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Returning 35 results for 'beyond being down container rate'.
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Telekinesis
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic
. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
", "rollDamageType":"fire"} fire damage.
Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing
Monsters
Tomb of Annihilation
returns to normal at a rate of 10 degrees per minute.
Artus can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: Bigby's hand (2
Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Monsters
Princes of the Apocalypse
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Travel Pace Airships (like other vehicles) use their speed in miles per hour to determine their rate of travel, so characters traveling in an airship don’t choose a travel pace. An airship’s crew
determines how many hours per day the ship can travel; the ship’s pilot is subject to the rules for extended travel (beyond 8 hours per day) in the Dungeon Master’s Guide. Commercial airships often have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Manipulating a container or other item without knowing what’s inside or what it does (or without knowing the proper password or technique) is likely to be very dangerous. At best, whatever was held in a
container merely escapes or dissipates. At worst, just about anything can happen, none of it good. A hag always has some potion or amulet that puts the odds in her favor. If you’re lucky, she only wants to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
creature openly wearing or brandishing a holy symbol of Umberlee comes within 10 feet of the face, its mouth opens wide, creating a 5-foot-diameter opening that allows access to the caves beyond (area 22
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Reach. This weapon adds 5 feet to your reach when you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Beyond the magnificence of Sharn, Breland hosts a vast spectrum of other wonders. Argonth The floating fortress of Breland, Argonth is one of the marvels of the Last War. The product
before some incident led you to become an adventurer. Black Pit A massive chasm in the Blackcap Mountains, the Black Pit is over a mile across and descends beyond the limits of sight. It’s said to be an
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
other denizens of the Caves of Chaos hiring him for mercenary work. His rate is 50 GP per job, but first-time customers get a 50 percent discount (25 GP). Cindertooth gets half of Oggdug’s earnings. If
this cave unless the characters pay him for another bout. The second time the characters hire the ogre and every time afterward, his rate is 50 GP per job. “Oggdug Sad.” If a character asks Oggdug
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Zaythir is a scholar of the planes who studies the Outlands and the planes beyond. She has guarded the walking castle alone for years. The Castellan. This magical being is Zaythir’s companion and the
can walk at the rate of 12 miles per hour, but it can go no faster or slower. The Castellan controls the walking castle and is friendly toward those who rescued Zaythir. If the Castellan’s attitude
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When Nafas drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
at the same rate as humans, but they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60. Alignment. Most loxodons are
: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
33. Chamber of Opposition This chamber contains a stone font filled with a steaming green liquid. Beyond it, a shadowy figure stands at an open door on the far side of the room. The figure’s back is
duplicate moves backward, the duplicate moves toward the font. If the character then mimes drinking from the font, the duplicate slurps up the “soup” at a rate of 5 pints per round, draining the font in 8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indefinitely until extinguished. If taken from the area, it burns down normally. Flood Trap. The water fills the cell at a rate of 1 foot per round, taking 10 rounds to fill the room. If the candle is left
rate of 1 foot per round. 47C. Air Cell You immediately begin to choke as you are teleported to a room with no light, no sound, and no air.
The cell’s antimagic field douses magical lights, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
obvious to any creature in the passage beyond. C3: Whistling Hall Two whistlers (detailed at the end of this adventure) lurk in this hall. If creatures make considerable noise in area C2, the whistlers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers, typically criminals and monsters of unspeakable depravity. While many groups of minotaurs still honor their villainous progenitors, others have abandoned their ancestors and moved beyond their
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
outside.
A vestige of the Drought Elder’s obscene consciousness lingers here. Beyond, its maw opens into the void. Runes. The runes are manifestations of the Drought Elder’s obsessive thoughts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” Log Entry. A thorough search of the room yields a
experiments.” Everything beyond that point is smudged and illegible. 7b. Ghoul Barrels Barrels. Twelve sealed wooden barrels covered in dust rest against the walls. Three are empty, three contain fist
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world. Noble
Constitution score increases by 2, and your Strength score increases by 1. Age. Leonin mature and age at about the same rate as humans. Alignment. Leonin tend toward good alignments. Leonin who are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
; see below) can take any actions beyond continuing to chant as long as the priest, Phenex, commands them. Pentival. One of the prisoners includes the lawful good half-dragon paladin Pentival. Drawn
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional hour of travel beyond 8 hours, each character must succeed on a Constitution saving throw or gain 1 Exhaustion level. The DC is 10 plus 1 for each hour past 8 hours. Special Movement. If a party
use the vehicle’s speed in miles per hour (as shown in chapter 6 of the Player’s Handbook) to determine their rate of travel, and they don’t choose a travel pace. Travel Terrain Terrain Maximum Pace
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other
. A flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
is permanent unless Artus uses the ring to end the effect as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. Artus can cast one of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
District. Susurrus, the queen’s stronghold, is protected by thick, obsidian walls. Only one gate leads into it, located on a path that passes beneath the statue of Gith. Beyond the statue, the path
into this area for a respite from boredom. Those who don’t return, it can be assumed, found what they were after. Rumors persist of an enormous dungeon that lies beyond the caves, a hidden fortress
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
path into our chosen afterlife. I watched as my father built a tomb for himself, to guard against bandits who might plunder his tomb, robbing him of his refuge in the beyond. Yet, only a few years
that I would not be cheated of my place in the great beyond. I would build a tomb to end all tombs—one that none could ever despoil.”
Secret Door. The statue of Amun Sa conceals a secret door that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
mundane necessity of life, and no special significance beyond that is imparted to it. At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live






