Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond been diffusing culture relishes'.
Other Suggestions:
bond been diffusing capture relies
beyond been diffusing cultures relished
beyond been diffusing cultures relies
bond been diffusing capture relishes
beyond been diffusing capture relies
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc
races
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
races
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
glamor only from afar, or when nobles exploit street-level fads. Beyond the nobles’ elaborate rivalries, another force moves in Levkarest. At the Great Cathedral, pious commoners and aristocrats alike beg
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
glamor only from afar, or when nobles exploit street-level fads. Beyond the nobles’ elaborate rivalries, another force moves in Levkarest. At the Great Cathedral, pious commoners and aristocrats alike beg
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Levkarest Borca’s capital stands at the pinnacle of culture and power. Unpopular members of the noble families squabble in the halls of the People’s Parliament, the land’s ineffective seat of
glamor only from afar, or when nobles exploit street-level fads. Beyond the nobles’ elaborate rivalries, another force moves in Levkarest. At the Great Cathedral, pious commoners and aristocrats alike beg
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
for signs of a mysterious treasure her pharaoh seeks and orders any strangers in Har’Akir brought to her at the Temple of Ese, but she also relishes her influence and decadent lifestyle. She dreads
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
for signs of a mysterious treasure her pharaoh seeks and orders any strangers in Har’Akir brought to her at the Temple of Ese, but she also relishes her influence and decadent lifestyle. She dreads
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
for signs of a mysterious treasure her pharaoh seeks and orders any strangers in Har’Akir brought to her at the Temple of Ese, but she also relishes her influence and decadent lifestyle. She dreads
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
” due to its festive atmosphere and the colorful displays of magical lights that illuminate vendors’ wares. Beyond Siabsungkoh’s regional market district, lush jungles are home to rare plants and animals
Night Market with the scattered communities of the Outer Edges, which border the mountains. Tradition, trade, and enterprise influence culture in Siabsungkoh. Families spend generations cultivating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own personalized base of operations, and a way to introduce Acquisitions Incorporated’s specific sense of farcical corporate culture, questionable morality, and unfolding narrative to your own game
. Within the world of Acquisitions Incorporated, the franchise is the center of brand expansion throughout the world of Faerûn and beyond, even as it provides a new set of tools for player expression and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own personalized base of operations, and a way to introduce Acquisitions Incorporated’s specific sense of farcical corporate culture, questionable morality, and unfolding narrative to your own game
. Within the world of Acquisitions Incorporated, the franchise is the center of brand expansion throughout the world of Faerûn and beyond, even as it provides a new set of tools for player expression and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
” due to its festive atmosphere and the colorful displays of magical lights that illuminate vendors’ wares. Beyond Siabsungkoh’s regional market district, lush jungles are home to rare plants and animals
Night Market with the scattered communities of the Outer Edges, which border the mountains. Tradition, trade, and enterprise influence culture in Siabsungkoh. Families spend generations cultivating
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
” due to its festive atmosphere and the colorful displays of magical lights that illuminate vendors’ wares. Beyond Siabsungkoh’s regional market district, lush jungles are home to rare plants and animals
Night Market with the scattered communities of the Outer Edges, which border the mountains. Tradition, trade, and enterprise influence culture in Siabsungkoh. Families spend generations cultivating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
own personalized base of operations, and a way to introduce Acquisitions Incorporated’s specific sense of farcical corporate culture, questionable morality, and unfolding narrative to your own game
. Within the world of Acquisitions Incorporated, the franchise is the center of brand expansion throughout the world of Faerûn and beyond, even as it provides a new set of tools for player expression and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
ships and mysterious sites. Cerulean Lyceum A center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
culture and have survived in an extreme environment. Most of the land’s people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
culture and have survived in an extreme environment. Most of the land’s people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
ships and mysterious sites. Cerulean Lyceum A center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search
your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture:
An Aereni elf can choose one skill or tool proficiency. Your proficiency






