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Returning 35 results for 'benches before detect clear ranger'.
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Monsters
Astarion's Book of Hungers
.
Spellcasting. The devil casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts
2/Day
their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as logokrons.
Many speaker devils are loyal to the archdevil Mephistopheles
Classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Monsters
The Book of Many Things
Magic Resistance. The talon beast has advantage on saving throws against spells and other magical effects.
Sense Magic. The talon beast can detect and pinpoint the location of magic within 120 feet
clear which came first. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa.
Monsters
Van Richten’s Guide to Ravenloft
following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: detect magic, detect thoughts, dispel magic, sending
1/day each: dimension door, fly
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by
Monsters
Van Richten’s Guide to Ravenloft
, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion
1/day each: mass suggestion, modify memory
Inquisitor’s Command (Recharge 5–6);{"diceNotation":"1d6","rollType
days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
it takes damage.
With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathingWhen King Hekaton disappears, Princess Serissa finds herself
despite their size, they are capable of great feats of heroism. But Iymrith and Uthor have advised Serissa to steer clear of them. Uthor believes (incorrectly) that an alliance with the small folk
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
(at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand
3/day each: darkness, dimension door, dispel magic
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Monsters
Van Richten’s Guide to Ravenloft
(Psionics). The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Spells 1st Level Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Ensnaring Strike
Fog Cloud
Goodberry
Hail of Thorns
Hunter’s Mark
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Spells 1st Level
Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Fog Cloud
Goodberry
Hunter’s Mark
Jump
Longstrider
Speak with Animals
2nd
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Magic Level 1 Divination (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Ye Olde Feast Halls These rooms have the following features in common: Furnishings. Two 20-foot-long, 5-foot-wide stone tables stand in the middle of each room, flanked by stone benches
reeks. A detect magic spell reveals auras of conjuration magic around the tables. Every day at dawn, piles of rotting meat materialize atop the tables, courtesy of Halaster. Sometime between dawn and dusk
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tool can detect the plate with a successful DC 10 Wisdom (Perception) check. The first character to step on the plate causes the walls of the tunnel to collapse inward, burying all creatures in the
not trapped in the tunnel can clear away the collapse, using an action to open up the 5-foot-deep section of tunnel closest to it. A creature in that space is no longer buried.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Pixie Standing barely a foot tall, pixies resemble diminutive elves with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise. Those
is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
At will: druidcraft
1/day each: confusion, dancing lights, detect evil and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
secrets of creatures they then compel to perform wicked deeds. Despite their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as
) Thunder damage.
Spellcasting. The devil casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
DC 20 Wisdom (Perception) check to find the secret door at the end of the passage—no form of magic will detect it, save for a gem of seeing. If the characters open the door and enter the room, read
outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
Aura. A casting of detect evil and good or a paladin’s use of Divine Sense
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Stranger Things
becomes too rocky to follow footprints anymore. Area 3: Trapped Hall. The cave is empty, but the hall to area 4 is trapped, which requires a successful DC 10 ability check to detect, using Intelligence
valuables worth 200 gp more. The secret door that connects to area 6 needs a successful DC 15 ability check to detect, using Intelligence (Investigation), or open, using Dexterity. Area 5: Common Chamber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seek.” Characters who follow Ulrich’s directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
. Garden The garden behind the ruined mansion has run wild. Hidden behind tall weeds and thorny vines are nude sculptures of handsome men and beautiful women, as well as carved stone benches. Four giant
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
such as detect magic or identify, they glimpse the Weave. A spell such as dispel magic smooths the Weave. Spells such as antimagic field rearrange the Weave so that magic flows around, rather than
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Aftermath The smoke begins to clear once the fire is extinguished, allowing characters to survey the damage without having to worry about smoke inhalation. The potions of healing and the sending
battled the mephits. Miken denies knowing who or what started the fire, but he’s the only NPC cadet who has any magical talent, making him the most likely suspect. A detect thoughts spell or similar magic






