
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Spells
Basic Rules (2014)
branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors. All
location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.
The whole warded area radiates magic. A dispel magic
Aasimar
Legacy
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Magic Items
Acquisitions Incorporated
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
Changeling
Legacy
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Species
Eberron: Rising from the Last War
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
Tortle
Legacy
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1P. Kitchen Meals for the cultists are prepared in this kitchen by a dwarf chef and his two human helpers (commoners). The chef is named Tharm Tharmzid. If given the chance, he complains bitterly
about the lack of ingredients here for good meals. Everything he receives comes from the lizardfolk hunters and gatherers, whose notions about what is and isn’t edible don’t mesh well with Tharmzid’s.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1P. Kitchen Meals for the cultists are prepared in this kitchen by a dwarf chef and his two human helpers (commoners). The chef is a dwarf named Tharm Tharmzid. If given the chance, he complains
bitterly about the lack of ingredients here for good meals. Everything he receives comes from the lizardfolk hunters and gatherers, whose notions about what is and isn’t edible don’t mesh well with Tharmzid’s.
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build&rdquo
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orcs (p. 71) The first paragraph of this random encounter has been replaced with “The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a
suitable place to build a homestead. Otherwise, the orcs are hostile and have prisoners in tow. A sample group of prisoners is presented here, but you can create others.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A character who receives a parcel of land is free to build on it and is expected to safeguard it. He or she may yield the land as part of an inheritance, but can’t sell or trade it without permission
Kobold
Legacy
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Orcs The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a suitable place to build a homestead. Otherwise, the orcs are hostile and have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
subordinates put Quentin in touch with wizards who could help him build and decorate the casino. Roleplaying Quentin Quentin sees himself as Verity’s victim and portrays himself as a martyr for losing to her
. He sees the theft and his new casino as his rightful chance to even the scales and reclaim his dignity. Quentin is a classic villain, happy to monologue if given the chance—how will the characters know
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and map of the Biblioplex (map 3.1), see chapter 3. If characters don’t immediately leap at the chance to form a Mage Tower team for the Battle of Strixhaven, emphasize that every peer they speak with
as a monetary prize of half of their tuition for this academic year waived. Effectively, this means each character receives 400 gp if their team wins.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings. The angelic being is far from omniscient. Its
As DM, you take on the role of an aasimar’s angelic guide and decide what kind of advice or omens to send in dreams. The deva, or other celestial being, is your chance to add special roleplaying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intrigue Stories in the noir tradition tend to start slowly and build gradually as the mystery gets deeper and more convoluted, until the situation erupts in a climactic confrontation. In contrast to
characters into the mystery. Story Opening d6 Event 1 The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure. 2 A courier escorts the party to an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
plunder. If characters have a chance to paw through the piles and keep what they find, they get 450 gp, 520 sp, 80 pp, 22 semiprecious stones (5 × 35 gp, 6× 45 gp, 6 × 55 gp, 4 × 65 gp, 1 × 80 gp), and a potion of greater healing. Alternatively, you can create your own expert-level hoard.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
plunder. If characters have a chance to paw through the piles and keep what they find, they get 450 gp, 520 sp, 80 pp, 22 semiprecious stones (5 × 35 gp, 6 × 45 gp, 6 × 55 gp, 4 × 65 gp, 1 × 80 gp), and a potion of greater healing. Alternatively, you can create your own expert-level hoard.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
characters do visit Mirt’s manor, there’s a 90 percent chance that Mirt isn’t home and no one answers the door. Harper Missions Party Level Mission Brief Mission Requirements and Reward 2nd “One of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that structure in an adventure where the players control their characters’ actions, but you can use the encounters you plan to build tension toward a climax. Each encounter in an adventure is an
limited resources. Variety also contributes to a sense of escalating tension. Build variety into your encounters in three ways: Vary Encounter Type. Use a mix of social interaction, exploration, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam are learning to work together and finding ways to use their supernatural gifts to help build and sustain society. A medusa might use its petrifying gaze to preserve the life of an injured ally
chance to explore a land untethered by the laws of the treaty nations, a realm where they are the outsiders and the monsters are at home. Adventurers might have to pursue a fugitive or a war criminal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
whatever your players throw at you, and you can even borrow pieces of various ideas to incorporate into future adventures. Not every adventure needs to build on earlier plots; a good stand-alone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four articulated metal legs.
Zox Clammersham is using the scaladar under his control to build the Simulacrux and to defend it, should it come under attack. The Simulacrux is designed to replicate
scaladar through a variation of the simulacrum spell that uses rust as a component instead of snow. The arch is still months away from completion, and there’s a good chance it won’t function as intended. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in the Classes section.
Your character receives a number of benefits from your
required to reach that level (see “Beyond 1st Level” later in this section).
QUICK BUILD
Each class description in the Classes section includes a section offering suggestions to quickly build a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
slim chance that one or more characters might die. High Difficulty. A high-difficulty encounter could be lethal for one or more characters. To survive it, the characters will need smart tactics, quick
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
allies, the Darklord learns of noteworthy characters before they hear of him. By manufacturing a chance encounter, Harkon takes the opportunity to be impressed by or indebt himself to the characters
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
wind in one corridor or room. Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
wind in one corridor or room. Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally






