Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond blocks defusing constant release'.
Other Suggestions:
beyond black defusing constantly relate
beyond blocks defusing content release
beyond books defying contact release
Spells
Player’s Handbook
solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.
Monsters
Spelljammer: Adventures in Space
bombs to throw.Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas.
Ssurran
Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace
. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variants described below.
Message
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood
blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Monsters
Acquisitions Incorporated
":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"slashing"} slashing damage.
Word From Beyond (1/day). Splugoth remembers and repeats aloud a few words from a place he entered while
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunger, they turn to devouring one another. Only one tadpole survives out of the thousands in the colony’s pool, and it emerges as a neothelid.
Neothelids know nothing beyond their predatory
existence. They prowl subterranean passages, using their rudimentary psionic abilities to search out and incapacitate brains to sate their constant hunger, growing ever more vicious. These creatures can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Magic Items
Waterdeep: Dragon Heist
the staff’s wishes, the staff ceases to function until it finds a worthy inheritor — someone whose loyalty to Waterdeep is beyond reproach.
Spirit Trap. When the Blackstaff dies, the
.)
Destroying the staff would release the spirits trapped inside it, but in that event, Khelben’s spirit can lodge itself inside any one piece of the staff that remains. The piece containing Khelben&rsquo
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragons Although emerald dragons are wise beyond telling, they usually answer questions with some vague jibber jabber like, “The answer lies within you.” Frustrating!
-Fizban
Use the
tables, map, and other information in this section to craft unique encounters with emerald dragons. Emerald dragon stat blocks appear in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragons Although emerald dragons are wise beyond telling, they usually answer questions with some vague jibber jabber like, “The answer lies within you.” Frustrating!
-Fizban
Use the
tables, map, and other information in this section to craft unique encounters with emerald dragons. Emerald dragon stat blocks appear in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragons Although emerald dragons are wise beyond telling, they usually answer questions with some vague jibber jabber like, “The answer lies within you.” Frustrating!
-Fizban
Use the
tables, map, and other information in this section to craft unique encounters with emerald dragons. Emerald dragon stat blocks appear in chapter 6.
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pair of large iron gates blocks the way to some kind of overlook. The large iron gates squeal loudly on rusted hinges when opened. Beyond them lies area K6.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pair of large iron gates blocks the way to some kind of overlook. The large iron gates squeal loudly on rusted hinges when opened. Beyond them lies area K6.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once. Step 2. Review the characters. It is recommended to use the premade characters on D&D Beyond
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pair of large iron gates blocks the way to some kind of overlook. The large iron gates squeal loudly on rusted hinges when opened. Beyond them lies area K6.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once. Step 2. Review the characters. It is recommended to use the premade characters on D&D Beyond
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Preparation Before running the adventure, prepare as follows: Step 1. Read through the adventure once. Step 2. Review the characters. It is recommended to use the premade characters on D&D Beyond
Magic Items
Tasha’s Cauldron of Everything
dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
pedestrians and wagons. Vents along the walls release potent gases that sappers of Clan Xardelvar tap for industrial applications, including the crafting of the magical flame lances used by xarrorn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
pedestrians and wagons. Vents along the walls release potent gases that sappers of Clan Xardelvar tap for industrial applications, including the crafting of the magical flame lances used by xarrorn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
pedestrians and wagons. Vents along the walls release potent gases that sappers of Clan Xardelvar tap for industrial applications, including the crafting of the magical flame lances used by xarrorn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Some encounters pit the characters against foes that mean them harm, such as wild animals or greedy bandits. See the D&D Beyond Basic Rules for how to run a combat encounter. The following
stat blocks are used in this section: Bandit Bugbear Warrior Commoner Cultist Curate Giant Spider Gnoll Warrior Goblin Warrior Gray Ooze Glob Guard Hobgoblin Warrior Jacko Knight Kuo-Toa Marauder






