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Returning 14 results for 'being builders down curved rules'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extra cost, and traveling on foot or by means the franchise provides). A majordomo is proficient in Charisma (Persuasion) and two skills of the DM’s choice. The DM is encouraged to use the rules for
in the “Services” section in chapter 5 of the Player’s Handbook, untrained hirelings provide general labor, and can function as builders, cleaners, porters, and other workers. Untrained hirelings can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
founder as a gesture of respect; they are grateful to the village’s original builders for creating this space they can use to mourn. Mill. The millstones have been removed from this mill, leaving an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
who rules his own nation in the Flanaess. Gods of Greyhawk Name and Epithet Home Plane Typical Worshipers Symbol Beory, Heart of Oerth* Material Plane Farmers, herders Green disk Berei of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
vases and purple tapestries that bear Xanathar’s symbol. Jutting from the curved roof of the alcove is a spectral eyestalk (scrying sensor). A secret door is hidden in the south wall. If Xanathar is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
stands to the south near the door. Near the table, on the floor, is an unconscious dwarf who looks badly beaten.
King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
curved glass. Frost covers the glass, partially blotting out the swirling purple mist of the demiplane beyond. Simulacrum. If it hasn’t been summoned elsewhere, Manshoon’s simulacrum (see appendix B
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesn’t recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Master’s Guide) apply in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
vengeance. The reigning king of Ruathym is First Axe Vok Dorrg (CE male Illuskan human priest), a blind and vindictive old man who worships Valkur, a lesser god of the sea. The king rules from the Hall of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
skeletons guard this curved hallway. Beyond them, heavy, round metal doors seal five doorways. A brown stain covers the ground in front of the northernmost door.
The two minotaur skeletons attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
out of air (see the suffocation rules in the Player’s Handbook). As an action, a creature trapped under the water’s surface or another creature within reach of it can make a DC 20 Strength (Athletics
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
Secrets rules in this book’s introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gong and striker (25 gp), five silver bells (5 gp each), a large silver chalice (50 gp), and a curved wooden horn. 14–17. Shaman’s Quarters These rooms, though not identical, are very similar. The
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanathar’s Guide to Everything provide some guidelines.) The Nature of the






