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Returning 35 results for 'beyond blade defusing covert remote'.
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Monsters
Keys from the Golden Vault
Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Ceremonial Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"piercing"} piercing damage plus
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
beards, frozen skin, hair crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Classes
Tasha’s Cauldron of Everything
are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Species
Eberron: Rising from the Last War
beyond providing creature comforts to travelers. Every one of the house’s enclaves—which are more numerous than those of any other dragonmarked house—is a sanctuary beyond the legal
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Classes
Tasha’s Cauldron of Everything
are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Firbolg
Legacy
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house
enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and
Backgrounds
Wayfinder's Guide to Eberron
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the
house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Backgrounds
Wayfinder's Guide to Eberron
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When
the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizard Bladesingers form an elite cadre of warrior-mages in the kingdom of Celene. Some of these agents work beyond Celene’s borders, wielding blade and magic against the queen’s enemies. The art of the blade song is unknown beyond that kingdom; no non-elf has learned its secrets.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter This chapter takes the adventure beyond Ten-Towns into the far reaches of Icewind Dale, to places the adventurers might visit as they investigate tall tales or undertake quests
. These adventure locations are scattered across Icewind Dale, as shown on map 2.1. Also marked on this map are the remote locations featured in chapters 3, 6, and 7.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Beyond Its Borders Historically, the land’s greatest threat came from invading forces on its northwest border. A remote area known as the Grim Expanse still bears the scars of battle, even half a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—these are the foes of the King’s Citadel, rather than pickpockets and burglars. Of course, many of these greater threats might be beyond the capabilities of the typical Citadel agents. Much as the
made up of these four divisions: The King’s Dark Lanterns gather intelligence and engage in covert operations. The King’s Shields protect the royal family and its closest associates. The King’s Swords
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
House Ghallanda Yoren d’Ghallanda has expanded the holdings of his house far beyond its origins in the Talenta Plains and his headquarters in Gatherhold. Inns run directly by the house—each one a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
extends beyond providing creature comforts to travelers. Every one of the house’s enclaves—which are more numerous than those of any other dragonmarked house—is a sanctuary beyond the legal reach of any
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.






